In my attempts the image just overlaps as soon as the width exceeds 256.
Just curious

The 256x256 limit is a hardware limitation (according to the nocash docs), so either uploading large textures to VRAM or trying to access tiles exceeding your original tpage will cause issues unless you use a workaround.zolost wrote: April 14th, 2022, 6:57 am I have these tileset images that I would prefer not having to split up into several smaller 256x256 subsets. If i understand the psyq documentation correctly then it is not possible, but I've seen some hints here and there in other projects that it is.
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