Hitmod converter for x64 Systems needed

Audio and Music (Sound Processing Unit) based area of development, including VAB, XA, etc
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Hitmod converter for x64 Systems needed

Post by inc^lightforce » February 11th, 2025, 7:18 am

Hoi,

anyone have an x64, " *.mod " Converter for PS1 Music that support the conversation
from sound.mod to sound.hit (for Hitmen's psx mod player)?

I rewrote a Windows Tool that convert a compatible *.mod file to a compatible PS1 sound File ( works only with an x86 system atm ).

I lost my Code and so i'm not able to rewrite the old code that convert a music *.mod Sound compatible for the Hitmod Player by HITMEN to *.HIT'.

thanks for help

shouts
Inc.

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Post by Squaresoft74 » February 11th, 2025, 2:55 pm

I guess Nicolas Noble's MODCONV may suits your needs. ;)

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Post by inc^lightforce » February 18th, 2025, 7:23 pm

thanks for the reply, but is there a link to a compiled exe?

thanks

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Post by Squaresoft74 » February 18th, 2025, 7:34 pm

Yes, compiled modconv binaries are included with PCSX-Redux builds. :)

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Post by inc^lightforce » March 10th, 2025, 9:16 am

back with another need:

i managed the Sound Converter for x64 Systems so far, but now i stuck at another point.

Working:
- load Soundfile
- play Soundfile automatically
- converting from *.mod to *.hit
- converting *.hit to *.c



ISSUES:
- how is it possible to convert the *.c to *.o ?

in the past days i used:
ccpsx.exe -c music.c -o music.o

that write an *.o file but this exe file does not work anymore.

is there a solution to convert *.c to *.o ?

thanks so far
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Post by Administrator » May 16th, 2025, 5:23 pm

inc^lightforce wrote: March 10th, 2025, 9:16 am how is it possible to convert the *.c to *.o ?
I would assume any generic object converter should work (IE: BIN2H.EXE)
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Post by danhans42 » May 16th, 2025, 10:38 pm

Compile it?

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Post by inc^lightforce » May 25th, 2025, 5:31 pm

Administrator wrote: May 16th, 2025, 5:23 pm
inc^lightforce wrote: March 10th, 2025, 9:16 am how is it possible to convert the *.c to *.o ?
I would assume any generic object converter should work (IE: BIN2H.EXE)
Oh...

i don´t have this exe. Can you hook me on a link?

Appreciated \o/

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Post by inc^lightforce » May 25th, 2025, 5:39 pm

danhans42 wrote: May 16th, 2025, 10:38 pmCompile it?

not completely ATM.

still working on a solution.

i finally found a NoteBook with Windows 10 x86 that work with the old original PSYQ \o/

that mean: i can write new Demos and Patches on modern Systems.... so i don't need to saddle up the oldschookl HardWare from the past to fool around with new and old Source Codes.

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Post by danhans42 » May 26th, 2025, 12:16 am

convert your .hit to .h with bin2h or HxD or whatever, then in your build process #include the header as you would with any C program. is that not doable?

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Post by inc^lightforce » May 29th, 2025, 11:13 am

whots this?
i need a x64 exe that complie *.c to *.o

can not find a solution.

The x86 Mod converting tool works fine.

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