hello,
i am trying to make a simple 2D setup
2 framebuffers, that are 256+16 pixels width each
so my textures reference must be in 544,0 instead of 512,0
how can i change the origin X/Y of the texture zone/memory read when using U/V values in commands ?
vram setup and texture U/V origin point
That is called Texture page.
I don't remember if you can set it to 544, otherwise just use 512 and 32 to the texture coordinates themselves.
There is also that Texture window feature to add/mask bits within the texture coordinates.
I don't remember if you can set it to 544, otherwise just use 512 and 32 to the texture coordinates themselves.
There is also that Texture window feature to add/mask bits within the texture coordinates.
i will dig that, thanks.
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