Any plans for an official Discord Server?
- MyNewSoundtrack
- What is PSXDEV?
- Posts: 3
- Joined: Aug 08, 2017
- I am a: Student, Musician, Programmer
- Motto: Why is this not compiling
- PlayStation Model: SCPH-101
- Contact:
Any plans for an official Discord Server?
Hey guys!
I think a Discord server would be a really nice idea since those are amazing for devs.
We could have different channels and sections just like on this forum.
What do you guys think? I would gladly set up everything if enough people are interested.
(Unless there's one already, in which case please invite me )
I think a Discord server would be a really nice idea since those are amazing for devs.
We could have different channels and sections just like on this forum.
What do you guys think? I would gladly set up everything if enough people are interested.
(Unless there's one already, in which case please invite me )
Working on something nobody asked for.
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Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
Discord is new-school. We use IRC
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
#psxdev on Efnet
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CodeAsm Verified
- Active PSXDEV User
- Posts: 69
- Joined: Jan 13, 2012
- I am a: Programmer, Student
- Location: The Netherlands
- Contact:
IRC is better, I am on discord and I dislike it.
Development Console: SCPH-102, unkown clone Modchip, PAL , FTDI board build into the case (microUSB) for Serial I/O.
Development Computer: GNU/Linux, Arch x86_64 Linux 4.20.3, i7-3632QM [8x3.2GHz], 11,8GiB, 1366x768 GeForce GT 630M (Optimus tech), lots of gig of storage
Development Computer: GNU/Linux, Arch x86_64 Linux 4.20.3, i7-3632QM [8x3.2GHz], 11,8GiB, 1366x768 GeForce GT 630M (Optimus tech), lots of gig of storage
- MyNewSoundtrack
- What is PSXDEV?
- Posts: 3
- Joined: Aug 08, 2017
- I am a: Student, Musician, Programmer
- Motto: Why is this not compiling
- PlayStation Model: SCPH-101
- Contact:
Ahhh nice I'm gonna try to join the chats you guys are using already!
Working on something nobody asked for.
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Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
You can do that on IRC but you need a bouncer.gwald wrote:+1 for discord, it's far better then IRC, can actually read past messages
Otherwise, this is a good solution that works: http://www.psxdev.net/irclog.php
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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CodeAsm Verified
- Active PSXDEV User
- Posts: 69
- Joined: Jan 13, 2012
- I am a: Programmer, Student
- Location: The Netherlands
- Contact:
-1 for discord cause logging all previous chats is hard, its API is bad and IRC is there already for so long, all kinds of tools are availeble to log, search and backup. also works on all kind of systems, and probably a PS1irc client is posible. (I need a bouncer Thx Shadow, I forgot the name of what I need)
Development Console: SCPH-102, unkown clone Modchip, PAL , FTDI board build into the case (microUSB) for Serial I/O.
Development Computer: GNU/Linux, Arch x86_64 Linux 4.20.3, i7-3632QM [8x3.2GHz], 11,8GiB, 1366x768 GeForce GT 630M (Optimus tech), lots of gig of storage
Development Computer: GNU/Linux, Arch x86_64 Linux 4.20.3, i7-3632QM [8x3.2GHz], 11,8GiB, 1366x768 GeForce GT 630M (Optimus tech), lots of gig of storage
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Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
A PSX IRC client is actually very possible. I was thinking about making one as well as a PSX keyboard adaptor (like the SCPH-2000). One of the many things on my project list
Speaking of such devices, there was a WordPerfect system for word processing on the PSX. You could hook up a Lexmark printer via the serial port and actually print from your PSX. Those serial and parallel ports can do anything really. The PlayStation 1 is a remarkable system to work with
Speaking of such devices, there was a WordPerfect system for word processing on the PSX. You could hook up a Lexmark printer via the serial port and actually print from your PSX. Those serial and parallel ports can do anything really. The PlayStation 1 is a remarkable system to work with
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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CodeAsm Verified
- Active PSXDEV User
- Posts: 69
- Joined: Jan 13, 2012
- I am a: Programmer, Student
- Location: The Netherlands
- Contact:
I have a nice small Plotter for MSX computers, im sure im able to control it from the PS1 one day. Wordperfect probably aswell, if I can get the plotter to accept printcommands over serial.
Too many ideas, so little time (or money... mostly time to get money to get projects done) Ill be asking about your projects statuses when I get IRC working and some of my projects done
Too many ideas, so little time (or money... mostly time to get money to get projects done) Ill be asking about your projects statuses when I get IRC working and some of my projects done
Development Console: SCPH-102, unkown clone Modchip, PAL , FTDI board build into the case (microUSB) for Serial I/O.
Development Computer: GNU/Linux, Arch x86_64 Linux 4.20.3, i7-3632QM [8x3.2GHz], 11,8GiB, 1366x768 GeForce GT 630M (Optimus tech), lots of gig of storage
Development Computer: GNU/Linux, Arch x86_64 Linux 4.20.3, i7-3632QM [8x3.2GHz], 11,8GiB, 1366x768 GeForce GT 630M (Optimus tech), lots of gig of storage
- MyNewSoundtrack
- What is PSXDEV?
- Posts: 3
- Joined: Aug 08, 2017
- I am a: Student, Musician, Programmer
- Motto: Why is this not compiling
- PlayStation Model: SCPH-101
- Contact:
Ughh I'm just getting started and I can barely compile a simple hello world example, still a long way to go
Working on something nobody asked for.
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