



not sure.obmao68 wrote: ↑April 9th, 2021, 6:33 pm hello I'm new on the site, I wanted to ask the gurus if there is a program to create patches directly on the bin file of the game, let me explain, I need a program that inserts the cheats going directly to modify the binary file of the game.
thanks for those who want to help me.
Code: Select all
Resident Evil 3 french pal
Load address...........: 0x80010000
Decrunch to............: 0x8000f800
Exec address...........: 0x80011bd8
Debug-Protection at....: 0x80096554 (NOP out)
0x80096558 (NOP out)
Hook Magickey finder at: 0x80096838 (0x08003C00)
Insert Magic-Key at....: 0x80096830 (0x34C6xxxx)
Anti-ModChip protection: 0x80096810 (NOP out)
0x80096818 (NOP out)
0x80096820 (NOP out)
Patch GetVideoMode() at: 0x80082ecc (0x24020001 for PAL, 0x24020000 for NTSC)
0x80082ed0 (NOP out)
Patch X-Delta at.......: 0x8008d958 (0x24900030 for PAL, 0x24900010 for NTSC)
0x8008d95c (0x24900030 for PAL, 0x24900010 for NTSC)
And there is. But some ideas have yet remained only ideas.inc^lightforce wrote: ↑April 10th, 2021, 11:36 pm as i know or think, Dedok179 wrote a gui that do something with trainer values.
But i want to let you know: i started to code a windows Tool that make it possible to create a patch with just some simple clicks.
Dedok179 wrote: ↑April 12th, 2021, 12:53 amAnd there is. But some ideas have yet remained only ideas.inc^lightforce wrote: ↑April 10th, 2021, 11:36 pm as i know or think, Dedok179 wrote a gui that do something with trainer values.
But i want to let you know: i started to code a windows Tool that make it possible to create a patch with just some simple clicks.
Therefore, I later began to develop Trainer Builder for PS2.
inc^lightforce wrote: ↑April 11th, 2021, 2:31 am MSK.exe have nothing to do with the space that you try to get from the original ps1 exe for your own code.
MSK give you only the absolut startsector where the final patch must stored back in the game.bin
i have detailed explained that in the workshop's 1rst post.
FIRST copy the original PS1.exe from the game.bin onto your harddrive.
as example: SLUS_011.52 dunno which name have yours.
- now copy this untouched PS1.exe into the folder where you have located: lct.exe and the batch - dolct.bat
- rename now "SLUS_011.52" to "game.rnc"
- start the batch (this create a patchdata.txt file) you can see the execute address. this address you must
implement into your own main.c code
EXAMPLE - the written PatchData.txt has been created::now start my Tool (windows x86 only) : http://www.psxdev.net/forum/download/file.php?id=1699Code: Select all
Resident Evil 3 french pal Load address...........: 0x80010000 Decrunch to............: 0x8000f800 Exec address...........: 0x80011bd8 Debug-Protection at....: 0x80096554 (NOP out) 0x80096558 (NOP out) Hook Magickey finder at: 0x80096838 (0x08003C00) Insert Magic-Key at....: 0x80096830 (0x34C6xxxx) Anti-ModChip protection: 0x80096810 (NOP out) 0x80096818 (NOP out) 0x80096820 (NOP out) Patch GetVideoMode() at: 0x80082ecc (0x24020001 for PAL, 0x24020000 for NTSC) 0x80082ed0 (NOP out) Patch X-Delta at.......: 0x8008d958 (0x24900030 for PAL, 0x24900010 for NTSC) 0x8008d95c (0x24900030 for PAL, 0x24900010 for NTSC)
what does it do?
load into the tool the game.rnc or the slus, sles exe
the tool start to pack the "PS1 Game EXE" of eg. 400 KB, when ready you can see which size it have compressed now. with luck, a result of 150 KB. OLé yeah --> now you have 250 KB free Space for own "Code, the trainer, cracktro" to include in front of the "Original PS1 GAME".
and at this point you can check: how much of data can added to the packed PS1.exe
Read carefully my entry post in the workshop
best
inc
Is there a download of your Tool?Dedok179 wrote: ↑April 12th, 2021, 12:53 amAnd there is. But some ideas have yet remained only ideas.inc^lightforce wrote: ↑April 10th, 2021, 11:36 pm as i know or think, Dedok179 wrote a gui that do something with trainer values.
But i want to let you know: i started to code a windows Tool that make it possible to create a patch with just some simple clicks.
Therefore, I later began to develop Trainer Builder for PS2.
really exist and work at the moment only these two updated versions.inc^lightforce wrote: ↑April 10th, 2021, 11:36 pm as i know or think, Dedok179 wrote a gui that do something with trainer values.
Looks good, but would be nice to see it in real![]()
inc^lightforce wrote: ↑April 14th, 2021, 12:34 am you made many mistakes. do you speak GERMAN? i ask because of your name.
i can guide you from ZERO to a running Trainer in your game. Once, your Brain.exe is working, it is plain simple
the attached screenshot show up a PS2 Tool ( never seen before ) but if you try to manipulate PS1 Games, then PS2 Tools are the wrong for you.
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