
Unfortunately, this sample only uses flat shaded triangles but I might make another similar sample soon but with texture mapped triangles in a form of a little 3D game engine.
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RotTransPers(&modelCube_mesh[t]...
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RotTransPers(&modelCube_mesh[modelCube_index[t]]...
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# -----------------------------------------
# PlayStation 1 Psy-Q Makefile
# -----------------------------------------
all:
del mem.map
del main.sym
del main.exe
del main.cpe
cls
ccpsx -Xo$80010000 primdraw.c -oprimdraw.cpe,primdraw.sym,mem.map
cpe2x primdraw.cpe
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