Latest upload by: Xavi92
9th August 2017
PSXDEV logo
Chat with Members on EFnet!
IRC Channel Log: #PSXDEV

Latest from the #psxdev IRC Channel on EFnet

NOTE: This page will automatically refresh every 240 seconds (4 minutes) and only display 100 lines at once.
The latest line will always be at the top of the page.

Revision 4 (11/DEC/2017).

What is and how do I join the PSXDEV IRC channel?


[2019-05-18 11:18:00] <hedev> hello?
[2019-05-12 06:29:30] <krom> I want a realtime display of the channels playing at the bottom, then I will do the sound stuff
[2019-05-12 06:29:20] <krom> smf-: here is where I am upto with my mod player on N64: http://pasteall.org/pic/show.php?id=dd9918c731786faf1371f40548c475e0
[2019-05-11 09:50:39] <krom> smf-: hi, still doing my N64 modplayer now!
[2019-05-11 09:05:28] <smf-> krom, how is the mod player going?
[2019-05-07 13:17:14] <krom> good luck with any psx dev stuff you are doing
[2019-05-07 13:16:25] <krom> torxe: nice, yep lol =D
[2019-05-07 13:10:11] <torxe> hopefully ill return the favor one day with all the stuff ive been downloading
[2019-05-07 13:09:55] <torxe> thank you so much!
[2019-05-07 13:01:29] <krom> I got that from http://www.psxdev.net/forum/viewtopic.php?f=69&t=704 originally, so it should be exactly what you are looking for
[2019-05-07 12:59:41] <krom> torxe: here you go: https://filebin.net/uugvfb0hk28eq2td
[2019-05-07 12:58:51] <krom> torxe: yeah sure, gimme a mo...
[2019-05-07 12:56:22] <torxe> its the only thing i cant find mirrored anywhere else on the internet
[2019-05-07 12:45:54] <torxe> can anyone throw me a copy of PSXLICENSE.EXE? would appreciate very much
[2019-05-07 12:13:13] <chek> nice, not sure though
[2019-05-07 11:45:29] <torxe> ive been saving all the tools from the forums like crazy for the last couple of days making my own little library
[2019-05-07 11:34:00] <torxe> darn anyone know why is the psxdev website is falling apart with 500 errors? tried to grab PSXLICENSE.EXE and just cant, same with random forum post attachments
[2019-05-07 08:47:17] <krom> yep def!
[2019-05-07 08:47:11] <smf-> ps1 mod player should be far easier
[2019-05-07 08:47:04] <krom> no APU HW like the PSX has, but the powerful RSP vector processor can do upto 128 channels on N64 with full power
[2019-05-07 08:46:48] <smf-> ok that sound awkward
[2019-05-07 08:45:58] <krom> N64 just has a stereo PCM DAC, which can playback samples from RAM @ max slightly above 44.1 KHz
[2019-05-07 08:45:55] <smf-> I really feel that the console generation killed the scene
[2019-05-07 08:45:19] <smf-> forget that, port protracker to ps1
[2019-05-07 08:45:03] <krom> but I am going down the rabbit hole of listening to .mod files atm lol!
[2019-05-07 08:44:53] <smf-> I don't know anything about n64 audio
[2019-05-07 08:44:24] <krom> only audio I have done on N64 is RAW PCM playback, MuLaw/ALaw decoding using the GPU, & snes BRR sample decompression
[2019-05-07 08:43:31] <krom> heh!
[2019-05-07 08:43:03] <smf-> sure, red book on n64 is hard :D
[2019-05-07 08:42:33] <krom> well I can track on SPU so that would be easiest, but I am making a n64 mod player atm lol
[2019-05-07 08:42:00] <krom> smf-: thanks so much!
[2019-05-07 08:32:50] <smf-> bonus points if you compress the samples at run time, so the mod can be ripped from the demo again :D
[2019-05-07 08:31:12] <smf-> using the original mod and a modplayer is obviously coolest
[2019-05-07 08:28:00] <smf-> https://www.youtube.com/watch?v=g8prgUBK-Yo
[2019-05-07 08:25:37] <smf-> you can either grab a mod player or convert it to red book or xa
[2019-05-07 08:25:06] <smf-> they ripped it from amiga ;p
[2019-05-07 08:24:46] <smf-> krom, here you go... https://demozoo.org/music/67817/
[2019-05-07 08:23:37] <smf-> seems like a soundtracker mod https://www.youtube.com/watch?v=nqVJWFNpTqA
[2019-05-07 08:22:20] <smf-> needs a tune now ;) <-- what tune did the original use?
[2019-05-07 03:54:23] <zid`> diesel power
[2019-05-07 03:53:42] <krom> or "Breathe" can't decide!
[2019-05-07 03:52:27] <krom> * Poison
[2019-05-07 03:51:50] <krom> my fave is "Poisen" lol
[2019-05-07 03:47:42] <ARM9> firestarter
[2019-05-07 03:36:27] <krom> that tune would actually go well with it!
[2019-05-07 03:35:29] <krom> lol!
[2019-05-07 03:35:24] <zid`> smack my bitch up
[2019-05-07 03:34:28] <krom> needs a tune now ;)
[2019-05-07 03:33:06] <krom> added double buffer to my PSX NICCC demo: https://github.com/PeterLemon/PSX/tree/master/Demo/PSXNICCC
[2019-05-07 00:31:37] <krom> it runs on N64 HW, & latest cen64
[2019-05-07 00:30:38] <krom> screenshot: https://github.com/PeterLemon/N64/blob/master/N64NICCC/N64NICCC.png
[2019-05-07 00:30:17] <krom> I fixed my N64 NICCC demo to have no screen tearing with double buffer, & made a cutom N64 256x200 screen mode here: https://github.com/PeterLemon/N64/tree/master/N64NICCC
[2019-05-07 00:29:20] <krom> gonna watch GOT episode, then try to double buffer my PSX NICCC demo to fix screen tearing =D
[2019-05-07 00:18:45] <krom> thanks for all the info, def need to upgrade my gcc...
[2019-05-07 00:18:14] <krom> yep it did not make sense
[2019-05-07 00:18:07] <krom> heh!
[2019-05-07 00:18:03] <zid`> somewhere stupid
[2019-05-07 00:18:00] <krom> cool, yep dunno where I read that lol!
[2019-05-07 00:17:49] <zid`> they're not going to ditch ppc lol
[2019-05-07 00:17:41] <krom> also I seem to remember them saying they would ditch PPC, has this happened yet in 9,x?
[2019-05-07 00:17:29] <zid`> nobody gives a flying banana :p
[2019-05-07 00:17:21] <zid`> and is apparently, completely unmaintained
[2019-05-07 00:17:15] <krom> cool thanks for the info
[2019-05-07 00:17:04] <zid`> yes
[2019-05-07 00:16:32] <krom> was the cell broadband engine the cpu used in PS3?
[2019-05-07 00:16:14] <krom> ah thanks!
[2019-05-07 00:13:32] <zid`> you had quit for a minute or two :P
[2019-05-07 00:13:32] <zid`> [10:48] doesn't matter if it pays attention to mips or not, 99% of the gain in a compiler is in the IR stage <-- I'm not sure I agree, 68000 code generation seems to have gotten steadily worse with gcc over the years
[2019-05-07 00:13:32] <zid`> [10:52] they are ditching cell broadband engine in the next version of gcc
[2019-05-07 00:13:24] <zid`> oh wait no
[2019-05-07 00:13:16] <zid`> krom: no, you were here..
[2019-05-07 00:11:10] <krom> zid`: oh what did I miss? something about gcc?
[2019-05-07 00:00:38] <zid`> The theory is sound though, as long as it knows how to emit for the cpu, 99% of the gain is in the IR stage
[2019-05-06 23:59:35] <zid`> if it's picking the wrong instructions now, it's because they were always weighted wrong or whwatever, gcc is just now better at picking those bad weights :P
[2019-05-06 23:59:13] <zid`> smf-: if they genuinely haven't also just ben messing with 68k that strikes as a bug in how they specified the cpu then
[2019-05-06 19:52:50] <smf-> they are ditching cell broadband engine in the next version of gcc
[2019-05-06 19:48:41] <smf-> doesn't matter if it pays attention to mips or not, 99% of the gain in a compiler is in the IR stage <-- I'm not sure I agree, 68000 code generation seems to have gotten steadily worse with gcc over the years
[2019-05-06 14:20:53] <senquack> it's true
[2019-05-06 14:18:36] <zid`> I think you misread what I wrote.
[2019-05-06 14:17:23] <senquack> better download
[2019-05-06 14:17:16] <senquack> yeah there's lots of branch prediction on PS1
[2019-05-06 14:16:52] <krom> sweet!
[2019-05-06 14:16:28] <zid`> especially something like mips without complicated branch prediction and cache
[2019-05-06 14:16:16] <zid`> not the emitter stage
[2019-05-06 14:16:14] <zid`> doesn't matter if it pays attention to mips or not, 99% of the gain in a compiler is in the IR stage
[2019-05-06 14:16:02] <senquack> bulllllllshhhhhhiuiiiiiiit
[2019-05-06 14:15:55] <senquack> yeah right, like it pays any attention to MIPS
[2019-05-06 14:15:53] <krom> zid`: wow nice, thanks for the info!
[2019-05-06 14:15:32] <zid`> yea, it optimizes switches more nicely, couple of new warnings
[2019-05-06 14:15:30] <krom> I'll have to check that out & upgrade...
[2019-05-06 14:15:21] <senquack> krom, your binary still worked
[2019-05-06 14:15:14] <krom> oh is GCC 9.x out!
[2019-05-06 14:14:58] <zid`> I have a gcc 9.1 mipsel installed and I'm not afraid to use it
[2019-05-06 14:14:43] <krom> gcc is def my fave compiler
[2019-05-06 14:14:32] <zid`> gcc for life
[2019-05-06 14:14:31] <zid`> I use a compiler from 20 minutes ago
[2019-05-06 14:14:29] <senquack> and it still worked :D
[2019-05-06 14:14:11] <krom> no, that is why I use pure asm!
[2019-05-06 14:14:04] <senquack> muhahhaa
[2019-05-06 14:13:54] <senquack> do you trust a compiler from 20 years ago?

...



Copyright © 2012-2018 PSXDEV.NET

, "PlayStation", , , "DUALSHOCK", "Net Yaroze" and "PSone" are registered trademarks of Sony Computer Entertainment Inc. .
This page is for informational use only. The user of this software, assumes full responsbility ensuring its use in accordance with local and federal laws.
The software and hardware on this site is provided "as-is", without any express, implied warranty or guarantees.