
My Name is Robert Carter, and needless to say I am no stranger to programming

#1) The "animatio.exe" is NOWHERE, I MEAN NOWHERE to be found in the PsyQ SDK, the regular PSx SDK or even the Net Yaroze SDK. ANYONE, I mean ANYONE that can point me to a link to the program, I would totally thank you


#2)I find that the PSX Mini is an invaluable dev unit to toy with. But there seem to be a few workarounds though.. I'm assuming that once you build the ROM file from the psxexe, you should burn it to a CD..then proceed to make a "*.BIN" "rip" of it, then load it onto Autobleem or RetroArch , to see if (I hope you basically nailed it before doing all of this with the ROM) it WILL ACTUALLY WORK properly. But, I'm not exactly there yet in development. I have stumbled upon important drawing commands to get things opn the screen, and I also understand how to get the geometry right. Remember, BEFORE you export the DXF file to get converted, then viewed, DO NOT FORGET to just FLIP THE NORMALS BEFORE EXPORTING. My 3D Modeling program of choice(at the moment), happens to be Blender 2.6x+, which alleviates all the problems with creating geometry with more modern modeling techniques. BTW, I do intend to post pictures of 3D models that I am working on, for a "certain" type of game...you will see them soon enough...

#3)I have watched a video on YouTube , with Andy Gavin talking about the architecture of the PSX , and how he managed to squeeze as MUCH power from the PSx, so


BTW, I need to post my PC tower's stats:
Year Built: ~2003(Running great after I got the VERY OLD paste off the CPU, and then put a FRESH glop of CPU paste on it, bought a new PSU and literally dusted off connecters and
OS: WinXP MCE Home Edition sp2
CPU: Socket 939 Athlon X2
PSU: 650 Watts
GPU: Umm...I forgot the name, but its more powerful than my nVidia Geforce 6600GT that's lying around(PCIe Gen 1)
I'm looking forward to hearing from...ANYONE here


