USB Development Cartridge for PS1

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danhans42
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Post by danhans42 » July 2nd, 2024, 8:17 am

Unlucky. I know of people who have had success with them. Ah well.

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Post by Orion_ » August 27th, 2024, 3:00 am

the first batch of my ps1usb dev cartridge have shipped.
The second batch (and maybe last) is still in pre-order for those interested:
https://www.orionsoft.games/retroshop/ps1usb.htm
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

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Post by Administrator » May 17th, 2025, 9:17 pm

szalay_1 wrote: June 20th, 2024, 5:05 am
danhans42 wrote: June 19th, 2024, 7:30 am
szalay_1 wrote: June 19th, 2024, 5:00 am
How do you get the PSX (I/O) connector?
You can buy them here
https://store.phenommod.com/index.php?r ... uct_id=103
Really thank You the link for PIO connector xD
That connector was produced by Cybdyn Systems (the team who made PSIO) for those who aren't aware. The designs and tooling to get the parallel connectors made cost them $30,000 USD, but unfortunately the tooling they owned was stolen in China which is why they are available on sites such as Phenom Mod.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by nocash » May 18th, 2025, 9:36 am

Do you mean physically stolen tooling, and Cybdyn can now no longer produce their own connectors without that tooling?

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Post by Administrator » May 18th, 2025, 2:45 pm

nocash wrote: May 18th, 2025, 9:36 am Do you mean physically stolen tooling, and Cybdyn can now no longer produce their own connectors without that tooling?
The physical tooling was stolen by the manufacturer we paid to make our connector. They were making their own behind our back and selling them which is how we found out.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by Remyl » May 22nd, 2025, 1:51 am

Administrator wrote: May 18th, 2025, 2:45 pm The physical tooling was stolen by the manufacturer we paid to make our connector. They were making their own behind our back and selling them which is how we found out.
That’s a tuesday in China... :cry:

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