Hitmod converter for x64 Systems needed

Audio and Music (Sound Processing Unit) based area of development, including VAB, XA, etc
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inc^lightforce
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Hitmod converter for x64 Systems needed

Post by inc^lightforce » February 11th, 2025, 7:18 am

Hoi,

anyone have an x64, " *.mod " Converter for PS1 Music that support the conversation
from sound.mod to sound.hit (for Hitmen's psx mod player)?

I rewrote a Windows Tool that convert a compatible *.mod file to a compatible PS1 sound File ( works only with an x86 system atm ).

I lost my Code and so i'm not able to rewrite the old code that convert a music *.mod Sound compatible for the Hitmod Player by HITMEN to *.HIT'.

thanks for help

shouts
Inc.

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Squaresoft74
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Post by Squaresoft74 » February 11th, 2025, 2:55 pm

I guess Nicolas Noble's MODCONV may suits your needs. ;)

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inc^lightforce
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Post by inc^lightforce » February 18th, 2025, 7:23 pm

thanks for the reply, but is there a link to a compiled exe?

thanks

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Squaresoft74
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Post by Squaresoft74 » February 18th, 2025, 7:34 pm

Yes, compiled modconv binaries are included with PCSX-Redux builds. :)

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inc^lightforce
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Post by inc^lightforce » March 10th, 2025, 9:16 am

back with another need:

i managed the Sound Converter for x64 Systems so far, but now i stuck at another point.

Working:
- load Soundfile
- play Soundfile automatically
- converting from *.mod to *.hit
- converting *.hit to *.c



ISSUES:
- how is it possible to convert the *.c to *.o ?

in the past days i used:
ccpsx.exe -c music.c -o music.o

that write an *.o file but this exe file does not work anymore.

is there a solution to convert *.c to *.o ?

thanks so far
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