Anyone know how to master with XA tracks?
Posted: June 21st, 2013, 10:43 am
t0rxe mentioned in one thread that he'll make a tutorial about mastering CD images with XA streams after the competition but, where is the tutorial? Ever since I started coding for the PlayStation, I have no idea how to incorporate XA streams of any kind into my CD image.
I'm also wondering if this method will work using cue sheets:
And then use the position of the track instead of a file for the player code.
From what I've read, normal files are stored in MODE2/FORM1 while XA files are stored in MODE2/FORM2 incorporated in such a way that both forms are used simultaneously in a single track (that's why you can't copy XA or STR files off of a PlayStation CD).
I'm also wondering if this method will work using cue sheets:
Code: Select all
FILE "MYGAME.BIN" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
FILE "MUSIC.XA" BINARY
TRACK 02 MODE2/2336
INDEX 01 00:00:00
From what I've read, normal files are stored in MODE2/FORM1 while XA files are stored in MODE2/FORM2 incorporated in such a way that both forms are used simultaneously in a single track (that's why you can't copy XA or STR files off of a PlayStation CD).