Search found 276 matches

by inc^lightforce
June 26th, 2025, 9:15 am
Forum: Members Downloads
Topic: PS1 Menu+Trainer Tool v2.6
Replies: 134
Views: 473009

Re: PS1 Menu+Trainer Tool v2.6

i never heard the tune in any other variation. the sound in your video is ok to me. But the Trainer Tool was written by Scorpion. You may ask him for guidance.
by inc^lightforce
June 1st, 2025, 10:26 am
Forum: Members Downloads
Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
Replies: 23
Views: 42410

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Because of the sound: https://youtu.be/qbFkhBq8b64 i thought it was because of Conversion (good sc.) or the Building of the iso file it self (bad sc.) and the bad happened but i still dont know the issue



i have converted the mod file to an obj file to use it in a demo or what ever. use it
by inc^lightforce
June 1st, 2025, 10:21 am
Forum: Members Downloads
Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
Replies: 23
Views: 42410

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

RokRacekSK wrote: May 31st, 2025, 2:05 am i needed it for the PS1 Trainer Builder2 (viewtopic.php?t=3938)

i did not made that Tool for Trainer AiO ...

i can't help with this program.
by inc^lightforce
June 1st, 2025, 10:17 am
Forum: Members Downloads
Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
Replies: 23
Views: 42410

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

i don not have any idea what you want. i made the conversation by your MoD Sound file. the progress in coding is up to you.

what do ya want? dunno
by inc^lightforce
May 29th, 2025, 11:13 am
Forum: Sound/SPU
Topic: Hitmod converter for x64 Systems needed
Replies: 10
Views: 13630

Re: Hitmod converter for x64 Systems needed

whots this?
i need a x64 exe that complie *.c to *.o

can not find a solution.

The x86 Mod converting tool works fine.
by inc^lightforce
May 27th, 2025, 4:58 pm
Forum: Members Downloads
Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
Replies: 23
Views: 42410

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

RokRacekSK wrote: April 4th, 2025, 10:25 pm
inc^lightforce wrote: March 29th, 2025, 11:12 am got it... and had converted the sound to an obj.mod. i'll send it to ya next the days
did you send it somewhere or not just yet?
it is attached to this Post
by inc^lightforce
May 26th, 2025, 4:32 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 100
Views: 421110

Re: WORKSHOP CODING INTROS & DEMOS for Play Station 1


Hello, could we have a trainer version that is less complex than Alien Resurrection for beginners? I would really like to create a simple trainer to start with, that would be nice. Thanks!


hi,

the Alien Trainer and its complete Source, that i offer here, is the plain and documented code.

open ...
by inc^lightforce
May 26th, 2025, 4:03 pm
Forum: Members Downloads
Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
Replies: 23
Views: 42410

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only


CCPSX would most likely be hooking into 16-bit dependencies which is why it doesn't work natively. Would be neat to disassemble it and see if it can be patched.

I have the Psy-Q environment variables on Windows 10 64-bit system but I need to rename the INCLUDE directory when using other GCC tools ...
by inc^lightforce
May 25th, 2025, 6:12 pm
Forum: General Chat & Messaging
Topic: [TOOLS] PSX tools
Replies: 2
Views: 9382

Re: [TOOLS] PSX tools

you should // must say, what it does

thanks
by inc^lightforce
May 25th, 2025, 5:39 pm
Forum: Sound/SPU
Topic: Hitmod converter for x64 Systems needed
Replies: 10
Views: 13630

Re: Hitmod converter for x64 Systems needed

Compile it?


not completely ATM.

still working on a solution.

i finally found a NoteBook with Windows 10 x86 that work with the old original PSYQ \o/

that mean: i can write new Demos and Patches on modern Systems.... so i don't need to saddle up the oldschookl HardWare from the past to fool ...
by inc^lightforce
May 25th, 2025, 5:31 pm
Forum: Sound/SPU
Topic: Hitmod converter for x64 Systems needed
Replies: 10
Views: 13630

Re: Hitmod converter for x64 Systems needed

Administrator wrote: May 16th, 2025, 5:23 pm
inc^lightforce wrote: March 10th, 2025, 9:16 am how is it possible to convert the *.c to *.o ?
I would assume any generic object converter should work (IE: BIN2H.EXE)
Oh...

i don´t have this exe. Can you hook me on a link?

Appreciated \o/
by inc^lightforce
April 19th, 2025, 3:45 pm
Forum: Members Downloads
Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
Replies: 23
Views: 42410

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

RokRacekSK wrote: April 4th, 2025, 10:25 pm
did you send it somewhere or not just yet?
i have still the problem to convert *.c to *.o

i urgently need a working x64 exe that build from a *.c file to *.o File
by inc^lightforce
March 29th, 2025, 11:12 am
Forum: Members Downloads
Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
Replies: 23
Views: 42410

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

got it... and had converted the sound to an obj.mod. i'll send it to ya next the days
by inc^lightforce
March 17th, 2025, 7:56 am
Forum: Work Logs & Projects
Topic: i have problem about editing raw image files...
Replies: 1
Views: 13264

Re: i have problem about editing raw image files...

convert bmp with timtool to tim
by inc^lightforce
March 15th, 2025, 9:20 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 100
Views: 421110

Re: WORKSHOP CODING INTROS & DEMOS for Play Station 1


... her3.mod ...but this isnt the main problem)


Please send over the: her3.mod file.

I will test it here...

Do not forget :!: , the tool does only convert 4 Channel Amiga SOUND FILES *.mod to a compatible Hitmod Player Sound File Object.

If you need Information and Examples for 3D objects ...
by inc^lightforce
March 15th, 2025, 9:12 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 100
Views: 421110

Re: WORKSHOP CODING INTROS & DEMOS for Play Station 1

please let's discuss further here :arrow: :
https://www.psxdev.net/forum/viewtopic.php?f=75&t=4037

i just recode the tool for x64 Systems . See details here:
https://www.psxdev.net/forum/viewtopic.php?f=52&t=4297

I will run a test on my real Windows 7 x86 System this weekend and check some ...
by inc^lightforce
March 10th, 2025, 9:16 am
Forum: Sound/SPU
Topic: Hitmod converter for x64 Systems needed
Replies: 10
Views: 13630

Re: Hitmod converter for x64 Systems needed

back with another need:

i managed the Sound Converter for x64 Systems so far, but now i stuck at another point.

Working:
- load Soundfile
- play Soundfile automatically
- converting from *.mod to *.hit
- converting *.hit to *.c



ISSUES:
- how is it possible to convert the *.c to *.o ?

in ...
by inc^lightforce
March 10th, 2025, 4:47 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 100
Views: 421110

Re: WORKSHOP CODING INTROS & DEMOS for Play Station 1



YOU NEED HELP?

ASK....

I've SEEN, MY SCREENSHOT PROVIDER HAS CLOSED ITS DOORS :crying :(

SCREEN SHOTS NEEDED ? ... or SOMETHING ELSE ... ? ... LEAVE A MESSAGE
Shouts to all Coders these dayz


why when i convert music with your tool (the tool from mod to obj) it doesnt create a file ...
by inc^lightforce
February 18th, 2025, 7:23 pm
Forum: Sound/SPU
Topic: Hitmod converter for x64 Systems needed
Replies: 10
Views: 13630

Re: Hitmod converter for x64 Systems needed

thanks for the reply, but is there a link to a compiled exe?

thanks