Post
by LameGuy64 » May 20th, 2013, 7:15 pm
It took me 2 weeks to finish this little demo and is my first program to be written in C++...Its to announce that I can now develop games and stuff for the PSX under my 'Meido-Tek Productions' label. Even though I describe the label as a teamed production group a little in the scroller, I don't have a team and I usually make all the stuff for my games myself.
EDIT: I have now updated the demo for the PSXDEV CodeBlast '13 competition. I've just added the competition logo and corrected some things in the demo.
Screenshot:
Download the ISO image here:
http://www.mediafire.com/download.php?algb2c2ofrggs9o
Download the source code here (compile with PsyQ):
http://www.mediafire.com/download.php?g9g590zbkhmdeoy
Notes:
- Use pSX if you plan to run the ISO on an emulator so the CD audio tracks will play.
- When burning the ISO, I recommend using ImgBurn.
- Press Start to show the credits panel but there's little purpose of showing it because the names of the people who made some of the resources I used for this demo are already mentioned in the scroller.
Last edited by
LameGuy64 on May 21st, 2013, 8:48 pm, edited 1 time in total.
Please don't forget to include my name if you share my work around. Credit where it is due.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.