Search found 342 matches

by gwald
April 5th, 2025, 8:24 pm
Forum: General Chat & Messaging
Topic: ADDING YOUR OWN MUSIC SAMPLES TO MUSIC 2000 PS1 GAME
Replies: 7
Views: 7033

Re: ADDING YOUR OWN MUSIC SAMPLES TO MUSIC 2000 PS1 GAME


Hi ok it is just I know it can be done cos on this website
https://infu.fyi/music-software-ps1-nerdy


That guide explains what to do.
You extract the files from the disc image, I would use cdmage.
Then follow the "EDITING SAMPLE LIBRARY" section.


Looking at the wadtool feature list page, it ...
by gwald
March 27th, 2025, 11:34 am
Forum: General Chat & Messaging
Topic: ADDING YOUR OWN MUSIC SAMPLES TO MUSIC 2000 PS1 GAME
Replies: 7
Views: 7033

Re: ADDING YOUR OWN MUSIC SAMPLES TO MUSIC 2000 PS1 GAME

Your looking for audio files like VAG (PS1's wav fromat) headers in a hex editor, but that probably wont work if they stripped it or compressed them.

I though you music 2000 lets you sample from a CD?
by gwald
March 1st, 2025, 11:42 am
Forum: General Chat & Messaging
Topic: The T-Rex That Showcased The Power of PlayStation® (1994) | PlayStation® 30th Anniversary Video
Replies: 10
Views: 13005

Re: The T-Rex That Showcased The Power of PlayStation® (1994) | PlayStation® 30th Anniversary Video

I'm pretty sure it's part of the Pro SDK as demo code for TMD vector animation/morphing (VDF files, vector deformation format, maybe?? :shrug ), I think the animation might have been created with Sony's mimewave program, I've mentioned it before here regard no$psx and 8MB PS-X exe's.

Here is the ...
by gwald
March 1st, 2025, 11:33 am
Forum: Miscellaneous & Off Topic
Topic: How to configure Code::Blocks to work with PSXSDK?
Replies: 4
Views: 48768

Re: How to configure Code::Blocks to work with PSXSDK?

I would suggest learning Makefiles and getting your IDE to launch make.
by gwald
March 1st, 2025, 11:25 am
Forum: Miscellaneous
Topic: Source code to Bin/Cue for unreleased game
Replies: 4
Views: 11749

Re: Source code to Bin/Cue for unreleased game

Hi
I saw this just now:
https://archive.org/details/nms_backup_cd_202502

Thanks for sharing this :)
It's always cool looking at old school code!

There are a few CRC errors in some zip files, but there are also a lot of snap shots, so it might even out.

If you have the actual CDROM, I would ...
by gwald
February 23rd, 2025, 11:38 am
Forum: NO$PSX Emulator
Topic: Launching an ISO (PS-EXE) from the command line
Replies: 3
Views: 10250

Re: Launching an ISO (PS-EXE) from the command line

Or use the previous version, which works fine.
by gwald
February 23rd, 2025, 11:25 am
Forum: Miscellaneous
Topic: Is it possible to run games off an Action Replay cartridge? Perhaps Net Yaroze games with Caetla?
Replies: 6
Views: 19329

Re: Is it possible to run games off an Action Replay cartridge? Perhaps Net Yaroze games with Caetla?

Short answer is no because Net Yaroze requires a library that's 500kb in size.
by gwald
February 23rd, 2025, 11:09 am
Forum: NO$PSX Emulator
Topic: PSX.EXE that are bigger than 2MB in size
Replies: 3
Views: 12430

Re: PSX.EXE that are bigger than 2MB in size

The program used to create the animation is Sony's mimewave.
The stuff I added lets you view it in emulation (avocado), if anyone wants to use TMD Vert anim (win10 x64 requires ntvdmx64)

https://github.com/gwald/Net_Yaroze_rel ... imewave.7z
by gwald
October 7th, 2024, 11:29 pm
Forum: Miscellaneous & Off Topic
Topic: Viewing TMD & VDF vertex animations?
Replies: 2
Views: 11363

Re: Viewing TMD & VDF vertex animations?

I was recently told about this project, https://github.com/dezgeg/VdfViewer/tree/master
It plays devil dice character and animations, I dont know how they converted the TMD to obj.
It requires SDL1.x
Also
https://github.com/conhlee/tmdout

The artist tool cdrom has an app called mimewave which ...
by gwald
October 7th, 2024, 10:47 pm
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 56
Views: 187005

Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)

about the spindle hub touching the motor screws on the clone.
I have one of these, I still have it in the box and still use my old drive. lol

Single stepping through a C program running on a CD burner! That's very cool!
Looking forward to seeing more!
by gwald
October 7th, 2024, 10:39 pm
Forum: NO$PSX Emulator
Topic: PSX.EXE that are bigger than 2MB in size
Replies: 3
Views: 12430

Re: PSX.EXE that are bigger than 2MB in size

Thanks for the reply.
I think I understand what you said (I'm a Net Yaroze guy after all :lol: ).
I played around with the stack pointer in the EXE header but didn't seem to work, I'll try linking at 6MB.

I can't split the file, it has to be a single executable file, created using:
https://github ...
by gwald
October 6th, 2024, 1:42 am
Forum: NO$PSX Emulator
Topic: PSX.EXE that are bigger than 2MB in size
Replies: 3
Views: 12430

PSX.EXE that are bigger than 2MB in size

Hi Martin.
I enabled 8MB support, and made a PSX.EXE with packaged assets, but no$psx doesn't seem to run it?
I tried the same PSX.EXE in Avocado and PCSX-Redux both of which runs it fine.
Did I miss a setting somewhere or is this a bug?


Nocash PSX Kernel v2.1 (c) 2008-2022 Martin Korth.
KERNEL ...
by gwald
September 1st, 2024, 11:42 am
Forum: Miscellaneous & Off Topic
Topic: Viewing TMD & VDF vertex animations?
Replies: 2
Views: 11363

Re: Viewing TMD & VDF vertex animations?

I'm sure you guys have the Sony PSX SDK, there's a win3 program that creates the VDF files.... but all it is is vertex differential information, aka vertex animation. I don't know if Sony animation program can play just TMD & VDF animation only.... I think it requires the full working set up, ie ...
by gwald
August 23rd, 2024, 10:02 pm
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 67
Views: 231420

Re: SIOCONS compatible USB Cable

They sell it on ebay, user chrisctv
https://www.ebay.fr/sch/i.html?item=335424165247&rt=nc&_ssn=chrisctv
They also sell a Net Yaroze Access Card replacement.


There's also the CP2102N https://www.adafruit.com/product/5335
Which I think would make for a great alternative to the FTDI.
I'm not 100 ...
by gwald
August 23rd, 2024, 9:36 pm
Forum: Work Logs & Projects
Topic: Thesis about a PS1 Game Engine
Replies: 15
Views: 34040

Re: Thesis about a PS1 Game Engine

Congratulations on completing your thesis, I listened to it while driving for a few hours... it was interesting.


Two things stuck with me...

The reason why I mentioned Die Hard Trilogy wasn't because of their custom DOS tools, back then writing custom tools and converters was as normal as writing ...
by gwald
August 8th, 2024, 11:57 pm
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 56
Views: 187005

Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)

Wow, this is very impressive!
Amazing work, thanks for keeping us posted :)
by gwald
August 8th, 2024, 11:51 pm
Forum: Examples (Psy-Q)
Topic: TMD loading, transformation and lighting
Replies: 1
Views: 11411

Re: TMD loading, transformation and lighting

This is very cool!
Have you tried it with PsyCross? It's a PC(SDL2) layer for psyq.
I think in theory it should work!
https://github.com/OpenDriver2/PsyCross ... 66b833417a