Latest upload by: Xavi92
9th August 2017
Chat with Members on EFnet!
IRC Channel Log: #PSXDEV

Latest from the #psxdev IRC Channel on EFnet

NOTE: This page will automatically refresh every 240 seconds (4 minutes) and only display 100 lines at once.
The latest line will always be at the top of the page.

Revision 4 (11/DEC/2017).

What is and how do I join the PSXDEV IRC channel?

[2019-10-13 01:21:20] <chek> does windows rip form2 files correctly, like if you just copy via explorer?
[2019-10-12 01:55:53] <smf-> crts would tend to overscan, so you might not notice if it's not centred as much as on an lcd which tend to underscan
[2019-10-12 01:54:32] <figgis> maybe it's just off center on my TV, it's not a CRT
[2019-10-12 01:54:10] <figgis> oh yeah, that should be easy enough
[2019-10-12 01:53:46] <smf-> you could always add a calibration screen
[2019-10-12 01:53:09] <smf-> I generally would go for what the official docs/libs have as the default
[2019-10-12 01:33:28] <figgis> hey, I've got a question: what's the proper Y display offset to use when displaying 320x240 in PAL mode? the pal guide from the docs says it's 28, but that looks off center
[2019-10-07 14:15:43] <krom> yep!
[2019-10-07 14:12:56] <pinchy> asm for all coding here on out?
[2019-10-07 14:12:43] <pinchy> good jawb
[2019-10-07 12:43:22] <krom> screenshot of my new x64 pure asm psx emu passing my CPU add test, using OpenGL for the GPU output:
[2019-10-05 07:45:47] <krom> smf-: how about you, are you upto anything cool?
[2019-10-05 07:45:31] <krom> just loading PSX Exe files atm too
[2019-10-05 07:45:15] <krom> I am converting from an asm N64 emu I started already, so quick for me to convert to PSX CPU & Little endian
[2019-10-05 07:44:33] <krom> smf-: got CPU working, I can see the registers match to no$psx for one of my demos running throught to the end, just need to setup VRAM & GPU stuff now to display GFX
[2019-10-05 06:28:40] <smf-> krom, how far have you got?
[2019-10-05 05:32:28] <krom> smf-: yep x64 =D
[2019-10-05 02:39:51] <Kitsune19> however i know its a valid movie file because i loaded it in jpsxdec and tested it and it plays correctly with the movie and sound working correctly so im not sure how to import the file since its working, into my image.
[2019-10-05 02:37:58] <Kitsune19> i've already made the .str with sony mc and combined the .str and .xa into a single .str file.
[2019-10-05 02:37:04] <Kitsune19> i have a question regarding ps1 .str and .xa files. i recently made my own .str file and im trying to replace one of my game's .str files with it but when i try to import it into the disc image with cdmage, it tells me the str has to be in RIFF CDXA format
[2019-10-05 02:35:55] <chek> hi
[2019-10-05 02:35:49] <Kitsune19> hello all
[2019-10-05 02:01:22] <mr_lou> Less emu-dev. More homebrew gamedev.
[2019-10-05 02:00:14] <smf-> I guess x64? why would you do this ? :-)
[2019-10-05 01:16:39] <asie> ooh, the second ASM PS1 emu for PC? :D
[2019-10-05 01:05:46] <krom> hope you get well soon from your cold ;)
[2019-10-05 01:05:14] <krom> I'm making an asm ps1 emu atm for PC, having fun =D
[2019-10-05 01:05:01] <krom> smf-: wow sounds cool =D
[2019-10-04 22:48:43] <smf-> trying to keep an interpreter in the cpu cache, dedicating registers and lazy flag calculations might just about squeeze in a 1mhz cpu
[2019-10-04 22:40:27] <smf-> I'm still tempted to do a 24 channel sid player for the ps1, trying to emulate a 6502 as fast as possible and use the spu for generating the audio. There are a couple of 24 channel sid musics now
[2019-10-04 22:39:33] <smf-> krom, hey. I've been getting over a bad cold so I'm not particularly with it. Have you got back to ps1 stuff lately?
[2019-10-04 01:01:31] <bysin> hi
[2019-09-26 10:15:41] <wyatt8740> looks to be positioned identically on the PU-7 according to "the internet"
[2019-09-26 10:05:31] <wyatt8740> I lifted the GATE_WFCK pad on my board and (while I found another point to tap it from) it got me wondering if anyone had done this
[2019-09-26 10:04:57] <wyatt8740> looking specifically for PU-8 (the early one, with VRAM instead of SGRAM)
[2019-09-26 10:04:38] <wyatt8740> anyone have a scan of any PSX boards with all the components removed?
[2019-09-19 10:02:43] <krom> how are you doing anyway?
[2019-09-19 10:02:35] <krom> *sorry
[2019-09-19 10:02:26] <krom> soryy I'm late to reply! doing some N64 video codec stuff atm!
[2019-09-19 10:02:08] <krom> hi smf =D
[2019-09-19 09:17:01] <smf--> krom, hi
[2019-09-19 06:13:37] <krom> I have no idea myself, all my moded ps1's have older mod chips, I should think there are newer ones though
[2019-09-19 05:25:09] <chek> I imagine there are only a few mature implementations that anyone would bother using now
[2019-09-19 05:24:55] <chek> what's the current state of the art in ps1 modchips
[2019-09-14 10:53:04] <sirastyna> Hey all
[2019-08-31 00:10:09] <smf-> ppan, I'm not sure the ps classic was hackable on purpose
[2019-08-30 07:11:26] <ppan> I haven't gotten that far yet
[2019-08-30 07:11:18] <ppan> ah neat
[2019-08-30 07:00:17] <asie> yep, there's a DSi Camera exploit
[2019-08-30 06:59:47] <asie> 2018
[2019-08-30 06:59:45] <asie> i don't think you need to solder since, like
[2019-08-30 06:53:57] <ppan> are you installing HiyaCFW? im not good at soldering
[2019-08-30 06:48:11] <ppan> well I figured if i fuck up, at least i could enjoy the games hah
[2019-08-30 06:46:26] <asie> I think.
[2019-08-30 06:46:23] <asie> Not a bad deal
[2019-08-30 06:46:20] <ppan> I was thinking of getting that
[2019-08-30 06:46:16] <ppan> damn ebay links
[2019-08-30 06:46:10] <ppan>
[2019-08-30 06:45:06] <asie> also a PS1 for PS1 dev, eventually
[2019-08-30 06:44:57] <asie> i need to acquire a DSi for some DSi-specific homebrew dev tho
[2019-08-30 06:44:34] <ppan> nice
[2019-08-30 06:42:26] <asie> so for a not totally optimized project i think the results are reasonable
[2019-08-30 06:41:25] <asie> the theoretical maximum is well 2mbit but you have to subtract wifi frame (part of it, i think?), ip and tcp overhead
[2019-08-30 06:41:00] <ppan> that's great , 80k is still duable
[2019-08-30 06:40:38] <ppan> 2mbit bus? luk
[2019-08-30 06:39:40] <asie> ... which is good for testing nds homebrew without running around with a microSD reader and wearing out the cheap contacts on the flashcart
[2019-08-30 06:39:18] <asie> which isn't too shabby for a wifi chip on a 2mbit bus
[2019-08-30 06:39:12] <asie> dsftp never worked well for me, and this thing gets 70-80kbyte/s on my spare router
[2019-08-30 06:38:50] <asie> i made a backport of mtheall's ftpd (3ds/switch) to the nds
[2019-08-30 06:37:39] <ppan> asie what have you been working on lately?
[2019-08-30 06:36:03] <ppan> any good chans around here or should I return to freenode
[2019-08-30 06:24:36] <ppan> well I thought that too but see nothing but personal lives
[2019-08-30 06:23:46] <asie> what is #specdev? ZX Spectrum?
[2019-08-30 06:14:57] <ppan> wtf why did I get banned in #specdev
[2019-08-30 06:11:52] <ppan> yeah of course they did. Open up to lure in the pros
[2019-08-30 04:24:40] <budded> lil birdie told me PS Classic is incredibly hackable, as if Sony wanted it that way...
[2019-08-30 04:24:11] <budded_> now this sounds Interesting.... :)
[2019-08-27 06:39:58] <krom> hi =D
[2019-08-27 06:07:44] <ppan> hi
[2019-08-26 10:12:18] <TunaTrky> :D
[2019-08-26 01:59:53] <krom> nice one, welcome to psxdev =D
[2019-08-26 01:50:07] <TunaTrky> I've recently begun collecting PSX games and reliving childhood through them. Been soaking up any development diaries I could from the '90s. Figured I'd come hang out with the PSX crowd.
[2019-08-26 01:48:52] <TunaTrky> hello psxdev
[2019-08-22 02:08:52] <u00> genshin impact in stores now!
[2019-08-19 23:30:39] <zid> no circuit board :(
[2019-08-19 23:30:37] <zid> found both halves of the clamshell of my psx cheat cartridge
[2019-08-19 23:30:29] <zid> found a cache of lost random electronics
[2019-08-19 23:30:25] <zid> boooo
[2019-08-13 15:49:16] <ppan> hm
[2019-08-13 03:08:17] <TheAwesom> into a .ISO
[2019-08-13 03:08:12] <TheAwesom> anyone help with compiling a c game in psy-q
[2019-08-13 03:02:16] <TheAwesom> aw crap my name's cutoff
[2019-08-13 03:02:07] <TheAwesom> hi
[2019-08-10 07:21:14] <ppan> er
[2019-08-09 07:22:11] <celophi> hello, does anyone have the dates when psy-q sdk versions were released?
[2019-08-08 23:44:13] <Ligmark> Anyone alive here?
[2019-08-08 08:31:59] <LoJo> Thanks!
[2019-08-08 08:30:57] <ppan>
[2019-08-08 08:30:40] <LoJo> Is there one?
[2019-08-08 08:29:54] <LoJo> Yeah. I never read anywhere on the forums that there was a discord server!


Copyright © 2012-2019 PSXDEV.NET

, "PlayStation", , , "DUALSHOCK", "Net Yaroze" and "PSone" are registered trademarks of Sony Computer Entertainment Inc. .
This page is for informational use only. The user of this software, assumes full responsbility ensuring its use in accordance with local and federal laws.
The software and hardware on this site is provided "as-is", without any express, implied warranty or guarantees.