I'm new in the field of PS1 game modding and I'm neither a dev nor am I really experienced in the field (yet). But what I'm normally good at is flailing around until things work (digging myself through Google, forums and YouTube videos, trial and error, etc.) but at this point I think I won't be able to get there without any further help. So I stumbled upon this forum and if someone can help me, then this is probably the best place! So please forgive me for asking probably dumb questions.

I'm currently trying to replace songs in Tony Hawk's Skateboarding (PAL) [SLES-02055] and it seems the game stores the audio within the respective music videos (STR files). Probably in case they are displayed during the levels (School, Chicago, Downtown) in certain spots so there's only one file to launch. The image consists of BIN and CUE. The information in the CUE sheet says MODE2/2352: I first started with the following try:
- Extracted a music video as uncompressed AVI for testing purpose through jPSXdec
- Edited a song to the exact length of the clip in Vegas Pro and exported it as WAV file (44.100 Hz; 16 bit; Mono; PCM)
- Used AVIdemux to put the new track into the videoclip without messing with the video codec and specs
- Converted AVI --> STR through STR Converter
- Tried to replace the original STR with the modified STR through CDmage and received the error message "Imported file must be RIFF CDXA type"
- converting my WAV to XA (with 2352-byte sector) through psxavenc was succesful
psxavenc -t xacd 1.wav 1.xa
- muxing the STR and XA in MC32 seemed succesful at first (I chose "str (MDEC) with 37.8KHz, Mono" and didn't change the setup on the right (15fps, number of channels: 1 (150Sectors/sec), Double CD ROM Speed) but the file size has doubled now.
- trying to replace the STR file in CDmage first tells me "Import file is longer than file in the image. Import file will be truncuated. Continue?" and after hitting OK, I'll receive the "Imported file must be RIFF CDXA type" error.
- So I checked the file through PSmplay and it says: "This file Format is unsupported. (CODE = 00000000)"
- I checked if PSmplay plays my converted XA file and it does flawlessly so I assumed my problem is somewhere within my MC32 settings at first.
- Then I checked the modded STR file in jPSXdec and it says "File does not contain raw sector headers -- audio may not be detected. See manual for details"
What did I miss? I'm feeling pretty lost and a little bit dumb atm. I don't even know where to start and what to do now.
Thank you so much in advance!
Best,
TuF