Hitmod converter for x64 Systems needed
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inc^lightforce Verified
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Hitmod converter for x64 Systems needed
Hoi,
anyone have an x64, " *.mod " Converter for PS1 Music that support the conversation
from sound.mod to sound.hit (for Hitmen's psx mod player)?
I rewrote a Windows Tool that convert a compatible *.mod file to a compatible PS1 sound File ( works only with an x86 system atm ).
I lost my Code and so i'm not able to rewrite the old code that convert a music *.mod Sound compatible for the Hitmod Player by HITMEN to *.HIT'.
thanks for help
shouts
Inc.
anyone have an x64, " *.mod " Converter for PS1 Music that support the conversation
from sound.mod to sound.hit (for Hitmen's psx mod player)?
I rewrote a Windows Tool that convert a compatible *.mod file to a compatible PS1 sound File ( works only with an x86 system atm ).
I lost my Code and so i'm not able to rewrite the old code that convert a music *.mod Sound compatible for the Hitmod Player by HITMEN to *.HIT'.
thanks for help
shouts
Inc.
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Squaresoft74 Verified
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I guess Nicolas Noble's MODCONV may suits your needs. 

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inc^lightforce Verified
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thanks for the reply, but is there a link to a compiled exe?
thanks
thanks
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Squaresoft74 Verified
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Yes, compiled modconv binaries are included with PCSX-Redux builds. 

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inc^lightforce Verified
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back with another need:
i managed the Sound Converter for x64 Systems so far, but now i stuck at another point.
Working:
- load Soundfile
- play Soundfile automatically
- converting from *.mod to *.hit
- converting *.hit to *.c
ISSUES:
- how is it possible to convert the *.c to *.o ?
in the past days i used:
ccpsx.exe -c music.c -o music.o
that write an *.o file but this exe file does not work anymore.
is there a solution to convert *.c to *.o ?
thanks so far
i managed the Sound Converter for x64 Systems so far, but now i stuck at another point.
Working:
- load Soundfile
- play Soundfile automatically
- converting from *.mod to *.hit
- converting *.hit to *.c
ISSUES:
- how is it possible to convert the *.c to *.o ?
in the past days i used:
ccpsx.exe -c music.c -o music.o
that write an *.o file but this exe file does not work anymore.
is there a solution to convert *.c to *.o ?
thanks so far
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Administrator Verified
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I would assume any generic object converter should work (IE: BIN2H.EXE)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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inc^lightforce Verified
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Oh...Administrator wrote: May 16th, 2025, 5:23 pmI would assume any generic object converter should work (IE: BIN2H.EXE)
i don´t have this exe. Can you hook me on a link?
Appreciated \o/
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inc^lightforce Verified
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not completely ATM.
still working on a solution.
i finally found a NoteBook with Windows 10 x86 that work with the old original PSYQ \o/
that mean: i can write new Demos and Patches on modern Systems.... so i don't need to saddle up the oldschookl HardWare from the past to fool around with new and old Source Codes.
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danhans42 Verified
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convert your .hit to .h with bin2h or HxD or whatever, then in your build process #include the header as you would with any C program. is that not doable?
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inc^lightforce Verified
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- Location: Germany
whots this?
i need a x64 exe that complie *.c to *.o
can not find a solution.
The x86 Mod converting tool works fine.
i need a x64 exe that complie *.c to *.o
can not find a solution.
The x86 Mod converting tool works fine.
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