Loading screens?
Loading screens?
I got to thinking about loading screens. Every PS1 game has one. I was just wondering when you would need to put one in, or if my Jack and the Beanstalk game needs any at all.
Jack and the Beanstalk:
http://www.atari2600land.com/jackandthebeanstalk
http://www.atari2600land.com/jackandthebeanstalk
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Administrator Verified
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The Sony publishing documents state that any screen that is blank for 3 seconds or more requires the text "Loading" to be displayed.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
OK, so if the Playstation is loading info the screen goes blank then. I've always wondered why no N64 games had a loading screen while PSX games did. I assume it is faster when it is cartridge based as opposed to disc based.
Jack and the Beanstalk:
http://www.atari2600land.com/jackandthebeanstalk
http://www.atari2600land.com/jackandthebeanstalk
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Administrator Verified
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Yes.Chris wrote:I assume it is faster when it is cartridge based as opposed to disc based.
Sorry, I also just re-read the document, and it's actually 5 seconds.
Code: Select all
MTRC13.PDF
Version 1.3, June 1998 Technical Requirements Checklist for PlayStation Software page 24
18.7 Loading
Recommended: During the initial load or any subsequent loads, the user should not be presented with a blank screen lasting more than 5 seconds.
Whenever loading occurs which may interrupt play, some sort of display should be used. Any load that lasts longer than 5 seconds while on screen should notify the user that a load is occurring.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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inc^lightforce Verified
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nah.Shadow wrote:Chris wrote: Otherwise, just displaying an image is good enough with the words "LOADING".
Code: Select all
FntPrint("L O A D I N G \n");

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