Search found 1913 matches

by Administrator
September 21st, 2024, 1:51 am
Forum: Graphics/GPU
Topic: How to do texture tiling?
Replies: 4
Views: 972

Re: How to do texture tiling?

nocash wrote: September 17th, 2024, 5:48 am The limit is 256x256 (or perhaps something like 255x255 in practice), not 128x128.
Thanks for the correction and clarification :)
by Administrator
September 16th, 2024, 3:58 pm
Forum: Work Logs & Projects
Topic: mp3 decoding
Replies: 4
Views: 1621

Re: mp3 decoding

mp3 player for Playstation http://www.geocities.co.jp/Playtown/2004/ bero@geocities.co.jp It is first implementation for test. ‚±‚ê‚̓eƒXƒg‚Ì‚½‚߂̍ŏ‰‚ÌŽÀ‘•‚Å‚·B It is toooooo sloooooooooooow. not optimized for speed yet. use verbose mode,otherwise you will think psx hang up. ‚Þ‚¿‚á‚­‚¿‚á’x‚¢‚Å‚·...
by Administrator
September 16th, 2024, 3:54 pm
Forum: Graphics/GPU
Topic: How to do texture tiling?
Replies: 4
Views: 972

Re: How to do texture tiling?

If I'm not mistaken, the PSX can only natively support a texture size of 128 x 128. Larger textures need additional methods.
by Administrator
September 16th, 2024, 3:41 pm
Forum: Hardware
Topic: PlayStation PAL Series Colour/Color Modification (PAL60)
Replies: 97
Views: 282056

Re: PlayStation PAL Series Colour/Color Modification (PAL60)

That horrible colour mod needs to be removed and replaced with a new colour mod.
by Administrator
September 1st, 2024, 2:44 pm
Forum: Hardware
Topic: [Hardware Mod] Attempting 8Mb mod on PU22
Replies: 6
Views: 1734

Re: [Hardware Mod] Attempting 8Mb mod on PU22

I wonder how many bytes will get corrupted overtime due to the RAM being mounted on a giant antenna ;)
by Administrator
July 23rd, 2024, 4:26 am
Forum: Hardware
Topic: Net Yaroze - Modchip / Boot Disc
Replies: 3
Views: 1341

Re: Net Yaroze - Modchip / Boot Disc

Nowadays people use the PSNee modchip but otherwise you can't go wrong with a MultiMode 3 (which is also stealth).
by Administrator
July 19th, 2024, 6:11 am
Forum: Members Downloads
Topic: P.I.M.P V0.1.2 (PiMP STR Video Player) - By Ceddy
Replies: 0
Views: 1558

P.I.M.P V0.1.2 (PiMP STR Video Player) - By Ceddy

I have included an old archive from S1lenT which includes a tutorial as well as old tools to make the STR files. patrickdinh33 has also created a guide which may help make your STRs work with P.I.M.P which I have included below. Note that these tutorials are outdated and are a horrible way to make S...
by Administrator
July 19th, 2024, 5:55 am
Forum: Hardware
Topic: [Hardware Mod] 8MB in (PU-18) Retail PSX
Replies: 76
Views: 254275

Re: [Hardware Mod] 8MB in (PU-18) Retail PSX

It's very likely that the memory is being trashed. Check the address size and offsets. When Trimesh was developing and testing the program it was loaded by another method and not a serial uploader.
by Administrator
July 19th, 2024, 5:52 am
Forum: Members Downloads
Topic: RSDanim & msRSDExporter
Replies: 12
Views: 81297

Re: RSDanim & msRSDExporter

MercenarioVNZLA wrote: July 4th, 2024, 7:08 pm Please update msRSDExporter
Try sending Orion a private message so the system emails him and when you get a copy, put a mirror up on this topic.
by Administrator
July 19th, 2024, 5:46 am
Forum: Homebrew (General)
Topic: Searching for an old PSone Homebrew STR Player
Replies: 1
Views: 1554

Re: Searching for an old PSone Homebrew STR Player

I have a copy on my hard drive somewhere. It was called P.I.M.P which (if I were to guess) would be an abbreviation of PlayStation Interactive Movie Player.

Edit: Here you are https://www.psxdev.net/forum/viewtopic.php?f=75&t=4194
by Administrator
June 10th, 2024, 1:05 am
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 50
Views: 199615

Re: PSX Blaster (USB Comms Link)

The logic and software is non-existent. I'm talking solely about the hardware. You based your hardware design off of our hardware design. Without our design, you wouldn't have tweaked it to make your new version. I repeat, the only common thing between my cart and the psx blaster is the FT245. You'...
by Administrator
June 9th, 2024, 11:05 pm
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 50
Views: 199615

Re: PSX Blaster (USB Comms Link)

The logic and software is non-existent. I'm talking solely about the hardware. You based your hardware design off of our hardware design. Without our design, you wouldn't have tweaked it to make your new version. We supported you years ago by buying a copy of Yopaz IceStar from your website and adve...
by Administrator
June 9th, 2024, 9:22 pm
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 50
Views: 199615

Re: PSX Blaster (USB Comms Link)

I can confirm that the PSX Blaster design doesn't work. I simulated the logic in a software and it is wrong, RD_USB goes low require AD17 AND !AD17, which is impossible. Also, the logic voltage are mixed up, some logic chip have 5V, some other 3.5V, and the USB chip receive 5V logic on its pin wher...
by Administrator
December 22nd, 2023, 4:27 am
Forum: Graphics/GPU
Topic: [SOLVED] My app keeps crashing/glitching
Replies: 7
Views: 10982

Re: [SOLVED] My app keeps crashing/glitching

The heap grows upwards and you can use some basic math to have it dynamically adjusted using the compiler/linker variables. The code below is just an example. Change the variables to your compiler flags as needed. EnterCriticalSection(); InitHeap3(&bss_end, (((int)&sp - stacksize) - (int)&am...
by Administrator
November 9th, 2023, 4:35 am
Forum: Upcoming Events and News
Topic: Website Updates and News
Replies: 81
Views: 388531

Re: Website Updates and News

  • "Internal Server Error 500" fixed (seems the cache was maxed out or corrupted).
  • Over 2,500 members are now a part of our forums! :flag
by Administrator
November 9th, 2023, 4:27 am
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
Replies: 136
Views: 4124669

Re: [DOWNLOAD] PlayStation 1 BIOS Collection

welhim8te wrote: October 29th, 2023, 9:15 pm i have a problem i cannot download any of the bioses can you fix it ?
On a link, right click it and go to "Save As".
by Administrator
October 23rd, 2023, 1:35 am
Forum: NO$PSX Emulator
Topic: Does NO$PSX works on Windows 98 ?
Replies: 14
Views: 46259

Re: Does NO$PSX works on Windows 98 ?

NO$PSX runs on my Windows 98 SE machine. It's not able to run at full speed, but it does indeed run. If I upgraded my machine from a Pentium 3 at 400 MHz to something faster (perhaps 800 MHz) it should then be able to run at full speed. Though, I'd have to do research on my mainboard since the bottl...
by Administrator
October 23rd, 2023, 1:31 am
Forum: General Chat & Messaging
Topic: I have a question... a crazy question...
Replies: 2
Views: 12744

Re: I have a question... a crazy question...

Surely the documentation explains the arguments. Try also running a search in the Sony samples to find an example :)
by Administrator
October 23rd, 2023, 1:28 am
Forum: NO$PSX Emulator
Topic: A difference of opinion on NO$PSX....
Replies: 2
Views: 16249

Re: A difference of opinion on NO$PSX....

Uhm, BLEEM! was last updated 22 years ago and lacks a lot of the correct PSX core emulation. It is not a better emulator than NO$PSX.