TEKKEN PlayStation Beta Disc + KAMUI & RAVE WAR Footage

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TheElecPlay
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TEKKEN PlayStation Beta Disc + KAMUI & RAVE WAR Footage

Post by TheElecPlay » March 24th, 2025, 3:20 pm

In celebration of Tekken's 30th anniversary on PlayStation, I created a YouTube video showcasing an early development version of the game. Presumably intended for trade shows like CES, E3, Japanese trade shows.



Highlights:

Title Screen/Mode Select: The beta/prototype has two modes—"ARCADE MODE" and "EXIT"—while the retail version has three.

Arcade Mode: Only two CPU fights are available in the beta/prototype, whereas the retail version features nine.

No Playable Paul Phoenix: A placeholder/test character, "WILD CARD," represented by a "?" on the PLAYER SELECT screen, replaces Paul Phoenix in the beta/prototype.

Nina Williams' Primary Outfit: Her default outfit is altered in the PlayStation beta/prototype.

Randomly Arranged Tracks: Arranged soundtracks originally made for specific stages are randomly played across all stages in the beta/prototype.

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Post by Administrator » May 17th, 2025, 3:37 pm

Excellent video! That would have taken a lot of research, time and work to complete. Well done :clap

The Tekken 1, 2 and 3 soundtracks are just so absolutely iconic and are composed so well.
Personally, Tekken 2 and 3 though have some absolute fantastic jams. I listen to them often whilst programming ;)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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