Simple graphics tutorial?
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Simple graphics tutorial?
Hey guys, I've kinda been lurking around this site for a couple of months now and decided to make an account. I've just started doing PSX development and have a general idea of what I'm doing. The only problem is that I've only been able to make games using ASCII art..... I mean as COOL as that is, I have no idea what I'm doing or where to start when it comes to actual graphics. Is there some kind of introductory tutorial? I've worked with the TIM tool and I'm pretty sure I have that down, but I seem to have a problem understanding what to do programatically in order to manipulate images on the screen. If you guys could help me out that would be awesome!
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- PlayStation Model: H2000/5502
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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