Rubiyooo wrote:Thanks!!
It is my dream to modeling something and see in a PSX and thanks in advance for the info.
I will read all about LameGuy64 and i will help to make guides and write more information about future hombrewers that is coming ;D
Regards a noob that he is actually making a fail makefile XD
My tips for making TMD's:
Use as few tri's or quads as possible (PSX supports quads at hardware).
Use a good primitive(verts, tris, quads) 3d modeler... I use fragmo, it's okay and well suited to low poly
Maybe being paranoid, but I keep the verts on intergers (whole numbers, without decimals)
I export to DXF (txt) and check and change verts, then reimport back in.
I'm not sure how the TMD's are created but the TMD format uses u_long's for verts, the PSX has no FPU.
PSX is right handed, you can model Y+Up, instead of the PSX Y+ Down, you just rotate the PSX camera's X 180's degrees.
That's how I do it anyway.
Saludos
edit: please upload a copy of the NY contracts
I know you have them
