Search found 118 matches

by Xavi92
February 12th, 2018, 5:26 am
Forum: Graphics/GPU
Topic: How to split view
Replies: 5
Views: 1919

How to split view

Hello everyone My WIP video game "Airport" will feature a 2-player mode, where screen is split horizontally. My intention was to perform the following steps: 1. Modify drawing environment to the left half of the screen; 2. Draw everything related to player 1's view. 3. Modify drawing environment to ...
by Xavi92
February 6th, 2018, 12:57 am
Forum: Work Logs / Projects
Topic: Project Scarlet - My very own 3D engine for the PSX
Replies: 21
Views: 5485

Re: Project Scarlet - My very own 3D engine for the PSX

That's good to know. :) BTW, I always use 384x240 resolution on my games.
by Xavi92
February 2nd, 2018, 6:32 am
Forum: Work Logs / Projects
Topic: Project Scarlet - My very own 3D engine for the PSX
Replies: 21
Views: 5485

Re: Project Scarlet - My very own 3D engine for the PSX

Sorry for not saying anything, but I've had quite busy days.

Tremendous work! :praise Are you planning to share its source code so other people can create their own 3D homebrew game with less effort?
by Xavi92
January 30th, 2018, 11:27 pm
Forum: Work Logs / Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 17
Views: 11847

Re: New open-source apps to upload PSX-EXE and external data

I tried this tool because I needed to upload a program to my PSX without using the AR port (no Xplorer FX) I made a CD with Loser PSX Menu selector, and when launching PSX Serial I get a black screen, maybe they are using the same memory area (end of ram), so I tried to launch PSX Serial by sending...
by Xavi92
January 21st, 2018, 12:45 pm
Forum: Programming/CPU
Topic: Multi-threading in PSX
Replies: 4
Views: 3340

Re: Multi-threading in PSX

Sorry for reviving this, but I didn't realize this topic actually got responses. In the case of animated loading screens, that's pretty much what my video game "Airport" is actually doing. Despite not creating a thread on its own, I'm abusing VBlank ISR so that, during loading screens, sprites are b...
by Xavi92
January 9th, 2018, 6:06 am
Forum: Work Logs / Projects
Topic: My first PS1 program - pschip8
Replies: 12
Views: 3327

Re: My first PS1 program - pschip8

Greetings and welcome to PSXDEV! Your CHIP8 project looks great indeed. I remember there also was another CHIP8 emulator written with PSXSDK, but I'm not sure whether the source code is still available. BTW, could you please provide BIN/CUE image files together with your source code so that those wh...
by Xavi92
January 5th, 2018, 4:04 am
Forum: Hardware
Topic: PSX->PC via Arduino Uno R3 (
Replies: 13
Views: 8560

Re: PSX->PC via Arduino Uno R3 (

My open-source tools OpenSend and QPSXSerial (http://www.psxdev.net/forum/viewtopic.php?f=62&t=1307) are more complete than PSXSerial and SIOCONS, as they also allow uploading external files e.g.: TIM, VAG... under request from the target. PSXSerial and SIOCONS would only upload an EXE file to the t...
by Xavi92
January 4th, 2018, 9:16 am
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 21
Views: 30222

Re: Airport - WIP

More progress:

* New 16x16 level featuring 2 runways.
* New level selection menu.
* Framerate improvements.
* Added "Next aircraft: # seconds" information on aircraft list.

by Xavi92
January 1st, 2018, 2:14 am
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 21
Views: 30222

Re: Airport - WIP

Thanks a lot! :) I'll post a new update within the next days about the game progress.
by Xavi92
December 29th, 2017, 10:54 pm
Forum: Work Logs / Projects
Topic: [CANCELLED] Marilyn Fan-game Project Thread
Replies: 53
Views: 49861

Re: [CANCELLED] Marilyn Fan-game Project Thread

I agree with Xavi92 here. Problem is, the repo for it is scattered everywhere. There isn't one place where it can be found. It's really become a giant mess unfortunately. The only main/official repo for PSXSDK is Tails92's website http://unhaut.x10host.com/psxsdk/ , which hosts both the newest and ...
by Xavi92
December 29th, 2017, 12:10 pm
Forum: Work Logs / Projects
Topic: [CANCELLED] Marilyn Fan-game Project Thread
Replies: 53
Views: 49861

Re: [CANCELLED] Marilyn Fan-game Project Thread

Your footer is pretty offensive to people actually using PSXSDK (and not an illegal, pirated SDK). Actually, it's not the first time I see hatred against PSXSDK. Whereas it may not feature as much capabilities or documentation as Psy-Q, it's still a nice approach to an open-source SDK. In fact, if ...
by Xavi92
December 29th, 2017, 12:01 pm
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 21
Views: 30222

Re: Airport - WIP

Development has been on a halt for some time, but I think it's time to take it on again. This is a simple map editor I've built using Qt/C++.
by Xavi92
October 11th, 2017, 11:54 pm
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Cygwin
Replies: 26
Views: 30791

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

Take into account even the version of your host compiler matters when you try to compile GCC from scratch. For example, for mipsel-unknown-elf-gcc 5.2.0, I explicitely had to use x86-64 GCC 5.4.1.
by Xavi92
October 6th, 2017, 4:25 pm
Forum: Work Logs / Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 17
Views: 11847

Re: New open-source apps to upload PSX-EXE and external data

(I didn't know that the other tools were closed source or very old. So that's a huge plus on your modern alternative!) As far as I'm concerned, MCLaunch (which is also a great tool) is the only open-source alternative apart from QPSXSerial/OpenSend. Besides, QPSXSerial is the only tool to include b...
by Xavi92
October 6th, 2017, 10:21 am
Forum: Work Logs / Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 17
Views: 11847

Re: New open-source apps to upload PSX-EXE and external data

Shadow is probably concerned about 'protocol fragmentation' and resulting confusion for newcommers on what kind of software to use. In that regard, I think it would be best to develop this version into the recommended standard. PSXSERIAL is a closed source application, hitserial relies on old DOS h...
by Xavi92
October 4th, 2017, 6:35 am
Forum: Work Logs / Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 17
Views: 11847

Re: New open-source apps to upload PSX-EXE and external data

I think your version makes it now the fourth type of program you can use :P Not really - OpenSend and QPSXSerial not only allow uploading PSX-EXEs as other applications e.g.: PSXSERIAL, hitserial or JavaPSXSend already do, but also provide an interface to upload any data the user wants to the conso...
by Xavi92
October 3rd, 2017, 9:39 am
Forum: Work Logs / Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 17
Views: 11847

Re: New open-source apps to upload PSX-EXE and external data

When the application was first developed, there was a chicken-and-egg problem, that's why I had to spent some CDs until it was working OK. :) However, there is an additional problem: OpenSend is first loaded on a specific memory address (located near the right end of PSX's 2MB RAM range) so that gue...
by Xavi92
September 28th, 2017, 6:44 am
Forum: Miscellaneous / Off Topic
Topic: RPG Maker?
Replies: 3
Views: 9739

Re: RPG Maker?

Fantastic. :D
by Xavi92
September 27th, 2017, 9:19 am
Forum: Miscellaneous / Off Topic
Topic: RPG Maker?
Replies: 3
Views: 9739

Re: RPG Maker?

A fork of my open-source PSX application could be created so that memory images could be transferred from PSX to PC and viceversa using a PSXSerial-to-USB cable.
by Xavi92
September 17th, 2017, 9:04 pm
Forum: Software / Hardware Trading
Topic: PSXSERIAL USB Cables
Replies: 12
Views: 4369

Re: PSXSERIAL USB Cables

I would like to add these cables are also compatible with my open-source alternative to PSXSERIAL, PSXSerial and OpenSend, which have additional features over PSXSERIAL such as dual GUI/CLI, loading images/sound/data after PSX-EXE has been uploaded, etc. :) More information: http://www.psxdev.net/fo...