Search found 1815 matches

by Shadow
October 1st, 2022, 10:16 pm
Forum: Hardware
Topic: Can a modchip/custom BIOS theoretically report Game ID to a Memcard Pro?
Replies: 10
Views: 294

Re: Can a modchip/custom BIOS theoretically report Game ID to a Memcard Pro?

Okay, I was incorrect. You do need to add the '0x' prefix for it to work :)
by Shadow
September 30th, 2022, 9:06 pm
Forum: Hardware
Topic: Can a modchip/custom BIOS theoretically report Game ID to a Memcard Pro?
Replies: 10
Views: 294

Re: Can a modchip/custom BIOS theoretically report Game ID to a Memcard Pro?

CTRL+G to jump to an address in NO$PSX and enter the address as hexadecimal without the leading '0x' prefix.
by Shadow
September 28th, 2022, 5:41 am
Forum: Yaroze SDK
Topic: Net Yaroze Boot Disc (Cracked) for SIOCONS.exe
Replies: 9
Views: 12362

Re: Net Yaroze Boot Disc (Cracked) for SIOCONS.exe

Ok so that means that if I use an action replay and input the following gameshark codes : 8006FF90 0000 8006FF92 0000 8006FF88 0000 8006FF8A 0000 I will be able to use the japanese boot disk (DTL-S3030) on my net yaroze ? Sorry if I am being insistant, I want to be sure before buying the net yaroze...
by Shadow
September 27th, 2022, 10:06 pm
Forum: Yaroze SDK
Topic: Net Yaroze Boot Disc (Cracked) for SIOCONS.exe
Replies: 9
Views: 12362

Re: Net Yaroze Boot Disc (Cracked) for SIOCONS.exe

It works under NO$PSX because the image I uploaded is cracked already. Also, the Gameshark codes are the offset in memory where the check takes place (that's assuming they are infact the codes for the Japanese disc).
by Shadow
September 27th, 2022, 7:06 pm
Forum: Yaroze SDK
Topic: Net Yaroze Boot Disc (Cracked) for SIOCONS.exe
Replies: 9
Views: 12362

Re: Net Yaroze Boot Disc (Cracked) for SIOCONS.exe

The PS-EXE in the disc image is Japanese licensed, so I assume it will be Japanese based.
by Shadow
September 26th, 2022, 8:22 pm
Forum: Hardware
Topic: PSOne Restart itself
Replies: 4
Views: 122

Re: PSOne Restart itself

Quite an interesting problem. I want to say it's probably power supply related. There might be a short on the drive mechanics somewhere which causes it to brownout and restart. I see My first suspicious was the power supply cuz when i put the PSone upside down it start to accept the disk and boot :...
by Shadow
September 26th, 2022, 4:16 pm
Forum: Hardware
Topic: PSOne Restart itself
Replies: 4
Views: 122

Re: PSOne Restart itself

Quite an interesting problem. I want to say it's probably power supply related. There might be a short on the drive mechanics somewhere which causes it to brownout and restart.
by Shadow
September 6th, 2022, 1:52 am
Forum: Sound/SPU
Topic: How to transfer SEQ between games?
Replies: 5
Views: 556

Re: How to transfer SEQ between games?

The VB file is the data file with all the sound data. The VH is the header. SEQ is different as it's more like MIDI data which actually tells the data file which data bank to play so you can actually hear a song constructed from different elements. Thank you for the explanation. Didn't know the VH ...
by Shadow
September 5th, 2022, 6:23 pm
Forum: Upcoming Events and News
Topic: Website Updates and News
Replies: 83
Views: 178691

Re: Website Updates and News

  • Fixed a bug on the forums where a CSS file was missing and as such, the menu bar was not being rendered.
  • Spam cleaned.
by Shadow
September 5th, 2022, 6:12 pm
Forum: Hardware
Topic: PlayStation 1 SCPH-1001 NTSC
Replies: 1
Views: 377

Re: PlayStation 1 SCPH-1001 NTSC

You should leave this mod. It's a colour burst frequency mod and without it, some of the SCPH-1000 series can crash with a black screen when changing video modes on a game which region isn't for your console.

Image
by Shadow
September 5th, 2022, 6:04 pm
Forum: Examples (Psy-Q)
Topic: BUILDCD Error 76 - Can't make ISO (tutorial not working)
Replies: 2
Views: 1038

Re: Can't make iso - tutorial not working

When I look into the .CTI file for the errors shown at the corresponding line numbers it says nothing of the sort. Any ideas? That happens if your directory path is too long. It's a bug in the long filename parser logic since it was designed for MS-DOS with the 8.1 filename system. Try putting your...
by Shadow
September 5th, 2022, 6:02 pm
Forum: Research
Topic: Why Anti-Piracy Checks Don't Work On Stock SCPH-1000/SCPH-3000 Consoles
Replies: 3
Views: 400

Re: Why Anti-Piracy Checks Don't Work On Stock SCPH-1000/SCPH-3000 Consoles

Some game programmers were clever and they would actually read the BIOS region to know if you were running on another system ;)
by Shadow
September 5th, 2022, 5:37 pm
Forum: Research
Topic: Which Operating System?
Replies: 1
Views: 281

Re: Wich operative system?

DOS and Windows 3.1, but they quickly migrated a majority of their tools to the new Windows 95 standard. By the end of the PlayStation's life however, a lot of studios had made their own tools and as such ran under Irix and 32-bit Windows NT based systems.
by Shadow
September 5th, 2022, 5:33 pm
Forum: Members Downloads
Topic: Compressor for TIM Textures
Replies: 1
Views: 309

Re: Compressor for TIM Textures

Nice find. Good to have it archived here.

TIM's are pretty small already, but back then when everyone only had was dial-up Internet it would have made files just that much more smaller so it was in reach to more users.
by Shadow
September 5th, 2022, 5:32 pm
Forum: Sound/SPU
Topic: How to transfer SEQ between games?
Replies: 5
Views: 556

Re: How to transfer SEQ between games?

The VB file is the data file with all the sound data. The VH is the header. SEQ is different as it's more like MIDI data which actually tells the data file which data bank to play so you can actually hear a song constructed from different elements.
by Shadow
September 5th, 2022, 5:30 pm
Forum: Homebrew (General)
Topic: PSX - Sonic1 demo
Replies: 14
Views: 1425

Re: PSX - Sonic1 demo

Very impressive. A few bugs of course as mentioned by another user, but it looks like it's basically flawless. Original Yamaha YM2612 music from the game would be nice to have playing the audio tracks. If you wanted the newer remixes, you could have an option for it for users to select from :) :null...
by Shadow
September 5th, 2022, 4:56 pm
Forum: Documentation
Topic: Software Development Seminar?
Replies: 1
Views: 451

Re: Software Development Seminar?

If I recall, it's part of the Technical Reference CD.

https://www.psxdev.net/downloads.html
by Shadow
September 5th, 2022, 4:47 pm
Forum: CD-ROM
Topic: CdInit causes black screen
Replies: 3
Views: 300

Re: CdInit causes black screen

Try doing this and monitor the TTY output to see what the system is doing.

Code: Select all

ResetCallback(); // call this function at the absolute start of your program
CdSetDebug(3); // enable CD debugging
CdInit(); // initialise the CD-ROM subsystem
by Shadow
September 5th, 2022, 4:43 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 34
Views: 2587

Re: NO$PSX V2.1 Released (20th Aug 2022)

Finally, you're back NO$CASH! Thanks for adding the Psy-Q symbol support :praise I have found bugs in your emulator (to the point where the games wouldn't even boot), but I thought your emulator was abandoned so I didn't bother writing them down. If I remember them, I'll reply here so you're aware o...
by Shadow
July 6th, 2022, 1:16 pm
Forum: Hardware
Topic: JP 5500 - MM3 not booting
Replies: 7
Views: 935

Re: JP 5500 - MM3 not booting

The modchip license must match your HC05 licence or it will not boot.