Search found 342 matches
- April 5th, 2025, 8:24 pm
- Forum: General Chat & Messaging
- Topic: ADDING YOUR OWN MUSIC SAMPLES TO MUSIC 2000 PS1 GAME
- Replies: 7
- Views: 7033
Re: ADDING YOUR OWN MUSIC SAMPLES TO MUSIC 2000 PS1 GAME
Hi ok it is just I know it can be done cos on this website
https://infu.fyi/music-software-ps1-nerdy
That guide explains what to do.
You extract the files from the disc image, I would use cdmage.
Then follow the "EDITING SAMPLE LIBRARY" section.
Looking at the wadtool feature list page, it ...
- March 27th, 2025, 11:34 am
- Forum: General Chat & Messaging
- Topic: ADDING YOUR OWN MUSIC SAMPLES TO MUSIC 2000 PS1 GAME
- Replies: 7
- Views: 7033
Re: ADDING YOUR OWN MUSIC SAMPLES TO MUSIC 2000 PS1 GAME
Your looking for audio files like VAG (PS1's wav fromat) headers in a hex editor, but that probably wont work if they stripped it or compressed them.
I though you music 2000 lets you sample from a CD?
I though you music 2000 lets you sample from a CD?
- March 27th, 2025, 10:16 am
- Forum: General Chat & Messaging
- Topic: The T-Rex That Showcased The Power of PlayStation® (1994) | PlayStation® 30th Anniversary Video
- Replies: 10
- Views: 13005
- March 1st, 2025, 11:42 am
- Forum: General Chat & Messaging
- Topic: The T-Rex That Showcased The Power of PlayStation® (1994) | PlayStation® 30th Anniversary Video
- Replies: 10
- Views: 13005
Re: The T-Rex That Showcased The Power of PlayStation® (1994) | PlayStation® 30th Anniversary Video
I'm pretty sure it's part of the Pro SDK as demo code for TMD vector animation/morphing (VDF files, vector deformation format, maybe?? :shrug ), I think the animation might have been created with Sony's mimewave program, I've mentioned it before here regard no$psx and 8MB PS-X exe's.
Here is the ...
Here is the ...
- March 1st, 2025, 11:33 am
- Forum: Miscellaneous & Off Topic
- Topic: How to configure Code::Blocks to work with PSXSDK?
- Replies: 4
- Views: 48768
Re: How to configure Code::Blocks to work with PSXSDK?
I would suggest learning Makefiles and getting your IDE to launch make.
- March 1st, 2025, 11:25 am
- Forum: Miscellaneous
- Topic: Source code to Bin/Cue for unreleased game
- Replies: 4
- Views: 11749
Re: Source code to Bin/Cue for unreleased game
Hi
I saw this just now:
https://archive.org/details/nms_backup_cd_202502
Thanks for sharing this :)
It's always cool looking at old school code!
There are a few CRC errors in some zip files, but there are also a lot of snap shots, so it might even out.
If you have the actual CDROM, I would ...
I saw this just now:
https://archive.org/details/nms_backup_cd_202502
Thanks for sharing this :)
It's always cool looking at old school code!
There are a few CRC errors in some zip files, but there are also a lot of snap shots, so it might even out.
If you have the actual CDROM, I would ...
- February 23rd, 2025, 11:38 am
- Forum: NO$PSX Emulator
- Topic: Launching an ISO (PS-EXE) from the command line
- Replies: 3
- Views: 10250
Re: Launching an ISO (PS-EXE) from the command line
Or use the previous version, which works fine.
- February 23rd, 2025, 11:34 am
- Forum: General Chat & Messaging
- Topic: How to make .mod or music to background trainer menu
- Replies: 2
- Views: 8954
Re: How to make .mod or music to background trainer menu
This is a .s3m player for net yaroze, maybe it might help.
https://github.com/gwald/Net_Yaroze_rel ... ms_111.zip
https://github.com/gwald/Net_Yaroze_rel ... ms_111.zip
- February 23rd, 2025, 11:25 am
- Forum: Miscellaneous
- Topic: Is it possible to run games off an Action Replay cartridge? Perhaps Net Yaroze games with Caetla?
- Replies: 6
- Views: 19329
Re: Is it possible to run games off an Action Replay cartridge? Perhaps Net Yaroze games with Caetla?
Short answer is no because Net Yaroze requires a library that's 500kb in size.
- February 23rd, 2025, 11:09 am
- Forum: NO$PSX Emulator
- Topic: PSX.EXE that are bigger than 2MB in size
- Replies: 3
- Views: 12430
Re: PSX.EXE that are bigger than 2MB in size
The program used to create the animation is Sony's mimewave.
The stuff I added lets you view it in emulation (avocado), if anyone wants to use TMD Vert anim (win10 x64 requires ntvdmx64)
https://github.com/gwald/Net_Yaroze_rel ... imewave.7z
The stuff I added lets you view it in emulation (avocado), if anyone wants to use TMD Vert anim (win10 x64 requires ntvdmx64)
https://github.com/gwald/Net_Yaroze_rel ... imewave.7z
- October 7th, 2024, 11:29 pm
- Forum: Miscellaneous & Off Topic
- Topic: Viewing TMD & VDF vertex animations?
- Replies: 2
- Views: 11363
Re: Viewing TMD & VDF vertex animations?
I was recently told about this project, https://github.com/dezgeg/VdfViewer/tree/master
It plays devil dice character and animations, I dont know how they converted the TMD to obj.
It requires SDL1.x
Also
https://github.com/conhlee/tmdout
The artist tool cdrom has an app called mimewave which ...
It plays devil dice character and animations, I dont know how they converted the TMD to obj.
It requires SDL1.x
Also
https://github.com/conhlee/tmdout
The artist tool cdrom has an app called mimewave which ...
- October 7th, 2024, 10:47 pm
- Forum: Research
- Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
- Replies: 56
- Views: 187005
Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)
I have one of these, I still have it in the box and still use my old drive. lolabout the spindle hub touching the motor screws on the clone.
Single stepping through a C program running on a CD burner! That's very cool!
Looking forward to seeing more!
- October 7th, 2024, 10:39 pm
- Forum: NO$PSX Emulator
- Topic: PSX.EXE that are bigger than 2MB in size
- Replies: 3
- Views: 12430
Re: PSX.EXE that are bigger than 2MB in size
Thanks for the reply.
I think I understand what you said (I'm a Net Yaroze guy after all :lol: ).
I played around with the stack pointer in the EXE header but didn't seem to work, I'll try linking at 6MB.
I can't split the file, it has to be a single executable file, created using:
https://github ...
I think I understand what you said (I'm a Net Yaroze guy after all :lol: ).
I played around with the stack pointer in the EXE header but didn't seem to work, I'll try linking at 6MB.
I can't split the file, it has to be a single executable file, created using:
https://github ...
- October 6th, 2024, 1:42 am
- Forum: NO$PSX Emulator
- Topic: PSX.EXE that are bigger than 2MB in size
- Replies: 3
- Views: 12430
PSX.EXE that are bigger than 2MB in size
Hi Martin.
I enabled 8MB support, and made a PSX.EXE with packaged assets, but no$psx doesn't seem to run it?
I tried the same PSX.EXE in Avocado and PCSX-Redux both of which runs it fine.
Did I miss a setting somewhere or is this a bug?
Nocash PSX Kernel v2.1 (c) 2008-2022 Martin Korth.
KERNEL ...
I enabled 8MB support, and made a PSX.EXE with packaged assets, but no$psx doesn't seem to run it?
I tried the same PSX.EXE in Avocado and PCSX-Redux both of which runs it fine.
Did I miss a setting somewhere or is this a bug?
Nocash PSX Kernel v2.1 (c) 2008-2022 Martin Korth.
KERNEL ...
- September 1st, 2024, 11:42 am
- Forum: Miscellaneous & Off Topic
- Topic: Viewing TMD & VDF vertex animations?
- Replies: 2
- Views: 11363
Re: Viewing TMD & VDF vertex animations?
I'm sure you guys have the Sony PSX SDK, there's a win3 program that creates the VDF files.... but all it is is vertex differential information, aka vertex animation. I don't know if Sony animation program can play just TMD & VDF animation only.... I think it requires the full working set up, ie ...
- August 23rd, 2024, 10:08 pm
- Forum: Hardware
- Topic: Controller and memory card identification
- Replies: 1
- Views: 8945
- August 23rd, 2024, 10:02 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 67
- Views: 231420
Re: SIOCONS compatible USB Cable
They sell it on ebay, user chrisctv
https://www.ebay.fr/sch/i.html?item=335424165247&rt=nc&_ssn=chrisctv
They also sell a Net Yaroze Access Card replacement.
There's also the CP2102N https://www.adafruit.com/product/5335
Which I think would make for a great alternative to the FTDI.
I'm not 100 ...
https://www.ebay.fr/sch/i.html?item=335424165247&rt=nc&_ssn=chrisctv
They also sell a Net Yaroze Access Card replacement.
There's also the CP2102N https://www.adafruit.com/product/5335
Which I think would make for a great alternative to the FTDI.
I'm not 100 ...
- August 23rd, 2024, 9:36 pm
- Forum: Work Logs & Projects
- Topic: Thesis about a PS1 Game Engine
- Replies: 15
- Views: 34040
Re: Thesis about a PS1 Game Engine
Congratulations on completing your thesis, I listened to it while driving for a few hours... it was interesting.
Two things stuck with me...
The reason why I mentioned Die Hard Trilogy wasn't because of their custom DOS tools, back then writing custom tools and converters was as normal as writing ...
Two things stuck with me...
The reason why I mentioned Die Hard Trilogy wasn't because of their custom DOS tools, back then writing custom tools and converters was as normal as writing ...
- August 8th, 2024, 11:57 pm
- Forum: Research
- Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
- Replies: 56
- Views: 187005
Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Wow, this is very impressive!
Amazing work, thanks for keeping us posted
Amazing work, thanks for keeping us posted

- August 8th, 2024, 11:51 pm
- Forum: Examples (Psy-Q)
- Topic: TMD loading, transformation and lighting
- Replies: 1
- Views: 11411
Re: TMD loading, transformation and lighting
This is very cool!
Have you tried it with PsyCross? It's a PC(SDL2) layer for psyq.
I think in theory it should work!
https://github.com/OpenDriver2/PsyCross ... 66b833417a
Have you tried it with PsyCross? It's a PC(SDL2) layer for psyq.
I think in theory it should work!
https://github.com/OpenDriver2/PsyCross ... 66b833417a