
Search found 5 matches
- January 7th, 2016, 2:31 am
- Forum: Homebrew (General)
- Topic: Bomberman
- Replies: 6
- Views: 21509
Re: Bomberman
No problem, I downloaded BuildCD and I'll try to make image with it 

- January 6th, 2016, 10:55 pm
- Forum: Homebrew (General)
- Topic: Bomberman
- Replies: 6
- Views: 21509
Re: Bomberman
@Shadow: I followed this tutorial: http://www.psxdev.net/help/cdrom_mastering.html.
- January 6th, 2016, 3:09 am
- Forum: Homebrew (General)
- Topic: Bomberman
- Replies: 6
- Views: 21509
Bomberman
hr Bomberman hr Username: mentor Project Title: Bomberman Time to Complete: 1 week SDK: Psy-Q Genre: Bomberman :) Latest Release: beta In Development: Yes Initial Release Date: 05-JANUARY-2015 Last Date Updated: 05-JANUARY-2015 Controller: STANDARD PAD Players: 1 Memory Card: No Languages: Eng Regi...
- January 4th, 2016, 3:51 am
- Forum: Programming/CPU
- Topic: Random number generator
- Replies: 2
- Views: 8784
Re: Random number generator
Thanks for your answer. If I understand you correctly, I need to set srand() parameter to GetRCnt(RCntCNT1)), like this: srand(GetRCnt(RCntCNT1)); But before I can use GetRCnt() function I need to set RCntCNT1 mode to RCntMdNOINTR and this can be done by calling SetRCnt: SetRCnt(RCntCNT1,0,RCntMdNOI...
- January 4th, 2016, 1:32 am
- Forum: Programming/CPU
- Topic: Random number generator
- Replies: 2
- Views: 8784
Random number generator
I need to generate a random (really random, not pseudo-random) number at the very beginning of the program. I need to initialize the position of a certain sprite and this position has to be different each time the game starts. rand() itself generates the same position every time I start the game, so...