Search found 331 matches
- May 26th, 2025, 12:16 am
- Forum: Sound/SPU
- Topic: Hitmod converter for x64 Systems needed
- Replies: 10
- Views: 13808
Re: Hitmod converter for x64 Systems needed
convert your .hit to .h with bin2h or HxD or whatever, then in your build process #include the header as you would with any C program. is that not doable?
- May 16th, 2025, 10:38 pm
- Forum: Sound/SPU
- Topic: Hitmod converter for x64 Systems needed
- Replies: 10
- Views: 13808
Re: Hitmod converter for x64 Systems needed
Compile it?
- July 2nd, 2024, 8:17 am
- Forum: Work Logs & Projects
- Topic: USB Development Cartridge for PS1
- Replies: 26
- Views: 40628
Re: USB Development Cartridge for PS1
Unlucky. I know of people who have had success with them. Ah well.
- June 19th, 2024, 7:30 am
- Forum: Work Logs & Projects
- Topic: USB Development Cartridge for PS1
- Replies: 26
- Views: 40628
Re: USB Development Cartridge for PS1
Hi! @orion
What about in future ?
Possible using modified e.g: Caetla or PAR.rom to using cheat codes and could manage them with savegames etc ?
this is a dev cartridge, not a game cheat cartridge.
How do you get the PSX (I/O) connector?
You can buy them here
https://store.phenommod ...
- June 18th, 2024, 7:24 pm
- Forum: Work Logs & Projects
- Topic: tonyhax - PS1 softmod backup loader thing using THPS2/3
- Replies: 55
- Views: 348694
Re: tonyhax - PS1 softmod backup loader thing using THPS2/3
Just to add on this...
I have hackily added SD2PSX/MCPro etc support to the latest version on github in a fork here :-
https://github.com/danhans42/tonyhax_mcp
Using the MemCardPro-ASM code from here :-
https://github.com/Cybdyn-Systems/MemCardPro-ASM
I have tested it running it as an EXE ...
I have hackily added SD2PSX/MCPro etc support to the latest version on github in a fork here :-
https://github.com/danhans42/tonyhax_mcp
Using the MemCardPro-ASM code from here :-
https://github.com/Cybdyn-Systems/MemCardPro-ASM
I have tested it running it as an EXE ...
- May 24th, 2022, 2:32 am
- Forum: Members Downloads
- Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
- Replies: 617
- Views: 6649027
Re: UniROM 8.0.J - Optional Autoboot, Settings Menu + Saving, Faster Boot, Memcard Hex Editor, Memcard scam detection...
Might be an intermittent connection on your parallel port, clean it and make sure it's connecting well.
- May 24th, 2022, 2:26 am
- Forum: Hardware
- Topic: Xplorer carts
- Replies: 120
- Views: 463862
Re: Xplorer carts
Cheaper, easy to get
- February 20th, 2022, 11:12 pm
- Forum: Work Logs & Projects
- Topic: DIYing a plug that fits the PlayStation's parallel port to boot from a ROM
- Replies: 43
- Views: 108137
Re: DIYing a plug that fits the PlayStation's parallel port to boot from a ROM
Apologies there were more than I noted but still cheap.
- February 20th, 2022, 10:35 pm
- Forum: Work Logs & Projects
- Topic: DIYing a plug that fits the PlayStation's parallel port to boot from a ROM
- Replies: 43
- Views: 108137
Re: DIYing a plug that fits the PlayStation's parallel port to boot from a ROM
The connectors are available on aliexpress/digikey etc and require very little modification. Just the angled sides need squaring off and are around 1 USD each on aliexpress or around 6usd on digikey
- February 19th, 2022, 10:42 pm
- Forum: Miscellaneous & Off Topic
- Topic: What are your must-own PS1 games?
- Replies: 3
- Views: 26946
Re: What are your must-own PS1 games?
Gran Turismo, THPS2/3, Parappa the Rapper, Croc, Crash Bandicoot, Gex , MK3, Tekken 2/3
- November 14th, 2021, 12:57 am
- Forum: Input/Output
- Topic: Xplorer (V2) PCB Integrated Circuits
- Replies: 6
- Views: 65380
Re: Xplorer (V2) PCB Integrated Circuits
They are available.. you may find this useful. https://github.com/grumpycoders/pcsx-re ... eplacement
- October 13th, 2021, 10:58 pm
- Forum: Hardware
- Topic: BIOS transplant from Debugging Station (DTL-H1000) to consumer PSX
- Replies: 3
- Views: 13540
Re: BIOS transplant from Debugging Station (DTL-H1000) to consumer PSX
You can but it would not make any difference. Its not the BIOS that enforces the region lock.
- October 1st, 2021, 7:58 am
- Forum: Members Downloads
- Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
- Replies: 617
- Views: 6649027
Re: UniROM 8.0.J - Optional Autoboot, Settings Menu + Saving, Faster Boot, Memcard Hex Editor, Memcard scam detection...
Use the unirom_b.exe from the archive.
Currently the source isn't available
Currently the source isn't available
- July 1st, 2021, 12:02 am
- Forum: General Chat & Messaging
- Topic: Hi from the UK, just wanted to say hello and thank you
- Replies: 3
- Views: 8813
Re: Hi from the UK, just wanted to say hello and thank you
Hi and welcome :)
Fellow UK'er here - t'other side of the Pennines though.
Also worth noting.. if you are finding using the Yaroze setup/boot CD a bit slow - you can kinda work around it using UniROM.
You can UPX LIBPS.EXE down to ~90kb. With unirom you can run LIBPS and let it exit, and then ...
Fellow UK'er here - t'other side of the Pennines though.
Also worth noting.. if you are finding using the Yaroze setup/boot CD a bit slow - you can kinda work around it using UniROM.
You can UPX LIBPS.EXE down to ~90kb. With unirom you can run LIBPS and let it exit, and then ...
- June 5th, 2021, 6:28 pm
- Forum: General Chat & Messaging
- Topic: PSX Serial Cable
- Replies: 18
- Views: 52895
Re: PSX Serial Cable
Plenty of guides around and if anyone wants one still drop me a message. I have a few cables left.
Prices have changed a little and need to check.
Prices have changed a little and need to check.
- June 1st, 2021, 4:00 am
- Forum: Hardware
- Topic: online play through system link port
- Replies: 2
- Views: 6795
Re: online play through system link port
Different speeds and all handshaking lines used make it trickier.
Don't think anyone has tried.
Don't think anyone has tried.
- May 20th, 2021, 11:56 pm
- Forum: General Chat & Messaging
- Topic: What were PS1 and N64 games written in?
- Replies: 1
- Views: 8089
Re: What were PS1 and N64 games written in?
Google around.. there have been reverse engineering projects on some of the tomb raider as well as source leaks (not linking them here).
Most games were written in C with some ASM here and there. N64 was similar.
If you want to see the tools used they used a lot of the standard development kits ...
Most games were written in C with some ASM here and there. N64 was similar.
If you want to see the tools used they used a lot of the standard development kits ...
- May 17th, 2021, 1:09 am
- Forum: Homebrew (General)
- Topic: Newer X-Flash Builds
- Replies: 146
- Views: 382308
Re: Newer X-Flash Builds
Not on a psx.
On the Saturn and N64 its common as they use a 16bit bus for the eeprom access - hence two 8 bit chips.
The AR2/GS2 cheat cart designs do have two spaces for them, also LE means it's a 3.3v part which is also uncommon.
On the Saturn and N64 its common as they use a 16bit bus for the eeprom access - hence two 8 bit chips.
The AR2/GS2 cheat cart designs do have two spaces for them, also LE means it's a 3.3v part which is also uncommon.
- May 14th, 2021, 6:46 pm
- Forum: Homebrew (General)
- Topic: Open95Keygen PSX, Legal Reverse Engineered Windows 95/NT 4.0 OEM/Retail Keygen
- Replies: 5
- Views: 27004
Re: Open95Keygen PSX, Legal Reverse Engineered Windows 95/NT 4.0 OEM/Retail Keygen
This is the last thing I thought it would ever see on running on a PSX.
Well done on your first homebrew
Well done on your first homebrew

- April 23rd, 2021, 5:20 am
- Forum: Homebrew (General)
- Topic: Newer X-Flash Builds
- Replies: 146
- Views: 382308
Re: Newer X-Flash Builds
You know how to use the command prompt?
You just cd to the folder (change directory) and type Nops.
It will tell you the options available and what command switches you need to use.
You just cd to the folder (change directory) and type Nops.
It will tell you the options available and what command switches you need to use.