Post
by LameGuy64 » August 23rd, 2018, 7:07 pm
Because development of Project Scarlet (not to be confused with the next-gen Xbox, the naming is coincidental) is lagging behind due to having to rewrite the SMD data format and rendering routines with more features and faster logic, I decided to release this tool as it's own thing to make up for this delay.
SMXTOOL is basically a much better RSDTOOL that supports both RSD model files and SMX model files which are Scarlet's equivalent to RSD. The tool features GLSL shaders to accurately display textured polygons with vertex colors exceeding 128 which brightens the texture as it would on real hardware. It also supports displaying all 4 blending operations of transparent polygons correctly (50% blend, 100% add, 50% add and 100% subtract).
Download it
here or browse the
Github repository.
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Please don't forget to include my name if you share my work around. Credit where it is due.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.