How To Make a Pal/NTSC Selector and Trainers from PSX Games?
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How To Make a Pal/NTSC Selector and Trainers from PSX Games?
How can i make a PAL/NTSC Selector and Game Trainer for PSX using PSY-Q SDK just like PARADOX did??
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- PlayStation Model: H2000/5502
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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How can i start coding Intros for PSX??
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learn programming on psx
http://onorisoft.free.fr/psx/tutorial/tuto.htm
http://onorisoft.free.fr/psx/tutorial/tuto.htm
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