Search found 256 matches

by gwald
January 10th, 2019, 9:23 am
Forum: Graphics/GPU
Topic: [Question] Can i create TIM with multiple CLUT's?
Replies: 10
Views: 5115

Re: [Question] Can i create TIM with multiple CLUT's?

I thought 16bit tims don't have CLUT's? I did 4bit clut generation and clut swapping.. via brute forcing it.. Saving a single image (different colours in a clut) and timtool that image (move it to the display buffer.. not needed) and clut (keep it safe), then in code you just swap between cluts. I'm...
by gwald
December 21st, 2018, 8:18 am
Forum: Examples (Psy-Q)
Topic: Psy-Q TIM EXAMPLE
Replies: 14
Views: 18831

Re: Psy-Q TIM EXAMPLE

Not sure what you mean by 'TIM editor'. If you want to create TIM's in PS1 RAM dynamically, you can, the 16bit format was the easiest for me anyway :roll: I was thinking I could just have an array of colors in my project, and somehow tell a textured primitive to take that data and use it. Is this po...
by gwald
December 17th, 2018, 8:11 am
Forum: Members Downloads
Topic: LITELOAD - Yet another PS1 serial loader
Replies: 13
Views: 7749

Re: LITELOAD - Yet another PS1 serial loader

Xavi92 wrote:
December 16th, 2018, 8:12 pm
Why not use a simple bidirectional communications protocol
Yes, that's what SioFS is, a PSX side client with mcomms as the PC side server.

@LameGuy64 thanks for the info and sample!
by gwald
December 17th, 2018, 8:01 am
Forum: Members Downloads
Topic: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
Replies: 29
Views: 13308

Re: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)

I'm not the best C coder, but isn't do while(1); an infinite loop?
by gwald
December 14th, 2018, 8:16 am
Forum: Members Downloads
Topic: PSn00b Debugger - Homebrew debugger for retail consoles
Replies: 15
Views: 9200

Re: PSn00b Debugger - Homebrew debugger for retail consoles

my 2cents: Anything that requires old hardware is counter productive, even if it's faster. Accessibility is more important then usability etc. Net Yaroze comms cable, PS link cable, AR/Xplorer, old ISA/PCI slots & cards, and physical parallel and serial ports just make it harder. Anything that inter...
by gwald
December 14th, 2018, 7:55 am
Forum: Members Downloads
Topic: LITELOAD - Yet another PS1 serial loader
Replies: 13
Views: 7749

Re: LITELOAD - Yet another PS1 serial loader

Interesting info, thanks! Would you happen to have an example of a batch loading script? I didn't see any references to it in the docs. Also, so I understand correctly SioFS: is a PS1 sdk that turns the PC into a drive mcomms: is the PC server to SioFS LITELOAD: is a standalone serial loader But lit...
by gwald
December 12th, 2018, 8:33 pm
Forum: Members Downloads
Topic: LITELOAD - Yet another PS1 serial loader
Replies: 13
Views: 7749

Re: LITELOAD - Yet another PS1 serial loader

Just watched your Psn00b video! Pretty impressive man! :clap That's damn amazing! I actually got a question regarding the loader mcomms .... Is a 400KB executable that common? I know it is when you "Combine" assets and exe together. With the Net Yaroze you loaded your assets first and lastly the exe...
by gwald
December 6th, 2018, 8:26 am
Forum: General Chat / Messaging
Topic: Sony playstation Classic aka mini
Replies: 10
Views: 5032

Re: Sony playstation Classic aka mini

rama3 wrote:
December 5th, 2018, 11:13 pm
Are the pads comparable to the originals? :)
looks like they used a lot of the original moulding design:
https://www.youtube.com/watch?v=05wWZ9Wvgsk
by gwald
December 5th, 2018, 9:25 pm
Forum: General Chat / Messaging
Topic: Sony playstation Classic aka mini
Replies: 10
Views: 5032

Re: Sony playstation Classic aka mini

I was hoping it would work too for the same reason.. but I didn't by it just for PC controllers... it's convenient. I asked on reddit :roll: here , some win10 users say it works. And I paid more then the 150AUD on just RR-T4, Tekken 2 and Dest. derby 2 in 1998-99, which I don't have anymore :roll: B...
by gwald
December 5th, 2018, 9:39 am
Forum: General Chat / Messaging
Topic: Sony playstation Classic aka mini
Replies: 10
Views: 5032

Sony playstation Classic aka mini

Anyone else picked one up? Very nostalgic! 8-) https://pbs.twimg.com/media/DtmeiotUUAEN5uK.jpg But shame the USB controllers don't work on my Linux PC, 'unable to enumerate USB device' :roll: https://www.reddit.com/r/PlaystationClassic/comments/a383y3/do_the_usb_controllers_work_on_pc/ https://www.y...
by gwald
December 1st, 2018, 6:07 pm
Forum: Psy-Q SDK
Topic: Psy-Q SDK Legal Status
Replies: 8
Views: 3725

Re: Psy-Q SDK Legal Status

The copyrights have expired. It's classified as 'abandonware' now. Sony doesn't care about it because it doesn't make them any money. The SDK is very obsolete by their standards. That's not legal advice.. is it? lol Where is Sony's or SN System's notice of 'adandonware'? Saying a company hasn't act...
by gwald
November 22nd, 2018, 9:15 pm
Forum: Yaroze SDK
Topic: Recompile Yaroze Source
Replies: 32
Views: 27857

Re: Recompile Yaroze Source

I use siocons in wine, it works for me.
It also works in win32, ie winXP
by gwald
November 22nd, 2018, 8:19 am
Forum: Yaroze SDK
Topic: Recompile Yaroze Source
Replies: 32
Views: 27857

Re: Recompile Yaroze Source

Oh goodie you are trying again :) Ha, it's more complicated. I can't find a full 2000-2010 repo cygwin Might be easier getting a linux repo with a windows cross compiler and using that, but last time I tried: I've downloaded RH 6 (from 2000). See if it was/is that easy, except siocons is pure dos h...
by gwald
November 18th, 2018, 5:53 pm
Forum: Yaroze SDK
Topic: Recompile Yaroze Source
Replies: 32
Views: 27857

Re: Recompile Yaroze Source

Okay, so this will be my last go at this :lol: The "newest" mipsel-ecoff supported gcc was gcc-core-3.3.6 from 2005-05-03 I'm not sure where I got 3.3.6 from? https://www.gnu.org/software/gcc/gcc-3.3/ states: Obsolete Systems MIPS: Generic ECOFF, mips*-*-ecoff* I should have used GCC 3.2.3. which wa...
by gwald
November 18th, 2018, 4:42 pm
Forum: Members Downloads
Topic: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
Replies: 29
Views: 13308

Re: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)

Ha, true, I don't know why ask. :shrug
I mentioned that a few days ago :

anyway, I might try again with an old mingw gcc build.

Thanks again :praise
by gwald
November 16th, 2018, 6:44 pm
Forum: Members Downloads
Topic: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
Replies: 29
Views: 13308

Re: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)

Here's a download of the GNU GCC 7.2.0 Toolchain and Binutils 2.29.1 compiled using MinGW32 for 32-bit Windows hosts. Thanks for this, I'll have to try it out! And +1 for a yaroze (ecoff) build. Maybe upload your PSX toolchain configs or source tree to github or a zipfile etc? I could look at it an...
by gwald
November 16th, 2018, 5:56 pm
Forum: General Chat / Messaging
Topic: Blade Libs + MIPSGCC + Jum SDK
Replies: 6
Views: 3549

Re: Blade Libs + MIPSGCC + Jum SDK

I haven't discarded PSXSDK!!! lol I actually downloaded your repo and compiled it with the old psxsdk/msy compiler at the start of the week. A bit busy at the moment doing a few things, but I'm looking forward to looking into it more. Saying that the blade 3D coding looks really impressive to me.. i...
by gwald
November 13th, 2018, 1:59 pm
Forum: Yaroze SDK
Topic: Recompile Yaroze Source
Replies: 32
Views: 27857

Re: Recompile Yaroze Source

Yeah, that's not the reason why I gave up, but this: So, I guess this is the process: Compile an old 1999-2000 toolchain; then with that, Compile the mips-ecoff NY toolchain :lol: :lol: :shock: You can only build a toolchain with a compatible toolchain, so that would be a nightmare just figuring tha...
by gwald
November 12th, 2018, 11:43 am
Forum: Work Logs / Projects
Topic: PlayStation+Xplorer+RaspberryPi Zero+Catflap
Replies: 8
Views: 5971

Re: PlayStation+Xplorer+RaspberryPi Zero+Catflap

I have a v2 action replay, I'm guessing it's a lot harder to do the same with right?
by gwald
November 12th, 2018, 11:24 am
Forum: General Chat / Messaging
Topic: Simple (?) question about Parallel I/O
Replies: 14
Views: 7751

Re: Simple (?) question about Parallel I/O

F
I believe you are correct.
If you have an ISA slot and a comms card any action replay will work.. but :roll:
Alternatively, you can solder a serial to USB cable to the PSONE , danhans42 the man! :praise 8-)
It mentions Net Yaroze, but I'm sure it's SERIALPSX compatible? :shrug