or download the FLASH-CD program
or download the FLASH-CD program
Hello everyone
I want to know or download the distribution of this cd https://www.youtube.com/watch?v=M14Bp0gdarU
ca function is very interesting
here is the link
And thank you in advance
I want to know or download the distribution of this cd https://www.youtube.com/watch?v=M14Bp0gdarU
ca function is very interesting
here is the link
And thank you in advance
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Squaresoft74 Verified
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thank you for the advance
it is not x-flash it is flash-cd the one that flash direct on the bios of the ps1 if you notice on the video
And thank you in advance
it is not x-flash it is flash-cd the one that flash direct on the bios of the ps1 if you notice on the video
And thank you in advance
I don't believe the bios is flushable at all. The fact that the guy in the video doesn't provide a dload link or refused to respond to to requests for it, they are clearly a troll
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Uhh, the BIOS is ROM. All X-Flash does is write the raw binary data to cheat cartridges which plugs into the parallel port.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
thanks for the advance
I know that X-flash treats the parallel port cartridge and I also want to continue to use it but I have a big prbleme pc connectivity levels to psx
is there a good method to take advantage of psx pc connectivity levels?
and for this flash-cd app you have no link or belongs to the x-flash script because it ls resamble too much at the visual levels?
And thank you in advance
I know that X-flash treats the parallel port cartridge and I also want to continue to use it but I have a big prbleme pc connectivity levels to psx
is there a good method to take advantage of psx pc connectivity levels?
and for this flash-cd app you have no link or belongs to the x-flash script because it ls resamble too much at the visual levels?
And thank you in advance
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You need an Xplorer/Xploder cartridge with CAETLA. Use the search function on the forums to learn more.
Actually X-Flash originally came with a Win32 program which would make a table of all ROM's which you could then burn yourself. This is how the person in the video you linked in your first post did it.
Actually X-Flash originally came with a Win32 program which would make a table of all ROM's which you could then burn yourself. This is how the person in the video you linked in your first post did it.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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Squaresoft74 Verified
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Description of the video saysShadow wrote:Uhh, the BIOS is ROM. All X-Flash does is write the raw binary data to cheat cartridges which plugs into the parallel port.
Can this parallel port device mod really be done ?PSOne with built-in Flash chip, you can flash a different firmware from different devices, e.g. Action Replay, GameShark and so on.
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Yes, it sounds like he soldered in one of the parallel port cartridges.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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Squaresoft74 Verified
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Interesting concept. 

thank you in advance
but there is a way to use a multisession cdr to re-write in the first session so that it is equivalent to a RW or a way to use ps1 memory cards with ulanchelf to save them. for that it is compatible I do not want to waste cdr for nothing you understand?
and I have two port cartridge paralele one which is called 1 gamehunter cd version el l'autrre which is 2 an action replay cd transparent version cellci it is briker
the question which is the title is what this flash-cd exsists?
And thank you in advance
but there is a way to use a multisession cdr to re-write in the first session so that it is equivalent to a RW or a way to use ps1 memory cards with ulanchelf to save them. for that it is compatible I do not want to waste cdr for nothing you understand?
and I have two port cartridge paralele one which is called 1 gamehunter cd version el l'autrre which is 2 an action replay cd transparent version cellci it is briker
the question which is the title is what this flash-cd exsists?
And thank you in advance
That is freakin' awesome! LolShadow wrote:Yes, it sounds like he soldered in one of the parallel port cartridges.
It is a normal X-Flash disc. The console is equipped with either a "bricked" DIY movie card PCB, a blank MultiChip, or a homemade parallel port.
The reprogrammable flash chip holds a Caetla hack. The region free/CDR business is done by a regular PIC modchip.
EDIT : http://www.psxdev.net/forum/viewtopic.p ... 006#p13006
The reprogrammable flash chip holds a Caetla hack. The region free/CDR business is done by a regular PIC modchip.
EDIT : http://www.psxdev.net/forum/viewtopic.p ... 006#p13006
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Link is dead. Does anyone have a mirror they can upload?
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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Ah, no, I've already got this program. I'm talking about the completed ISO image by 'krHACKen'.
IE: krHACKen's X-Flash v1.2 BETA 3 - Overburn Mod ISO.
IE: krHACKen's X-Flash v1.2 BETA 3 - Overburn Mod ISO.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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Squaresoft74 Verified
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Last edited by Squaresoft74 on February 21st, 2018, 9:44 pm, edited 1 time in total.
Just FYI : there will be no new overburn mod release as standalone disc. I've merged it to "Cheat Engine Compilation" about two years ago, since it was difficult for me to maintain the two separated things at the same time.
Live link to CEC is http://aybabtu.chez.com/kHn/SOFTWARES/C ... LATION.RAR
Its last update is dated of 03/26/2017.
Next update will have the japanese Game Booster rom dumped by Orion_. It's wip. For now I'm updating the code lists with widescreen and anti-dithering stuff...
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Awesome! This is far the best compilation of ROM's to date. You did a good job on itkHn wrote: ↑February 20th, 2018, 11:48 amJust FYI : there will be no new overburn mod release as standalone disc. I've merged it to "Cheat Engine Compilation" about two years ago, since it was difficult for me to maintain the two separated things at the same time.
Live link to CEC is http://aybabtu.chez.com/kHn/SOFTWARES/C ... LATION.RAR
Its last update is dated of 03/26/2017.
Next update will have the japanese Game Booster rom dumped by Orion_. It's wip. For now I'm updating the code lists with widescreen and anti-dithering stuff...

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
Thanks ! Glad that it's useful to some gentlemen

Squaresoft74 has contributed a lot to this project, buying Xplorers and dumping their obscure ROMs.
Side note about the horrible STR playback issues with the GameShark (CD based, not cartridge ROMs) included in this compilation :
I fixed this last night. The next compilation will play them fine.
In fact, Datel's MDEC player can read STRs from LBAs or filename, according to the parameters given to the function. In several GameShark versions, they pass both the STR LBA and STR file name as parameter, resulting in streaming the videos from FIXED LBAs (and also checking the presence of the file thru the file system TOC)

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