:null:
Donate & Support PSXDEV.NET

We have been operating since 2012 providing users with a place for free information, free downloads & zero ads.

It has always been a safe and clean forum with no spam for other members interested in the PlayStation 1 to meet and make new friendships.
It's a place for those who are interested in learning about programming, reverse engineering and experimenting with hardware/software for the console.

We have never asked for donations before but it has reached the point where the server costs are becoming too much for us.
We would like to politely ask that if you use this site that you donate any amount you can to show your support to assist with the hosting fees in order to keep PSXDEV.NET alive.

Users who donate will be rewarded with a new profile rank on their account badge ;)
Just be sure to include your handle/alias when sending the donation or message me here with your BTC address.


Bitcoin: 1GqS7rr8jYPzT4Lp9Uua3D5thUH8ZnWyD8

Thank you for your contribution :praise
:null:

Search found 300 matches

by Squaresoft74
January 25th, 2023, 6:39 am
Forum: Miscellaneous & Off Topic
Topic: Extract .SEQ from European GT1 (Jason Page)
Replies: 15
Views: 33007

Re: Extract .SEQ from European GT1 (Jason Page)

dugenou wrote: January 24th, 2023, 7:05 am and while I'm in there I'm just changing GTMENU to lowercase.
I meant "unifying the `_lib=gtmenu.psflib` line"
Ah ok, can be quickly updated using psfpoint with:

Code: Select all

psfpoint "-_lib=gtmenu.psflib" *.minipsf
by Squaresoft74
January 24th, 2023, 1:24 am
Forum: Miscellaneous & Off Topic
Topic: Extract .SEQ from European GT1 (Jason Page)
Replies: 15
Views: 33007

Re: Extract .SEQ from European GT1 (Jason Page)

Thanks for pointing this out. I didn't know it could be an issue at all on some system as i'm a Windows only user. Just rename GTMENU.psflib as gtmenu.psflib if needed then. gtmenu.psflib is the sound driver . gt.psflib and gtj.psflib contain the samples bank and sequences data. *.minipsf files here...
by Squaresoft74
January 10th, 2023, 3:56 am
Forum: Hardware
Topic: ( SOLVED) GameShark Pro v3.0/v3.1/v3.2 Freeze On Starting Game After Flashing Original ROM?
Replies: 3
Views: 1798

Re: ( SOLVED) GameShark Pro v3.0/v3.1/v3.2 Freeze On Starting Game After Flashing Original ROM?

Was it with using the current UniROM 8.0.K version ?
I can flash mine just fine with letting UniROM auto-detect it.
by Squaresoft74
January 10th, 2023, 3:26 am
Forum: Miscellaneous & Off Topic
Topic: Can you flash an Xplorer FX with a Game Shark Pro v3 rom and vice versa?
Replies: 3
Views: 2238

Re: Can you flash an Xplorer FX with a Game Shark Pro v3 rom and vice versa?

You can flash/restore AR/GS PRO devices using Unirom boot disc . The following decrypted roms are part of the included Datel romset: Action Replay Pro (England) v3.2 Action Replay Pro (France) v3.0 Action Replay Pro (France) v3.2 Game Buster (Germany) v3.2 GameShark Pro (USA) v3.0 GameShark Pro (USA...
by Squaresoft74
December 20th, 2022, 1:59 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.2 Released (16th Dec 2022)
Replies: 12
Views: 5034

Re: NO$PSX V2.2 Released (16th Dec 2022)

Many thanks for the new release and PSF loading support. :D
I've noticed the bios clone still reports version 2.1.
Is that done on purpose or did you forget to bump it to 2.2 ?
by Squaresoft74
December 9th, 2022, 6:42 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 29522

Re: NO$PSX V2.1 Released (20th Aug 2022)

nocash wrote: December 8th, 2022, 3:57 am Anybody tried the above test version? I'd really like to get that problem sorted out!
Windows 10 22H2 x64:

Code: Select all

debug
tv
fonts
a
aa
b
bb
c
aspi
done
No crashing nor task manager bugs here.
by Squaresoft74
September 23rd, 2022, 1:45 am
Forum: Homebrew (General)
Topic: Stealth Unlocker ~ Plug n Play MOD
Replies: 54
Views: 14568

Re: Stealth Unlocker ~ Plug n Play MOD

Thanks for the update, will give it a try asap.
I've noticed the rom size is back to 256k.
Is that done on purpose for later planned features to fit or a build mistake ?
by Squaresoft74
September 17th, 2022, 8:07 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 29522

Re: NO$PSX V2.1 Released (20th Aug 2022)

Which makes me think, nocashio driver only works with x86 OS it seems, up to Windows 10 from what i could test. I gave another try with Windows 10 x64 . Installing/removing nocashio.sys from no$psx menu seems to work fine at first look BUT While it's supposed to be installed/removed to/from C:\Wind...
by Squaresoft74
September 9th, 2022, 3:28 pm
Forum: General Chat & Messaging
Topic: SCPH-1000 stuck on double speed mode
Replies: 12
Views: 5878

Re: SCPH-1000 stuck on double speed mode

Oops sorry, i didn't get it right and don't know then. :oops:
by Squaresoft74
September 9th, 2022, 2:46 pm
Forum: General Chat & Messaging
Topic: SCPH-1000 stuck on double speed mode
Replies: 12
Views: 5878

Re: SCPH-1000 stuck on double speed mode

If you have a serial cable, you can easily dump it from the console itself using Unirom/nops and this command for example:

Code: Select all

NoPS /dump 0xBFC00000 0x80000 bios.bin com3
by Squaresoft74
September 6th, 2022, 2:16 am
Forum: Sound/SPU
Topic: How to transfer SEQ between games?
Replies: 5
Views: 3225

Re: How to transfer SEQ between games?

.VAB files are .VH (VAB header) and .VB (VAB body) files merged in a single file.
Jabba wrote: July 28th, 2022, 2:48 am like playing ff7 bgm in ff8, just to put an example.
Afaik it wouldn't work in this example.
While both games use the custom AKAO format (which had many different revisions), specs aren't the same.
by Squaresoft74
September 5th, 2022, 4:47 am
Forum: General Chat & Messaging
Topic: SCPH-1000 stuck on double speed mode
Replies: 12
Views: 5878

Re: SCPH-1000 stuck on double speed mode

Congratz ! :clap :)
by Squaresoft74
September 4th, 2022, 4:05 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 29522

Re: NO$PSX V2.1 Released (20th Aug 2022)

I've implemented loading/decompressing .PSF files in no$psx... That's great, many thanks for this ! :clap The upload to hardware function should work automatically as for uncompressed EXE... I currently don't have a speaker attached to the console... but uploading the PSF or EXE file does both prod...
by Squaresoft74
August 31st, 2022, 1:58 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 29522

Re: NO$PSX V2.1 Released (20th Aug 2022)

And... in Wild Arms 2... the files start with some values that look like RAM addresses, followed by the SShd file, followed by whatever other stuff. I don't know how to parse that. Based on Matrixz's notes who ripped that game, Wild Arms 2 has its SSsq data stored compressed in the game data. I can...
by Squaresoft74
August 30th, 2022, 1:24 pm
Forum: Homebrew (General)
Topic: Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark Flasher
Replies: 149
Views: 39199

Re: Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark Flas

So you'll have an internal database with codes like these being loaded/applied ?
Will it be a fallback or completly replace the current workaround ?
by Squaresoft74
August 30th, 2022, 3:36 am
Forum: Homebrew (General)
Topic: Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark Flasher
Replies: 149
Views: 39199

Re: Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark Flas

laughms wrote: August 29th, 2022, 7:44 pm This game does not have libcrypt, and triggers a Japanese anti mod screen as a PAL game.
It's a known oddity of the PAL version.
by Squaresoft74
August 29th, 2022, 2:04 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 29522

Re: NO$PSX V2.1 Released (20th Aug 2022)

You can find some seq2mid and sssq2mid conversion tools with source code here if that can help.
by Squaresoft74
August 28th, 2022, 12:40 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 29522

Re: NO$PSX V2.1 Released (20th Aug 2022)

Which files are that? I've looked at Ape Escape and Wild Arms 2, they have several files with "SShd" at offset 2Ch. The "SShd" string does also occur in Omega Boost. Do you mean those files? And do you have more info on the file format? Yes those are the ones. I don't really hav...
by Squaresoft74
August 28th, 2022, 4:13 am
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 29522

Re: NO$PSX V2.1 Released (20th Aug 2022)

There's a sequenced audio format used in various 1999+ games where Sony was involved either as developer or publisher: Alundra 2, Ape Escape, Arc the Lad 3, Koukidou Gensou - Gunparade March, PoPoLoCrois Monogatari II, The Legend of Dragoon, Wild Arms 2. I've made PSF rips for some of them in the pa...