Search found 8 matches

by Gh0stBlade
June 12th, 2019, 12:42 am
Forum: Work Logs / Projects
Topic: Tomb Raider: Chronicles (Decompile)
Replies: 7
Views: 3164

Re: Tomb Raider: Chronicles (Decompile)

Hi, I'm glad you found my gte code useful, you didn't credit me but I know it so well that I can recognize it anyway :D Where did you copy it from? It's been taken by a few people who claimed it as their own over the years. Hi, thanks for letting me know. It's actually taken from PCSX-R emulator fo...
by Gh0stBlade
June 5th, 2019, 3:25 am
Forum: Work Logs / Projects
Topic: Tomb Raider: Chronicles (Decompile)
Replies: 7
Views: 3164

Re: Tomb Raider: Chronicles (Decompile)

Status update!

Room and items drawing :)

https://streamable.com/17ilj
TOMB5 (via GitHub)
GitHub/TOMB5
by Gh0stBlade
April 30th, 2019, 12:34 am
Forum: Work Logs / Projects
Topic: Tomb Raider: Chronicles (Decompile)
Replies: 7
Views: 3164

Re: Tomb Raider: Chronicles (Decompile)

Looks great! I actually stumbled upon your project a while ago when I was doing some decompiling myself and found it to be really interesting and useful. If there are any particular techniques/insights you've discovered in your research of the code I'd be really interested to hear them. Thanks! I w...
by Gh0stBlade
February 18th, 2019, 5:18 am
Forum: Work Logs / Projects
Topic: Tomb Raider: Chronicles (Decompile)
Replies: 7
Views: 3164

Tomb Raider: Chronicles (Decompile)

Hey everyone! I've been working on decompiling the source code for Tomb Raider: Chronicles (PSX) over the past two years now. We're starting to see in-game graphics in the emulated PSXPC_N branch. Video I thought some of you might be interested, feel free to come along and make contributions :) TOMB...
by Gh0stBlade
September 4th, 2017, 2:45 pm
Forum: Psy-Q SDK
Topic: Psy-Q/Runtime Library 4.7 - Origin and missing files
Replies: 4
Views: 3866

Re: Psy-Q/Runtime Library 4.7 - Origin and missing files

Also urgently need PsyQ sdk 4.7... Anyone have it?
by Gh0stBlade
August 24th, 2017, 12:56 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 35
Views: 28046

Re: NO$PSX V2.0 Released (12th Aug 2017)

What is that Stohrendorf for Tomb Raider and other games? I am double-confused... Stohrendorf is the name of the programmer who wrote the PSX Sym file dumper I'm using for my project. Do you mean that some/all (?) PSX games were shipped with .SYM files on the retail discs? Or did you find a tomb ra...
by Gh0stBlade
August 21st, 2017, 12:49 am
Forum: NO$PSX Emulator
Topic: NO$PSX Feature Requests
Replies: 8
Views: 5861

Re: NO$PSX Feature Requests

I've been asking for this feature several times over the years. I hope No$psx in the future can emulate sio parallel port. This will allow running games which attempt to retrieve files from a PC via PCOpen/PCClose etc.
by Gh0stBlade
August 21st, 2017, 12:38 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 35
Views: 28046

Re: NO$PSX V2.0 Released (12th Aug 2017)

SYM Files Different versions sounds nasty, good that you mention that! Having some small homebrew sample for the "current/newest" version would be also great. That Samples Addon CD might be also useful (if it's for the newest version?) (I don't know where to get that CD though). There isn't any spe...