Search found 1888 matches
- April 24th, 2023, 4:42 am
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
- Replies: 129
- Views: 3442206
Re: [DOWNLOAD] PlayStation 1 BIOS Collection
I would like to do that, but I don't want to risk taking appart my PS1. The last one I took appart, the connector for the disc drive broke off the board. I've had that happen too. It's due to a lack of solder paste from the factory which Sony used to manufacture the PlayStation 1. All you gotta' do...
- April 21st, 2023, 1:55 am
- Forum: Graphics/GPU
- Topic: Black & white image on SCPH-1002 and there is no pointer
- Replies: 9
- Views: 556
Re: Black & white image on SCPH-1002 and there is no pointer
The flux used by the factories Sony went with isn't water soluble. Alcohol will help dissolve it, but you'll need to use something like a toothbrush to help assist with breaking it down further into the solution.
There is no service manual for the PU-7 or PU-8.
There is no service manual for the PU-7 or PU-8.
- April 20th, 2023, 4:41 pm
- Forum: CD-ROM
- Topic: Adjusting and Calibrating your Laser
- Replies: 4
- Views: 15504
Re: Adjusting and Calibrating your Laser
Hi Shadow, Could you give us a complete specification? I need RV703 in my SCPH-5502. There's a service manual for the 5502. If you don't know where it is, just probe with your scope until you come across the eye pattern on the test points near the CD-ROM ribbon header on the mainboard. Just be care...
- April 20th, 2023, 3:44 pm
- Forum: Members Downloads
- Topic: PS1 Menu+Trainer Tool v2.4
- Replies: 80
- Views: 12931
Re: PS1 Menu+Trainer Tool v2.4
NO$PSX and DuckStation are far more close to real emulation than pSX Fin (this emulator has not been updated in many years). The closest however so far to real hardware would have to be Xebra.
- April 20th, 2023, 3:36 pm
- Forum: Graphics/GPU
- Topic: Black & white image on SCPH-1002 and there is no pointer
- Replies: 9
- Views: 556
Re: Black & white image on SCPH-1002 and there is no pointer
I'm certain they're just covered in old flux. It's difficult to tell without either cleaning them or testing them with a multimeter. As NO$CASH said, they're just inductors and they're cheap to replace anyway. Also check the RGB (colour) encoder chip which also looks like it's covered in the burnt f...
- March 22nd, 2023, 1:31 am
- Forum: Hardware
- Topic: Is it possible to debug PS1 code with an XPlorerFX ?
- Replies: 3
- Views: 353
Re: Is it possible to debug PS1 code with an XPlorerFX ?
To debug, use NO$PSX with the Psy-Q symbols. However, for basic debugging just adding printf() will suffice.
- March 21st, 2023, 5:25 am
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] X-LINK - Future Console Design (MS-DOS / WIN95)
- Replies: 0
- Views: 270
- March 21st, 2023, 5:22 am
- Forum: Input/Output
- Topic: GameShark, Action Replay & Pro Comms Link pictures
- Replies: 34
- Views: 72120
Re: GameShark, Action Replay & Pro Comms Link pictures
You mean, X-LINK for MS-DOS or Windows 95 by FCD?

XLINK95 (for Windows 95)
XLINK (for MS-DOS)
Enjoy

XLINK95 (for Windows 95)

XLINK (for MS-DOS)

Enjoy

- March 15th, 2023, 4:12 pm
- Forum: Hardware
- Topic: scph1000 ntsc-j mm3 modchip diagram
- Replies: 3
- Views: 544
Re: scph1000 ntsc-j mm3 modchip diagram
If we assume your soldering was done right and the code was flashed correctly to the PIC, it could be anything from incorrect install guide images to bad code on the chip. The most common being that the install image that told you where to solder doesn't align with the pinouts and logic on the PIC. ...
- March 4th, 2023, 2:29 pm
- Forum: Graphics/GPU
- Topic: Problem with sprite moving on background
- Replies: 5
- Views: 558
Re: Problem with sprite moving on background
Solved. Put LoadImage at the end of Display function in order to reload the background on every frame. void display(void) { // Flip buffer index //db = !db; // Wait for all drawing to complete DrawSync(0); // Wait for vertical sync to cap the logic to 60fps (or 50 in PAL mode) // and prevent screen...
- March 4th, 2023, 7:13 am
- Forum: Homebrew (General)
- Topic: Mission: Paper Airplane
- Replies: 9
- Views: 891
Re: Mission: Paper Airplane
That looks nice. I've only watched the movie because I haven't been able to decompress the .7z file, the downloaded file is 30,246,760 bytes tall, but 7zip tells me that it can't open it as an archive (my 7zip version is quite old, but I never had that problem before). I have that problem on Window...
- February 23rd, 2023, 6:04 am
- Forum: Homebrew (General)
- Topic: Mission: Paper Airplane
- Replies: 9
- Views: 891
Re: Mission: Paper Airplane
That's pretty impressive. It looks very difficult though. I'd suggest improving the textures, adding lighting and working on maintaining 60 FPS. The biggest problem to me seems to be the texture resolution. Also, paper aeroplanes are white (not sure why you picked grey) ;) For some reference to what...
- February 20th, 2023, 2:48 pm
- Forum: Psy-Q SDK
- Topic: Reasonable range for world coordinates? VECTOR?
- Replies: 1
- Views: 510
Re: Reasonable range for world coordinates? VECTOR?
There's a PDF and PowerPoint presentation from Sony describing the matrix's in better detail on the Technical Reference CD. That information should help you.
- February 18th, 2023, 2:09 pm
- Forum: General Chat & Messaging
- Topic: Hellooooooo Everybodyyyy
- Replies: 6
- Views: 1451
- February 17th, 2023, 3:03 am
- Forum: CD-ROM
- Topic: Lubrication
- Replies: 19
- Views: 22644
Re: Lubrication
The formula varies from each country: https://en.wikipedia.org/wiki/WD-40 For the Australian formula, I find WD-40 tends to evaporate, dry out and leave a film of slime. Hence, it's not good for actual permanent lubrication of moving parts where you need the oil to remain the same viscosity. I find ...
- February 17th, 2023, 1:13 am
- Forum: Psy-Q SDK
- Topic: How to Convert A PS1 EXE To PS2 POPS Compatible SLUS file.
- Replies: 2
- Views: 457
Re: How to Convert A PS1 EXE To PS2 POPS Compatible SLUS file.
I need help about converting a Ps1 exe compiled with Psy-Q to Ps2 POPS compatible SLUS_XX.XX file. These are the PSXDEV forums. They were specifically setup since 2012 for the PS1. For that, you'll need to find a "PS2DEV" forum to find someone who knows PS2 development. I'm not sure why y...
- February 17th, 2023, 1:06 am
- Forum: CD-ROM
- Topic: Lubrication
- Replies: 19
- Views: 22644
Re: Lubrication
If you can't find clock oil, you can use sewing machine oil. Basically you want a very thin and light oil with no heavy detergents (IE: you wouldn't want to use WD-40 even if it's generally thin because it has detergents).
- February 17th, 2023, 1:02 am
- Forum: General Chat & Messaging
- Topic: Hellooooooo Everybodyyyy
- Replies: 6
- Views: 1451
Re: Hellooooooo Everybodyyyy
Once you have VSCodePSX from NDR008 's repo working in Visual Studio Code, you can run the PS-EXE that was built in an emulator such as NO$PSX (undisputedly the best emulator for debugging) or DuckStation (great for running the final build of your game with upscaled graphics). The author of PCSX Red...
- February 9th, 2023, 6:32 am
- Forum: Members Downloads
- Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
- Replies: 5
- Views: 1452
Re: MOD SOUND Music 2 PS1 Converter Windows APP 32bit only
I noticed that it only run with a 32bit Windows Version. is there a 64BIT BIN2_C.exe ? If yes, i can adapt and update this tool for x64 Systems too ;) thanks Why don't you just write your own binary to raw hex converter in whatever language your program uses? There are plenty of examples out there ...
- February 9th, 2023, 6:29 am
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] BootEdit V2.0 - Loser 2000
- Replies: 3
- Views: 22099