How to render back faces?

General help for the PSY-Q SDK, such as setting the SDK up, compiling correctly, linking and debugging
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How to render back faces?

Post by Gecko » August 2nd, 2017, 9:14 pm

Can't figure out how to disable back face culling for GsDOBJ2. The following doesn't work for me:

[C]obj.attribute |= GsNBACKC;[/C]

Also tried setting bit 1 for 'flag' field in MAT file, again no luck. Am I missing something?

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Re: How to render back faces?

Post by LameGuy64 » August 2nd, 2017, 9:51 pm

I'm not sure if I remember it correctly (haven't used libgs and TMD files in a long while, I use my own 3D renderers) but I kinda recall some of the TMD rendering functions would outright ignore backface culling parameters. Not sure which ones exactly though but you can try searching through the library documentation.
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