Psy-Q/Runtime Library 4.7 - Origin and missing files

General help for the PSY-Q SDK, such as setting the SDK up, compiling correctly, linking and debugging
Post Reply
User avatar
pool7
Curious PSXDEV User
Curious PSXDEV User
Posts: 23
Joined: June 27th, 2014, 12:17 pm

Psy-Q/Runtime Library 4.7 - Origin and missing files

Post by pool7 » January 6th, 2017, 6:05 am

I was recently reviewing some docs and upon looking at the readme.txt included in both BIN and INCLUDE directories of Psy-Q_47.zip, I realized some files are missing (compilers).
I haven't seen any complains, so I'm positive it works fine when used with the files from earlier versions (ie. 4.6), but thought I'd open a topic anyway.

The readme.txt indicates:
SDevTC Tools
------------------------------------------------------------------------
< Files Changed >
pssn\readme_j.txt version updated
pssn\bin\aspsx.exe version updated
pssn\bin\cc1psx.exe version updated
pssn\bin\cc1plpsx.exe version updated
pssn\bin\cpppsx.exe version updated
(there's also the gcc source, but not relevant)

However none of those files are in the Psy-Q_47.zip.

I did a quick search in the web, as well as in some archives/backups I have, and realized I never heard of v4.7 until psxdev.net added it to its downloads section.

So, my questions are:
-Where did this Psy-Q 4.7 came from?
-Is there any chance we can get the missing files from whoever provided the download in the first place? Or better yet, the full CD image?

User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2274
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: Psy-Q/Runtime Library 4.7 - Origin and missing files

Post by Shadow » January 6th, 2017, 10:41 am

Hi Pool. It came from a mate I knew and it's all I've got unfortunately.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Gh0stBlade
Interested PSXDEV User
Interested PSXDEV User
Posts: 8
Joined: August 21st, 2017, 12:34 am

Re: Psy-Q/Runtime Library 4.7 - Origin and missing files

Post by Gh0stBlade » September 4th, 2017, 2:45 pm

Also urgently need PsyQ sdk 4.7... Anyone have it?

User avatar
Orion_
Legendary Programmer
Legendary Programmer
Posts: 228
Joined: August 13th, 2012, 2:48 am
I am a: Programmer
PlayStation Model: Net Yaroze
Location: France
Contact:

Re: Psy-Q/Runtime Library 4.7 - Origin and missing files

Post by Orion_ » September 4th, 2017, 9:12 pm

I guess, the 4.7 sdk only changes the library, not the compiler.
just unzip the 4.6 sdk files and unzip the 4.7 sdk on top of it,
you will get an uptodate 4.7 library with a 4.6 compiler
I did this and it works fine.
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2274
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: Psy-Q/Runtime Library 4.7 - Origin and missing files

Post by Shadow » September 4th, 2017, 9:25 pm

Yeah, it's just the libraries. It works nicely though.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest