Post
by Administrator » January 10th, 2013, 1:58 am
Yeah, you should not use Win 64-bit for Psy-Q. It will be a problem.
I may make a Windows XP Virtual PC HDD image for people to download that is ready to go.
Anyway, I have been trying to make an XA mastered PSX CD-ROM.
These are the steps I take, but I always end up with a non-bootable PSX CD.
Let's say I have these files:
cdrom:/system.cnf;
cdrom:/main.exe;
cdrom:/xa/song.xa;
I use CDGEN to put all the files on the disc (all setup correctly I believe with PLAYSTATON as the publisher, and the license file included correctly), which makes a CCS file for me.
I then use CCS2CTI to give me the CTI file.
From there, I use BUILDCD -ixa.img xa.cti.
Finally, I use STRIPISO 2336 xa.img xa.iso (not using the 's' switch).
I then use copy /b licensee.dat+xa.iso xa_final.iso to inject the license file to the first 16 sectors of the disc image. Though, I find Losers BootTool works much better in this case.
My CUE sheet is as followed.
-------------------------------
FILE xa_final.iso BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
POSTGAP 00:02:00
-------------------------------
*EDIT*
Nice work! I'll follow your steps and i'll see if I can get XA burned correctly, as well as have an actual bootable disc. If you can, screenshots of your process would be useful, or better yet, a video on YouTube.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.