Where to start?

General Programming help in C, C++ or ASM, Compiling / Debugging, and R3000A Central Processing Unit (CPU) information
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retiredpixels
What is PSXDEV?
What is PSXDEV?
Posts: 2
Joined: January 26th, 2016, 8:27 am

Where to start?

Post by retiredpixels » January 26th, 2016, 9:17 pm

Hi,
I am a new member of the site and not a native speaker so I apologize for my language errors in advance. I want to start develop some basic games for PS1 but I don't know where to start, what documention I should use. I have programming experience in C and some other languages(Java, Python). Would you please suggest a sample roadmap for very beginner?

Thanks

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Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2380
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: Where to start?

Post by Shadow » January 26th, 2016, 9:29 pm

Hi. Welcome to the site.

Setup the 'Psy-Q' SDK: http://www.psxdev.net/help/psyq_install.html
Then, check out and compile the 'Hello World' example: http://www.psxdev.net/help/psyq_hello_world.html

Take it from there and good luck :)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

retiredpixels
What is PSXDEV?
What is PSXDEV?
Posts: 2
Joined: January 26th, 2016, 8:27 am

Re: Where to start?

Post by retiredpixels » January 26th, 2016, 10:26 pm

Thanks for your interest :)

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