Perhaps not news to many, but this was something I wondered for 30 years, if the PS1 BIOS even supported the mouse at all since the cursor resembled a mouse cursor. After finally obtaining a PS1 mouse, it DOES support the mouse! But not only that, the cursor changes into a crosshair.
I somehow both expected the mouse to work, and possibly not, but I most certainly didn't expect that the cursor also changes its shape as well.
I tried in emulators to no avail, but when I got the PS1 mouse, I learned it is supposed to be in port 1 per the box, whereas when I tried this on emulators I only ever put the mouse virtually on port 2, not knowing it wasn't supposed to be in that port for the BIOS interface.
The PS1 BIOS Supports the Mouse
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The PS1 BIOS Supports the Mouse
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MottZilla Verified
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That is actually very interesting. I never would have thought that would be a thing.
I always thought it was a bummer that WarCraft II on Playstation doesn't actually support the mouse. It seems a fair number of titles do support it. And it seems there are some projects to make USB Mice/Keyboard to PS1 adapters. I may have to keep in mind that the Mouse exists for homebrew projects.
I always thought it was a bummer that WarCraft II on Playstation doesn't actually support the mouse. It seems a fair number of titles do support it. And it seems there are some projects to make USB Mice/Keyboard to PS1 adapters. I may have to keep in mind that the Mouse exists for homebrew projects.
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It's really cool to know that the PS1 BIOS not only supports the mouse but also changes the cursor to a crosshair, this opens up a lot of new potential for homebrew projects and improves the user experience on the classic console!
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It has been known for a long time that the BIOS supported the mouse. It's just that a lot of PlayStation 1 gamers didn't use the mouse so it was a hidden feature. It's somewhat like the file allocation table undelete command for Memory Cards in the BIOS, albeit that one is truly hidden but if I recall it was documented in a game manual which is how it was found (and it was also found by reverse engineering the BIOS).
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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