Search found 127 matches
- June 29th, 2019, 10:37 pm
- Forum: General Chat & Messaging
- Topic: 17 blocks on memory card
- Replies: 9
- Views: 24351
Re: 17 blocks on memory card
Never seen something like this before. I have a bootleg memcard than can switch slots when i press the SELECT+L1 (left) or SELECT+R1 (right), but this... This is something new for me o_o'
- April 28th, 2019, 7:50 am
- Forum: Members Downloads
- Topic: SMXTOOL - SMX and RSD model data editor
- Replies: 10
- Views: 43439
Re: SMXTOOL - SMX and RSD model data editor
Just use this plugin for Blender if you need to create some levels for PS1 game.
That's a pretty neat plugin!
Found a glitch in SMX Tool.
When you select the object faces and if your selection contains triangles and quadrangles, the SMX Tool will work with only one type of face. I mean ...
- April 10th, 2019, 7:52 am
- Forum: Examples (Psy-Q)
- Topic: BS Image Loader Example
- Replies: 9
- Views: 77827
Re: BS Image Loader Example
True. That's the problem with the 2'nd screen buffer. I know about double buffer but can't understand how to set the BS image into the 2 screens.
Oh, and i really can't clear the image with BS stuff?
Oh, and i really can't clear the image with BS stuff?
- April 9th, 2019, 1:28 am
- Forum: Examples (Psy-Q)
- Topic: BS Image Loader Example
- Replies: 9
- Views: 77827
Re: BS Image Loader Example
LoadBS isn't working with Display() for some reason. It starts blinking like a crazy, so i can't sort BS images correctly in loop.
void Display() {
FntFlush(-1);
VSync(0);
GsSwapDispBuff(); // <- It starts blinking here. (╯°□°)╯︵ â”»â”â”»
GsSortClear(g_iGS_R, g_iGS_G, g_iGS_B ...
void Display() {
FntFlush(-1);
VSync(0);
GsSwapDispBuff(); // <- It starts blinking here. (╯°□°)╯︵ â”»â”â”»
GsSortClear(g_iGS_R, g_iGS_G, g_iGS_B ...
- April 4th, 2019, 9:47 pm
- Forum: Members Downloads
- Topic: SMXTOOL - SMX and RSD model data editor
- Replies: 10
- Views: 43439
Re: SMXTOOL - SMX and RSD model data editor
Found a glitch in SMX Tool.
When you select the object faces and if your selection contains triangles and quadrangles, the SMX Tool will work with only one type of face. I mean, when you need to change the colors of some faces in SMX Tool and you select multiple faces, the program will set color ...
When you select the object faces and if your selection contains triangles and quadrangles, the SMX Tool will work with only one type of face. I mean, when you need to change the colors of some faces in SMX Tool and you select multiple faces, the program will set color ...
- March 30th, 2019, 8:49 pm
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 214425
Re: 3D FPS Example
Almost working. The texture is flipped to the right :D
Quick fix for me:
► Show Spoiler
Code: Select all
setUV3(obj_ft3, U_out+W_out,V_out, U_out+W_out,V_out+H_out, U_out,V_out);
► Show Spoiler
- March 30th, 2019, 12:38 am
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 214425
Re: 3D FPS Example
I have a question about UV for plane(s):
Previously i was using this function:
setUVWH(obj_ft4, U_out, V_out, W_out, H_out);
https://pp.userapi.com/c846324/v846324588/1d245c/uwjFZSJ7Xv0.jpg
But this isn't working with POLY_FT3.
Now i want to use this 2 functions:
setUV3(obj_ft3, U0,V0, U1,V1 ...
Previously i was using this function:
setUVWH(obj_ft4, U_out, V_out, W_out, H_out);
https://pp.userapi.com/c846324/v846324588/1d245c/uwjFZSJ7Xv0.jpg
But this isn't working with POLY_FT3.
Now i want to use this 2 functions:
setUV3(obj_ft3, U0,V0, U1,V1 ...
- March 22nd, 2019, 5:32 am
- Forum: Graphics/GPU
- Topic: [Question] Can i create TIM with multiple CLUT's?
- Replies: 10
- Views: 20016
Re: [Question] Can i create TIM with multiple CLUT's?
U P D:
Something else is needed here. The initialized CLUT cannot be used for any images because final colors from SetCustomCLUT() are distorted.
Something else is needed here. The initialized CLUT cannot be used for any images because final colors from SetCustomCLUT() are distorted.
► Show Spoiler
- March 21st, 2019, 6:37 pm
- Forum: Graphics/GPU
- Topic: [Question] Can i create TIM with multiple CLUT's?
- Replies: 10
- Views: 20016
Re: [Question] Can i create TIM with multiple CLUT's?
Sorry to not tested your code so long, but yesterday i wrote the code based on your example. And yes, looks like it's working. Thanks. :>
// Custom Palette (CLUT) structs
typedef struct {
u_short r:5;
u_short g:5;
u_short b:5;
u_short i:1; // Mask bit used for transparencies
} CPAL;
CPAL FNT1 ...
// Custom Palette (CLUT) structs
typedef struct {
u_short r:5;
u_short g:5;
u_short b:5;
u_short i:1; // Mask bit used for transparencies
} CPAL;
CPAL FNT1 ...
- March 21st, 2019, 1:53 am
- Forum: Homebrew (General)
- Topic: n00bDEMO - Demo made using my own SDK
- Replies: 21
- Views: 85128
Re: n00bDEMO - Demo made using my own SDK
Jesus Christ i am sleeping or what? This is so amazing! I can't wait to work with this SDK :>
Now, the questions.
1. PSn00bSDK is a full software development kit or it's working under the Psy-Q?
2. It will be an open source SDK?
3. What software included in this SDK?
Now, the questions.
1. PSn00bSDK is a full software development kit or it's working under the Psy-Q?
2. It will be an open source SDK?
3. What software included in this SDK?
- March 19th, 2019, 11:31 pm
- Forum: Examples (Psy-Q)
- Topic: BS Image Loader Example
- Replies: 9
- Views: 77827
Re: BS Image Loader Example
This code is one of the first things that i tested. Thanks!
But i have a maybe dumb question. Can we use LoadBS() and sort TIM's and/or work with frame buffer at the same time?
Here is the example from "Duke Nukem: Time to Kill":
https://www.vizzed.com/vizzedboard/retro/user_screenshots/saves15 ...
But i have a maybe dumb question. Can we use LoadBS() and sort TIM's and/or work with frame buffer at the same time?
Here is the example from "Duke Nukem: Time to Kill":
https://www.vizzed.com/vizzedboard/retro/user_screenshots/saves15 ...
- March 2nd, 2019, 5:02 pm
- Forum: Graphics/GPU
- Topic: [Question] Poly-F3/4 lighting ._.''
- Replies: 4
- Views: 13428
Re: [Question] Poly-F3/4 lighting ._.''
Thanks for the tips, LameGuy.
About the normals: i think .PLY can generate it... Welp, it can. Should work for SVECTOR structure i think.
[ OBJECT ] [ NORMALS ]
X Y Z X Y Z
1.000000 -1.000000 -1.000000 0.000000 -1.000000 0.000000
1.000000 -1.000000 1.000000 0.000000 -1.000000 0.000000
-1.000000 ...
About the normals: i think .PLY can generate it... Welp, it can. Should work for SVECTOR structure i think.
[ OBJECT ] [ NORMALS ]
X Y Z X Y Z
1.000000 -1.000000 -1.000000 0.000000 -1.000000 0.000000
1.000000 -1.000000 1.000000 0.000000 -1.000000 0.000000
-1.000000 ...
- March 2nd, 2019, 10:51 am
- Forum: Graphics/GPU
- Topic: [Question] Poly-F3/4 lighting ._.''
- Replies: 4
- Views: 13428
[Question] Poly-F3/4 lighting ._.''
Hi PSXDEV.
Firstly: You guys are awesome!
Second:
I just don't get understand the lighting system for FT3/FT4 and don't know where to start. So...
If i understand correctly, for lighting we need some things.
1. normals (wut???)
2. some black magic... um, i mean matrix stuff (LMTX, see my code for ...
Firstly: You guys are awesome!
Second:
I just don't get understand the lighting system for FT3/FT4 and don't know where to start. So...
If i understand correctly, for lighting we need some things.
1. normals (wut???)
2. some black magic... um, i mean matrix stuff (LMTX, see my code for ...
- February 20th, 2019, 2:26 pm
- Forum: General Chat & Messaging
- Topic: New and eager to learn!
- Replies: 7
- Views: 14938
Re: New and eager to learn!
Net Yaroze is very limited and expensive. Try to setup and install Psy-Q and compile some code. Then just run PS-EXE (.EXE) file with any working emulator. I prefer PCSXR, but you can use EPSXE or NO$PSX (god bless VRAM viewer!)
Good luck :>
Good luck :>
- February 4th, 2019, 5:57 am
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 214425
Re: 3D FPS Example
The seams happen when there are two connecting polygons (tris and quads) that are subdivided at different levels and the point of the quad that is subdivided does not always line up with the edge of a lesser subdivided or undivided quad.
I confirm this. After some tests with division, i managed ...
I confirm this. After some tests with division, i managed ...
- February 3rd, 2019, 7:50 pm
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 214425
Re: 3D FPS Example
This is not an emulator problem.
Tested on PCSXR, EPSXE, NO$PSX and PS3.
Tested on PCSXR, EPSXE, NO$PSX and PS3.
Examples? :0The only way I know how to fix it, is to use vector lookups (indices), ie use the same exact vectors that the surrounding faces use.
- February 3rd, 2019, 4:10 am
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 214425
Re: 3D FPS Example
Hmm... I wonder to know how to fix this lines(?) between quads.


- January 25th, 2019, 12:38 am
- Forum: Examples (Psy-Q)
- Topic: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
- Replies: 7
- Views: 71034
Re: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
I'm pretty sure he used one of the MIME tools that came with the PlayStation SDK. If I remember correctly, you basically take 2 models (one as a base and another as a keyframe) in TMD format which you both run in MIMESORT which will generate a keyframe file containing the vertex differential ...
- January 12th, 2019, 6:26 pm
- Forum: Graphics/GPU
- Topic: What's the better for PS1-3D?
- Replies: 3
- Views: 11403
Re: What's the better for PS1-3D?
Thanks guys! c:
My code is supporting F3+F4 right now, but after your advice, i choose F4 as a basis and F3 for secondary stuff.
My code is supporting F3+F4 right now, but after your advice, i choose F4 as a basis and F3 for secondary stuff.
- January 12th, 2019, 3:00 am
- Forum: Graphics/GPU
- Topic: What's the better for PS1-3D?
- Replies: 3
- Views: 11403
What's the better for PS1-3D?
Hi PSXDEV. I have a dilemma. I can't decide what i'll use more often. PS1 can read Triangles (F3) and Quads (F4). Sure, i want to use both, but what's better as a basis for level geometry?