MSX Emulator for Playstation

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Spipis
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MSX Emulator for Playstation

Post by Spipis » June 7th, 2013, 12:26 am

Image
;) INTRODUCTION
Hi everybody. My programming knowledge is basic (C, Fortran, Matlab) so don’t get too excited and don’t expect miracles.Inspired and based on the source of the MSX emulator (here http://www.psxdev.net/forum/viewtopic.php?f=60&t=320), i am planning to create a fully working emulator for Playstation.

:?: FAQ
-Why this project?Why MSX?
For hobby and because the source is the there and waiting for us! Plus MSX comes with hundreds of games and childhood memories.
-When the final release will be ready?
Don’t know yet. If the source isn’t working then the whole project is doomed!
-Can I help?
Yes, that is the point of this post. Help by sending your reply or your pm.When the final version is ready your name will be added to the credit list!In case you don't like this project please respect our work and don't spam it.

8-) TO DO
- Compile and check the source (working or not?)
- Create a start menu
- Create intro-opening (MSX-like sequence)
- Combine everything together
- Bug Fixes and Add-ons

:!: LOG VERSION
-0.1 Trying to compile the source (Yaroze SDK)!
-0.2 Source Compiled and created executable!
Last edited by Spipis on January 17th, 2015, 6:04 am, edited 8 times in total.

Gradius
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Post by Gradius » June 7th, 2013, 3:40 am

I would love to see MSX on PSX, however Konami did released a few of their games for PSX running as emulation.

I have to say, it wasn't well done as I also had a MSX computer back there (actually sold a brand new FS-A1GT recently).

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Post by Spipis » June 7th, 2013, 9:04 am

Ok with Yaroze SDK!Finished!
How can i convert the Yaroze file to PS-EXE so i can test it to an emulator?
Am trying with eco2exe but still trying...

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bizarro2011
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Post by bizarro2011 » June 7th, 2013, 2:04 pm


Spipis
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Post by Spipis » June 7th, 2013, 5:42 pm

bizarro2011 wrote:already exists it done.
see here.

vol1
http://cloudstor.es/f/bmd/
vol2
http://cloudstor.es/f/bme/
vol3
http://cloudstor.es/f/bmf/
I know that, but this isn't a clean emulator, it's just a compilation of a few games.
So any ideas how to convert Yaroze file to PS-EXE?

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Post by Spipis » June 7th, 2013, 10:04 pm

Already tried Psyq with no success! Compiler reports many errors! Maybe because the source was made under Yaroze SDK!

Eco2exe reports that the convertion is done but nothing
was changed to the file.

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bizarro2011
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Post by bizarro2011 » June 7th, 2013, 10:47 pm

you want to know how to compile it?
http://www.psxdev.net/forum/viewtopic.php?f=60&t=320

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Post by Spipis » June 7th, 2013, 10:57 pm

As said before:
-tried PSYQ SDK with no result yet!
-tried Yarode SDK with success but don't know how to convert file to ps-exe!

Any suggestion-help is welcome!

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Post by Spipis » June 14th, 2013, 6:29 am

:(
Last edited by Spipis on September 9th, 2013, 12:12 am, edited 1 time in total.

Gradius
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Post by Gradius » June 14th, 2013, 10:21 am

bizarro2011 wrote:already exists it done.
see here.

vol1
http://cloudstor.es/f/bmd/
vol2
http://cloudstor.es/f/bme/
vol3
http://cloudstor.es/f/bmf/
As I have said before, Konami did them but the emulation itself trully SUCKS !

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Post by Spipis » September 8th, 2013, 6:19 am

Not much of a progress but i finally managed to compile the source and make an executable!
Download the file and test it!
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danhans42
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Post by danhans42 » September 10th, 2013, 4:16 am

I remember trying this year's ago, don't think there is sound.

There us a simple tool that comes with it to convert a mix ROM to a H file. You then compile it with the yaroze SDK.

To use it on a grey psx or emulator use HITMENS combine to combine it with libps.

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Post by Spipis » September 10th, 2013, 6:00 am

Bad news! :cry:
I tested (compiled) a few other games,few of them worked but non of them was playable!

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Post by Spipis » October 10th, 2014, 7:19 pm


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