I need help with increasing the content of psx files
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I need help with increasing the content of psx files
First of all, I don't know if I asked the question in the right place or if someone has already asked it, because I'm new to the site. I am currently working on Resident Evil 1 1996 org US version SLUS_001.70, I want to insert the auto aim from Resident Evil 1 Director Cut Dual Shock US SLUS_007.47 version into the original version, I already found everything related to aim, with Cheat Engine and in No$PSX debugger, the only problem is that the data related to aim in RE1DC is bigger than RE1. So I'm interested, since I've never increased the BIN/ISO, what should I pay attention to and how to increase it, I have slightly above average experience with the debugger. Any help would be appreciated.
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Not sure if this helps, but isn't it possible to dump the BIN/CUE contents into a directory, insert the new files and create the BIN/CUE image pair again, possibly using PSn00bSDK's tools?
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Thanks for the answer Xavi92, I don't know either, and I've never worked with PSn00bSDK's, I thought that if there was a way to with the HEX editor and no$psx debugger and with the correct offsets just copy/paste from RE1DC to RE1 (add more content if needed to ISO/BIN file) and then calculated the new offsets again. I know it's a huge job because everything will have to be moved and increased by X bytes, but I want to learn, just to have a good starting point and a good indication of where to start. Greeting
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I managed to insert auto-aim in Resident Evil 1 SLUS_001.70 and believe it or not, everything works as it should, I even managed to insert a target change. Copied all of that from the Resident Evil 1 Director's Cut and pasted it into this regular one. Cheers
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A video on YouTube showing that would be neat to see in actiongyyo93 wrote: February 21st, 2025, 7:14 am I managed to insert auto-aim in Resident Evil 1 SLUS_001.70 and believe it or not, everything works as it should, I even managed to insert a target change. Copied all of that from the Resident Evil 1 Director's Cut and pasted it into this regular one. Cheers

Sounds like you basically made a Resident Evil 1 Aimbot

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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