Search found 127 matches

by Xavi92
July 25th, 2017, 7:41 am
Forum: Work Logs / Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 17
Views: 19474

Re: New open-source apps to upload PSX-EXE and external data

I've made some improvements on the tools. Performance has been improved when transferring PSX-EXE data. Give it a try! :)

Image
Image
Image
by Xavi92
July 21st, 2017, 9:23 am
Forum: Work Logs / Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 17
Views: 19474

New open-source apps to upload PSX-EXE and external data

Hello everyone, I bought one of Dan's PSX serial-to-USB cables a few months ago and wanted to get them working with my PSXSDK demos. However, it looks like PSXSERIAL jumps to a memory address which does not correspond with PSX-EXE's initial program counter. So I wrote my own version of it with a GUI...
by Xavi92
July 20th, 2017, 5:31 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 54368

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

So far I've tested GCC 5.2.0 with no issues. In any case, I would always recommend PCSX-R for testing, as it also supports TTY printf debug messages. AFAIK, no$psx does not recognize joypad input on games created with PSXSDK.
by Xavi92
July 5th, 2017, 3:51 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 54368

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

Why don't you use the tools PSXSDK already provides to create a valid BIN/CUE image instead of looking at PSXDEV Psy-Q oriented tutorials? I would recommend you taking a look into the Makefile for my video game, specially lines 60-68.

https://github.com/XaviDCR92/Airport/bl ... e/Makefile
by Xavi92
July 1st, 2017, 10:23 pm
Forum: CD-ROM
Topic: KSM-440BAM PSOne CD reader scratching
Replies: 9
Views: 8856

Re: KSM-440BAM PSOne CD reader scratching

Finally, the problem was the spindle was too much pressed into the motor axis, making it hard for the CD-ROM to spin, but since the spindle was not properly fixed it could also be easily removed. The solution was to remove the spindle, put some glue on the axis and put the spindle again. That defini...
by Xavi92
July 1st, 2017, 10:33 am
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 21
Views: 59299

Re: Airport - WIP

Time for a new video. :) This time I had to make some important internal modifications because sprites being rendered in bad order (e.g.: aircraft would be overlapping building sprites). Also, aircraft list menu has been simplified quite a lot.

by Xavi92
June 13th, 2017, 3:45 pm
Forum: NO$PSX Emulator
Topic: NO$PSX - Error "loadlibraryfailure 0000007E"
Replies: 4
Views: 5448

NO$PSX - Error "loadlibraryfailure 0000007E"

As the topic title describes, I am trying to load an original PSX CD-ROM (FIFA Football 2005 in this case) and try to run it under no$psx emulator, but I get the following error: http://i64.tinypic.com/2wd1107.png http://i65.tinypic.com/5yys90.png Am I probably missing some configuration parameters?...
by Xavi92
June 6th, 2017, 4:13 pm
Forum: Homebrew (Homepage)
Topic: [GGJ 2017] DeathBall
Replies: 13
Views: 17035

Re: [GGJ 2017] DeathBall

I've got it working in no$psx to reach the screen with Play / Credits buttons, but then it seems to hang there. Or, wait, does it require two joypads, and is supposed to 'hang' with only one joypad? It should work both with one or two joypads. In fact, also had the same problem with other PSXSDK-ba...
by Xavi92
June 6th, 2017, 3:59 pm
Forum: CD-ROM
Topic: KSM-440BAM PSOne CD reader scratching
Replies: 9
Views: 8856

Re: KSM-440BAM PSOne CD reader scratching

The unit came as a complete deck. I only had to unplug the cables, place in the new unit and connect the cables again. It's also failing to work using other CD-ROMs.
by Xavi92
June 6th, 2017, 8:33 am
Forum: CD-ROM
Topic: KSM-440BAM PSOne CD reader scratching
Replies: 9
Views: 8856

Re: KSM-440BAM PSOne CD reader scratching

Today I have received my new KSM-440BAM, but my SCPH-102 unit still cannot read any CD-ROMs. You can see the CD does not touch the CD reader surface, so what could it be causing the problem?

by Xavi92
May 30th, 2017, 8:43 am
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 21
Views: 59299

Re: Airport - WIP

Some more progress. This time, also a funny bug happening at the end of the video... :dance

by Xavi92
May 28th, 2017, 10:30 am
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 21
Views: 59299

Re: Airport - WIP

Some more work :)

by Xavi92
May 21st, 2017, 10:14 pm
Forum: CD-ROM
Topic: KSM-440BAM PSOne CD reader scratching
Replies: 9
Views: 8856

KSM-440BAM PSOne CD reader scratching

Hi everyone, From one day to another, my SCPH-102 decided not to work anymore. The console features a one-year-old Chinese-manufactured KSM-440BAM CD reader. There seem to be two problems here: 1. I dissassembled the unit and I saw that the disk is not spinning freely since the two tiny screws below...
by Xavi92
May 5th, 2017, 7:15 am
Forum: Homebrew (Homepage)
Topic: [GGJ 2017] DeathBall
Replies: 13
Views: 17035

Re: [GGJ 2017] DeathBall

I have added a new, much lighter BIN/CUE image directly on Github (the other >100 MB image was not allowed by Github size limit constraints). Also, I have made some small bugfixes which should fix the hangs caused by loading files. Since y'all have stated that padding is not an useful technique, I w...
by Xavi92
May 5th, 2017, 12:01 am
Forum: Homebrew (Homepage)
Topic: [GGJ 2017] DeathBall
Replies: 13
Views: 17035

Re: [GGJ 2017] DeathBall

The image was made this big on purpose with garbage data (what is usually called like "padding"). I was told that it was easier for the PSX CD-ROM reader to read CDs with more data, and that even some commercial games used this tecnique, as well. On the other hand, Deathball was tested on PCSX-R, pS...
by Xavi92
May 3rd, 2017, 4:59 pm
Forum: Homebrew (Homepage)
Topic: [GGJ 2017] DeathBall
Replies: 13
Views: 17035

Re: [GGJ 2017] DeathBall

Any thoughts? :)
by Xavi92
May 2nd, 2017, 8:30 am
Forum: Homebrew (Homepage)
Topic: [RPG] Zia and the Goddesses of Magic
Replies: 44
Views: 46464

Re: [RPG] Zia and the Goddesses of Magic

My advice is not to take this too seriously. PS1 has always been a tough console for homebrew, hence the small community even in its golden age.
by Xavi92
May 1st, 2017, 1:13 pm
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 21
Views: 59299

Re: Airport - WIP

Thanks a lot, Shadow! Your support is encouraging me to keep on this project. :)
by Xavi92
May 1st, 2017, 11:39 am
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 21
Views: 59299

Airport - WIP

hr Airport (WIP) hr Username: Xavi92 Project Title: Airport Time to Complete: Still in progress SDK: PSXSDK Genre: Game Latest Release: - In Development: Yes Initial Release Date: - Last Date Updated: - Controller: DUALSHOCK Players: 2 Memory Card: 1 Block Languages: Eng Region: Currently PAL Burn ...