Search found 1833 matches

by Shadow
Yesterday, 6:07 pm
Forum: Hardware
Topic: Alternative PS1 CD Rom drive found.
Replies: 7
Views: 233

Re: Alternative PS1 CD Rom drive found.

Vr-Mode wrote: Yesterday, 3:57 pm It seems this PS1 disc drive mod has been around for almost 2 years. https://www.youtube.com/watch?v=dFVpNfCuJgQ
That's actually a really neat little mod. He managed to get all the consoles to use the same drive :clap
by Shadow
November 25th, 2022, 8:38 pm
Forum: General Chat & Messaging
Topic: How do I join the PSXDEV IRC Channel to chat with members?
Replies: 2
Views: 23151

Re: How do I join the PSXDEV IRC Channel to chat with members?

I don't see why you would want to use IRC in 2022. It's where literally all the action for the PlayStation 1 took place in the 90's and 2000's. Nowadays we have Discord which is a modern day replacement to IRC. It can also be used with operating systems like Windows 95/98 which can only run things ...
by Shadow
November 24th, 2022, 7:57 am
Forum: Hardware
Topic: Alternative PS1 CD Rom drive found.
Replies: 7
Views: 233

Re: Alternative PS1 CD Rom drive found.

Not a phishing link. If you change the .us to .com it also works and the name "aliexpress" is correct. Phishing links would have something like "aliexpresss.org" or "ali-expresss.biz".
by Shadow
November 18th, 2022, 4:16 pm
Forum: Software & Hardware Trading
Topic: Looking for a psx serial to usb
Replies: 3
Views: 126

Re: Looking for a psx serial to usb

Tylerpsx wrote: November 18th, 2022, 3:05 pm Will this work with this websites psxserial Program
Yes, it will work with my program.
by Shadow
November 18th, 2022, 4:15 pm
Forum: Miscellaneous
Topic: Cd functions when using exe
Replies: 1
Views: 60

Re: Cd functions when using exe

If you're using an emulator, you can read the files from the CD (be it via malloc or a hard coded memory location). Otherwise, you will need to include them as raw binary data in the EXE itself which wastes a lot of BSS room. If you're making a game, I'd recommend using some malloc routines when usi...
by Shadow
November 18th, 2022, 1:17 pm
Forum: Hardware
Topic: Noticed a co processor
Replies: 1
Views: 58

Re: Noticed a co processor

Andy Gavin was talking about the GTE on the R3000A which was fast at doing vector based calculations. In the early SDK from Sony/SN Systems when Crash 1 was being developed, there was no strong documentation surrounding it so one of the guys at Sony shared how it worked on a little scrap of paper. T...
by Shadow
November 10th, 2022, 6:22 pm
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 53
Views: 74965

Re: Compiling RUNIX (PSXLinux)

I've never used UniRom. I prefer Lameguy's n00bROM :)

Just try it in an emulator for now. I recommend NO$PSX or DuckStation. In the latest build of NO$PSX, you can finally enable 8 MB RAM too which is awesome (while DuckStation has had it just after launch if I recall).
by Shadow
November 10th, 2022, 11:35 am
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 53
Views: 74965

Re: Compiling RUNIX (PSXLinux)

If you can send me the file for the Memory Card, I can try it :)
by Shadow
November 8th, 2022, 11:23 pm
Forum: Upcoming Events and News
Topic: Website Updates and News
Replies: 84
Views: 182341

Re: Website Updates and News

  • Cache Cleared.
  • Formatting Toolbar Improved (image of how it should look is below).
Image
by Shadow
November 2nd, 2022, 7:55 am
Forum: Psy-Q SDK
Topic: Psy-Q lib.c issues
Replies: 7
Views: 9320

Re: Psy-Q lib.c issues

Very nice research! So it's not exactly bugged for small segments. It's only when trying to free large blocks it fails to then re-allocate them when it then returns 0 and -1 as failure flags. I can't remember which library (maybe LIBETC.LIB) has malloc2 and malloc3 in it, but here is library 4.7 for...
by Shadow
October 27th, 2022, 2:42 am
Forum: Research
Topic: PSX BIOS from PSP 6.60 optimised to play games more smoothly - but in what way?
Replies: 11
Views: 34321

Re: PSX BIOS from PSP 6.60 optimised to play games more smoothly - but in what way?

Honestly, the only bug that might have fixed is the infamous 'malloc' bug. What is a infamous malloc bug? Never heard about that, and I didn't notice any such bug when disassembling the kernel. Sony's malloc function in the kernel had a problem where the memory wasn't free 'd correctly. It's mentio...
by Shadow
October 18th, 2022, 2:17 pm
Forum: Miscellaneous
Topic: Compiling RUNIX (PSXLinux)
Replies: 53
Views: 74965

Re: Compiling RUNIX (PSXLinux)

Controller port would be way too slow. You'd want to use the parallel port to take full advantage of the Ethernet speeds, but it depends what you'd want to do with it. The best and easiest solution would be to just use the serial port with a modem.
by Shadow
October 7th, 2022, 1:39 am
Forum: NO$PSX Emulator
Topic: The emulator is clipping part of the picture
Replies: 1
Views: 4362

Re: The emulator is clipping part of the picture

There is an option in NO$PSX to change or force from PAL to NTSC. Try switching it.
by Shadow
October 4th, 2022, 1:24 pm
Forum: Hardware
Topic: PSOne Restart itself
Replies: 13
Views: 942

Re: PSOne Restart itself

Remove that wire instantly and install a new fuse properly. There's a reason why the fuses are in place.
by Shadow
October 4th, 2022, 1:23 pm
Forum: Yaroze SDK
Topic: Net Yaroze Boot Disc (Cracked) for SIOCONS.exe
Replies: 13
Views: 13397

Re: Net Yaroze Boot Disc (Cracked) for SIOCONS.exe

Shadow , yes, the Access Card verification codes on the European and Japanese discs are different. Of course they would be. The program is ran from memory at a completely different location, but my confusion was that the codes I had in my original post were in fact for the Japanese disc (when it tu...
by Shadow
October 3rd, 2022, 9:40 pm
Forum: Yaroze SDK
Topic: Net Yaroze Boot Disc (Cracked) for SIOCONS.exe
Replies: 13
Views: 13397

Re: Net Yaroze Boot Disc (Cracked) for SIOCONS.exe

brill wrote: October 3rd, 2022, 6:18 pm Dongle Crack for DTL-S3030 (Japanese Boot Disc for the Net Yaroze/PlayStation)

80077628 0000
8007762A 0000
80077630 0000
80077632 0000
Excellent! So the codes I have in my OP are in fact for a different region of the disc.
by Shadow
October 1st, 2022, 10:16 pm
Forum: Hardware
Topic: Can a modchip/custom BIOS theoretically report Game ID to a Memcard Pro?
Replies: 29
Views: 2510

Re: Can a modchip/custom BIOS theoretically report Game ID to a Memcard Pro?

Okay, I was incorrect. You do need to add the '0x' prefix for it to work :)
by Shadow
September 30th, 2022, 9:06 pm
Forum: Hardware
Topic: Can a modchip/custom BIOS theoretically report Game ID to a Memcard Pro?
Replies: 29
Views: 2510

Re: Can a modchip/custom BIOS theoretically report Game ID to a Memcard Pro?

CTRL+G to jump to an address in NO$PSX and enter the address as hexadecimal without the leading '0x' prefix.