Search found 127 matches

by NITROYUASH
June 29th, 2019, 10:37 pm
Forum: General Chat & Messaging
Topic: 17 blocks on memory card
Replies: 9
Views: 24351

Re: 17 blocks on memory card

Never seen something like this before. I have a bootleg memcard than can switch slots when i press the SELECT+L1 (left) or SELECT+R1 (right), but this... This is something new for me o_o'
by NITROYUASH
April 28th, 2019, 7:50 am
Forum: Members Downloads
Topic: SMXTOOL - SMX and RSD model data editor
Replies: 10
Views: 43439

Re: SMXTOOL - SMX and RSD model data editor



Just use this plugin for Blender if you need to create some levels for PS1 game.

That's a pretty neat plugin!



Found a glitch in SMX Tool.

When you select the object faces and if your selection contains triangles and quadrangles, the SMX Tool will work with only one type of face. I mean ...
by NITROYUASH
April 10th, 2019, 7:52 am
Forum: Examples (Psy-Q)
Topic: BS Image Loader Example
Replies: 9
Views: 77827

Re: BS Image Loader Example

True. That's the problem with the 2'nd screen buffer. I know about double buffer but can't understand how to set the BS image into the 2 screens.

Oh, and i really can't clear the image with BS stuff?
by NITROYUASH
April 9th, 2019, 1:28 am
Forum: Examples (Psy-Q)
Topic: BS Image Loader Example
Replies: 9
Views: 77827

Re: BS Image Loader Example

LoadBS isn't working with Display() for some reason. It starts blinking like a crazy, so i can't sort BS images correctly in loop.

void Display() {
FntFlush(-1);
VSync(0);

GsSwapDispBuff(); // <- It starts blinking here. (╯°□°)╯︵ ┻━┻
GsSortClear(g_iGS_R, g_iGS_G, g_iGS_B ...
by NITROYUASH
April 4th, 2019, 9:47 pm
Forum: Members Downloads
Topic: SMXTOOL - SMX and RSD model data editor
Replies: 10
Views: 43439

Re: SMXTOOL - SMX and RSD model data editor

Found a glitch in SMX Tool.

When you select the object faces and if your selection contains triangles and quadrangles, the SMX Tool will work with only one type of face. I mean, when you need to change the colors of some faces in SMX Tool and you select multiple faces, the program will set color ...
by NITROYUASH
March 30th, 2019, 8:49 pm
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 214425

Re: 3D FPS Example

Almost working. The texture is flipped to the right :D
► Show Spoiler
Quick fix for me:

Code: Select all

setUV3(obj_ft3, U_out+W_out,V_out, U_out+W_out,V_out+H_out, U_out,V_out);
► Show Spoiler
by NITROYUASH
March 30th, 2019, 12:38 am
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 214425

Re: 3D FPS Example

I have a question about UV for plane(s):

Previously i was using this function:
setUVWH(obj_ft4, U_out, V_out, W_out, H_out);
https://pp.userapi.com/c846324/v846324588/1d245c/uwjFZSJ7Xv0.jpg

But this isn't working with POLY_FT3.

Now i want to use this 2 functions:
setUV3(obj_ft3, U0,V0, U1,V1 ...
by NITROYUASH
March 22nd, 2019, 5:32 am
Forum: Graphics/GPU
Topic: [Question] Can i create TIM with multiple CLUT's?
Replies: 10
Views: 20016

Re: [Question] Can i create TIM with multiple CLUT's?

U P D:
Something else is needed here. The initialized CLUT cannot be used for any images because final colors from SetCustomCLUT() are distorted.
► Show Spoiler
by NITROYUASH
March 21st, 2019, 6:37 pm
Forum: Graphics/GPU
Topic: [Question] Can i create TIM with multiple CLUT's?
Replies: 10
Views: 20016

Re: [Question] Can i create TIM with multiple CLUT's?

Sorry to not tested your code so long, but yesterday i wrote the code based on your example. And yes, looks like it's working. Thanks. :>

// Custom Palette (CLUT) structs
typedef struct {
u_short r:5;
u_short g:5;
u_short b:5;
u_short i:1; // Mask bit used for transparencies
} CPAL;

CPAL FNT1 ...
by NITROYUASH
March 21st, 2019, 1:53 am
Forum: Homebrew (General)
Topic: n00bDEMO - Demo made using my own SDK
Replies: 21
Views: 85128

Re: n00bDEMO - Demo made using my own SDK

Jesus Christ i am sleeping or what? This is so amazing! I can't wait to work with this SDK :>

Now, the questions.
1. PSn00bSDK is a full software development kit or it's working under the Psy-Q?
2. It will be an open source SDK?
3. What software included in this SDK?
by NITROYUASH
March 19th, 2019, 11:31 pm
Forum: Examples (Psy-Q)
Topic: BS Image Loader Example
Replies: 9
Views: 77827

Re: BS Image Loader Example

This code is one of the first things that i tested. Thanks!
But i have a maybe dumb question. Can we use LoadBS() and sort TIM's and/or work with frame buffer at the same time?

Here is the example from "Duke Nukem: Time to Kill":
https://www.vizzed.com/vizzedboard/retro/user_screenshots/saves15 ...
by NITROYUASH
March 2nd, 2019, 5:02 pm
Forum: Graphics/GPU
Topic: [Question] Poly-F3/4 lighting ._.''
Replies: 4
Views: 13428

Re: [Question] Poly-F3/4 lighting ._.''

Thanks for the tips, LameGuy.

About the normals: i think .PLY can generate it... Welp, it can. Should work for SVECTOR structure i think.


[ OBJECT ] [ NORMALS ]
X Y Z X Y Z
1.000000 -1.000000 -1.000000 0.000000 -1.000000 0.000000
1.000000 -1.000000 1.000000 0.000000 -1.000000 0.000000
-1.000000 ...
by NITROYUASH
March 2nd, 2019, 10:51 am
Forum: Graphics/GPU
Topic: [Question] Poly-F3/4 lighting ._.''
Replies: 4
Views: 13428

[Question] Poly-F3/4 lighting ._.''

Hi PSXDEV.
Firstly: You guys are awesome!

Second:
I just don't get understand the lighting system for FT3/FT4 and don't know where to start. So...
If i understand correctly, for lighting we need some things.
1. normals (wut???)
2. some black magic... um, i mean matrix stuff (LMTX, see my code for ...
by NITROYUASH
February 20th, 2019, 2:26 pm
Forum: General Chat & Messaging
Topic: New and eager to learn!
Replies: 7
Views: 14938

Re: New and eager to learn!

Net Yaroze is very limited and expensive. Try to setup and install Psy-Q and compile some code. Then just run PS-EXE (.EXE) file with any working emulator. I prefer PCSXR, but you can use EPSXE or NO$PSX (god bless VRAM viewer!)

Good luck :>
by NITROYUASH
February 4th, 2019, 5:57 am
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 214425

Re: 3D FPS Example

The seams happen when there are two connecting polygons (tris and quads) that are subdivided at different levels and the point of the quad that is subdivided does not always line up with the edge of a lesser subdivided or undivided quad.
I confirm this. After some tests with division, i managed ...
by NITROYUASH
February 3rd, 2019, 7:50 pm
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 214425

Re: 3D FPS Example

This is not an emulator problem.
Tested on PCSXR, EPSXE, NO$PSX and PS3.
The only way I know how to fix it, is to use vector lookups (indices), ie use the same exact vectors that the surrounding faces use.
Examples? :0
by NITROYUASH
February 3rd, 2019, 4:10 am
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 214425

Re: 3D FPS Example

Hmm... I wonder to know how to fix this lines(?) between quads.

Image
by NITROYUASH
January 25th, 2019, 12:38 am
Forum: Examples (Psy-Q)
Topic: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
Replies: 7
Views: 71034

Re: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER


I'm pretty sure he used one of the MIME tools that came with the PlayStation SDK. If I remember correctly, you basically take 2 models (one as a base and another as a keyframe) in TMD format which you both run in MIMESORT which will generate a keyframe file containing the vertex differential ...
by NITROYUASH
January 12th, 2019, 6:26 pm
Forum: Graphics/GPU
Topic: What's the better for PS1-3D?
Replies: 3
Views: 11403

Re: What's the better for PS1-3D?

Thanks guys! c:
My code is supporting F3+F4 right now, but after your advice, i choose F4 as a basis and F3 for secondary stuff.
by NITROYUASH
January 12th, 2019, 3:00 am
Forum: Graphics/GPU
Topic: What's the better for PS1-3D?
Replies: 3
Views: 11403

What's the better for PS1-3D?

Hi PSXDEV. I have a dilemma. I can't decide what i'll use more often. PS1 can read Triangles (F3) and Quads (F4). Sure, i want to use both, but what's better as a basis for level geometry?