I've been lurking on this forum for a quite some time, and I really got interested in the PlayStation hardware, let alone hardware in general.
So, First of all, I don't have much of a background when it comes to programming, I'm a junior web-developer right now, I know/learnt the basics of C++, but no CS degree or anything.
Here's the problem: where to start? I'm really having a hard time looking on where to start, especially when it comes to the hardware, it is easy to say learn MIPS assembly. but I have no experience with assembly in general. For development, C is the main language for developing/programming, right?
Any suggestions are welcome
Thanks!
Where to start with PSX Development?
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Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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Verified
- C Programming Expert
- Posts: 161
- Joined: Oct 06, 2012
- PlayStation Model: SCPH-5502
- Contact:
Hi and welcome, iNFeCTioN!
Apart from Psy-Q, there are modern alternatives to it that might be worth considering: http://www.psxdev.net/forum/viewtopic.php?f=24&t=3702
Apart from Psy-Q, there are modern alternatives to it that might be worth considering: http://www.psxdev.net/forum/viewtopic.php?f=24&t=3702
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