Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles + GameShark Flasher
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Version 1.1.5 (12/3/2022) : https://github.com/alex-free/tonyhax/re ... tional.zip
Changes:
Added support for bypassing the additional anti-piracy copy protection routines in Koneko mo Issho.
Fixed entry.S header temp buffer address.
More size optimizations (specifically in ap-bypass.c).
Changes:
Added support for bypassing the additional anti-piracy copy protection routines in Koneko mo Issho.
Fixed entry.S header temp buffer address.
More size optimizations (specifically in ap-bypass.c).
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Thank you very much for all your work as well. Please let me know if you make more exploits my friend. Sorry I couldn't figure out what's going on with this.karehaani wrote: ↑December 3rd, 2022, 1:52 pmdidn't work well.......Sorry for my lack of strengthalexfree wrote: ↑December 3rd, 2022, 12:56 pmThe last entry.bin files I sent are different. Please try those.karehaani wrote: ↑December 3rd, 2022, 12:50 pm
Same exploit as before with latest entry.bin
Since the size is over, I made it an individual file.
Adjusted jalr v0 and strings so that 1.1.2 works on ps2
BISLPS-0200000000-00 exploit>Clash>BISLPS-0200000000-02 load
HAX
BISLPS-0200000000-02 entrybin(loader)>HAX load
288 byte entry.bin
sorry i'm not good at english…………
I'm thinking of completely giving up on ff9 and leaving it alone
Thank you very much for everything
I'm not giving up quite yet, language barrier is making this a bit difficult. I don't know what this means :
"Since the size is over, I made it an individual file.
Adjusted jalr v0 and strings so that 1.1.2 works on ps2"
https://mega.nz/file/ifAiTT5S#cYMrGiwv1 ... txwQKEKdwE
Q1 Adjusted jalr v0 and strings
Q1= PS1 Crash with less string PS2 does not crash unless there are many strings The value stored in $v0 at crash from within the binary is different for PS2 and PS1 Adjusted the default string in the exploit save data to give a consistent result.
Q2=Since the size is over, I made it an individual file
Q2= Due to the adjustment by (Q1), there is no more space to write entry.bin in the exploit save data
for that reason
Separate save data to create another save data and read entry.bin written in another save data from exploit data
I apologize for the inconvenience caused by my poor English.![]()
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1.1.5
http://deai.mokuren.ne.jp/up/src/up7572.jpg
1.1.2
http://deai.mokuren.ne.jp/up/src/up7571.jpg
00400000<1.1.2 FF9 ok
00430000<1.1.5 FF9 bad
1.1.5=00400000(43=40) FF9 stop?
http://deai.mokuren.ne.jp/up/src/up7573.jpg
tonyhax stop
I was able to avoid the crash, but the screen was not displayed properly....
Give up using FF9 exploits
I caused you a lot of trouble
http://deai.mokuren.ne.jp/up/src/up7572.jpg
1.1.2
http://deai.mokuren.ne.jp/up/src/up7571.jpg
00400000<1.1.2 FF9 ok
00430000<1.1.5 FF9 bad
1.1.5=00400000(43=40) FF9 stop?
http://deai.mokuren.ne.jp/up/src/up7573.jpg
tonyhax stop
I was able to avoid the crash, but the screen was not displayed properly....
Give up using FF9 exploits
I caused you a lot of trouble
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doki oki ok tonyhax 1.1.5 OK
tekken2 ok tonyhax 1.1.5 OK
teken3 ok tonyhax 1.1.5 OK
https://mega.nz/file/baxi2QSS#BQUvFnJUy ... af1NlgbLyw
Thank you for your update work (alexfree)
tekken2 ok tonyhax 1.1.5 OK
teken3 ok tonyhax 1.1.5 OK
https://mega.nz/file/baxi2QSS#BQUvFnJUy ... af1NlgbLyw
Thank you for your update work (alexfree)
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Thanks for the save files. Good catch.karehaani wrote: ↑December 5th, 2022, 2:08 pm doki oki ok tonyhax 1.1.5 OK
tekken2 ok tonyhax 1.1.5 OK
teken3 ok tonyhax 1.1.5 OK
https://mega.nz/file/baxi2QSS#BQUvFnJUy ... af1NlgbLyw
Thank you for your update work (alexfree)

PSX Dev. Console: SCPH-7502 (PAL), MM3, Xplorer with Caetla 0.38.
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I looked at your pictures and noticed:karehaani wrote: ↑December 5th, 2022, 1:20 pm 1.1.5
http://deai.mokuren.ne.jp/up/src/up7572.jpg
1.1.2
http://deai.mokuren.ne.jp/up/src/up7571.jpg
00400000<1.1.2 FF9 ok
00430000<1.1.5 FF9 bad
1.1.5=00400000(43=40) FF9 stop?
http://deai.mokuren.ne.jp/up/src/up7573.jpg
tonyhax stop
I was able to avoid the crash, but the screen was not displayed properly....
Give up using FF9 exploits
I caused you a lot of trouble
ra/ra31 = 801F81B0 - this is wrong. It should be:
ra/ra31 = 801F8180 - number '8', not letter 'B'. Use ra/ra31 = 801F8180 and it should work.
For the save file:
0x40 to 0x43 is the load addr of the 'HAX' file in little endian reverse hex.
0x40 = 80
0x41 = 81
0x42 = 1F
0x43 = 80
the above means tonyhax needs to be loaded @801F8180 to execute.
0x44 to 0x47 = filesize of 'HAX' file in little endian reverse hex.
0x44 = 0x00
0x45 = 0x43
0x46 = 0x00
0x47 = 0x00
the above means tonyhax 'HAX' file is 0x4300 big in hex.
Tonyhax International v1.1.2 is smaller then Tonyhax v1.1.5, but that does not matter for the exploits...
All save exploits work in the latest tonyhax international download from what I've tested. All of your exploits that are included in the tonyhax international downloads work as well... Let me know if that is not the case but I have found no issues with the save game exploits on newer tonyhax international versions from v1.1.5.
You do need to make sure you use the latest 'HAX' and the latest save game exploit file specific to each game (found in the entrypoints directory of the tonyhax international releases). You can not use the old game specific exploit files with the new HAX files. You must update both files, the game save exploit file and the HAX file.
I hope this is your issue with FF9. Again always use the latest entry-bb.bin or entry.bin (attached for your convenience). You need the RA to equal 801F8180 not 801F81B0. Should work.
You do not have the required permissions to view the files attached to this post.
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I'm sorry, thank youalexfree wrote: ↑December 7th, 2022, 7:36 pmI looked at your pictures and noticed:karehaani wrote: ↑December 5th, 2022, 1:20 pm 1.1.5
http://deai.mokuren.ne.jp/up/src/up7572.jpg
1.1.2
http://deai.mokuren.ne.jp/up/src/up7571.jpg
00400000<1.1.2 FF9 ok
00430000<1.1.5 FF9 bad
1.1.5=00400000(43=40) FF9 stop?
http://deai.mokuren.ne.jp/up/src/up7573.jpg
tonyhax stop
I was able to avoid the crash, but the screen was not displayed properly....
Give up using FF9 exploits
I caused you a lot of trouble
ra/ra31 = 801F81B0 - this is wrong. It should be:
ra/ra31 = 801F8180 - number '8', not letter 'B'. Use ra/ra31 = 801F8180 and it should work.
For the save file:
0x40 to 0x43 is the load addr of the 'HAX' file in little endian reverse hex.
0x40 = 80
0x41 = 81
0x42 = 1F
0x43 = 80
the above means tonyhax needs to be loaded @801F8180 to execute.
0x44 to 0x47 = filesize of 'HAX' file in little endian reverse hex.
0x44 = 0x00
0x45 = 0x43
0x46 = 0x00
0x47 = 0x00
the above means tonyhax 'HAX' file is 0x4300 big in hex.
Tonyhax International v1.1.2 is smaller then Tonyhax v1.1.5, but that does not matter for the exploits...
All save exploits work in the latest tonyhax international download from what I've tested. All of your exploits that are included in the tonyhax international downloads work as well... Let me know if that is not the case but I have found no issues with the save game exploits on newer tonyhax international versions from v1.1.5.
You do need to make sure you use the latest 'HAX' and the latest save game exploit file specific to each game (found in the entrypoints directory of the tonyhax international releases). You can not use the old game specific exploit files with the new HAX files. You must update both files, the game save exploit file and the HAX file.
I hope this is your issue with FF9. Again always use the latest entry-bb.bin or entry.bin (attached for your convenience). You need the RA to equal 801F8180 not 801F81B0. Should work.
FF9
tonyhax 1.1.5
size 00400000
0x40 to 0x43 801F8180
$s2 801F8180
$ra 801F81B0 stop
FF9
tonyhax 1.1.5
size 00410000
0x40 to 0x43 801F8180
$s2 801F8180
$ra 801F81B0 stop
FF9
tonyhax 1.1.5
0x40 to 0x43 801F8180
size 00430000
$s2 801F8180
Crash stop (bad)
Final Fantasy9
Mysterious read limit?
An unknown issue in FF9 seems to be bothering tonyhax...
It may be interfering with some mechanism of FF9
ff9 protection etc.……………
Now, even if I change $ra to 801F8180, it stops at 801F81B0.
Also, even if it reads from size 0040 to 0041, it crashes at 0043.
It's a problem specific to ff9
Tonyhax had no problems. great program
I honestly give up
thank you very much
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Your welcome. Could you post your latest exploit files here? Maybe I can look at it again. If you can write any more about how it works that would help too.karehaani wrote: ↑December 7th, 2022, 9:28 pmI'm sorry, thank youalexfree wrote: ↑December 7th, 2022, 7:36 pmI looked at your pictures and noticed:karehaani wrote: ↑December 5th, 2022, 1:20 pm 1.1.5
http://deai.mokuren.ne.jp/up/src/up7572.jpg
1.1.2
http://deai.mokuren.ne.jp/up/src/up7571.jpg
00400000<1.1.2 FF9 ok
00430000<1.1.5 FF9 bad
1.1.5=00400000(43=40) FF9 stop?
http://deai.mokuren.ne.jp/up/src/up7573.jpg
tonyhax stop
I was able to avoid the crash, but the screen was not displayed properly....
Give up using FF9 exploits
I caused you a lot of trouble
ra/ra31 = 801F81B0 - this is wrong. It should be:
ra/ra31 = 801F8180 - number '8', not letter 'B'. Use ra/ra31 = 801F8180 and it should work.
For the save file:
0x40 to 0x43 is the load addr of the 'HAX' file in little endian reverse hex.
0x40 = 80
0x41 = 81
0x42 = 1F
0x43 = 80
the above means tonyhax needs to be loaded @801F8180 to execute.
0x44 to 0x47 = filesize of 'HAX' file in little endian reverse hex.
0x44 = 0x00
0x45 = 0x43
0x46 = 0x00
0x47 = 0x00
the above means tonyhax 'HAX' file is 0x4300 big in hex.
Tonyhax International v1.1.2 is smaller then Tonyhax v1.1.5, but that does not matter for the exploits...
All save exploits work in the latest tonyhax international download from what I've tested. All of your exploits that are included in the tonyhax international downloads work as well... Let me know if that is not the case but I have found no issues with the save game exploits on newer tonyhax international versions from v1.1.5.
You do need to make sure you use the latest 'HAX' and the latest save game exploit file specific to each game (found in the entrypoints directory of the tonyhax international releases). You can not use the old game specific exploit files with the new HAX files. You must update both files, the game save exploit file and the HAX file.
I hope this is your issue with FF9. Again always use the latest entry-bb.bin or entry.bin (attached for your convenience). You need the RA to equal 801F8180 not 801F81B0. Should work.
FF9
tonyhax 1.1.5
size 00400000
0x40 to 0x43 801F8180
$s2 801F8180
$ra 801F81B0 stop
FF9
tonyhax 1.1.5
size 00410000
0x40 to 0x43 801F8180
$s2 801F8180
$ra 801F81B0 stop
FF9
tonyhax 1.1.5
0x40 to 0x43 801F8180
size 00430000
$s2 801F8180
Crash stop (bad)
Final Fantasy9
Mysterious read limit?
An unknown issue in FF9 seems to be bothering tonyhax...
It may be interfering with some mechanism of FF9
ff9 protection etc.……………
Now, even if I change $ra to 801F8180, it stops at 801F81B0.
Also, even if it reads from size 0040 to 0041, it crashes at 0043.
It's a problem specific to ff9
Tonyhax had no problems. great program
I honestly give up
thank you very much
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- Contact:
I have a theory on how this could be fixed. Please try with this special 'HAX' file, use the normal RA.karehaani wrote: ↑December 7th, 2022, 9:28 pmI'm sorry, thank youalexfree wrote: ↑December 7th, 2022, 7:36 pmI looked at your pictures and noticed:karehaani wrote: ↑December 5th, 2022, 1:20 pm 1.1.5
http://deai.mokuren.ne.jp/up/src/up7572.jpg
1.1.2
http://deai.mokuren.ne.jp/up/src/up7571.jpg
00400000<1.1.2 FF9 ok
00430000<1.1.5 FF9 bad
1.1.5=00400000(43=40) FF9 stop?
http://deai.mokuren.ne.jp/up/src/up7573.jpg
tonyhax stop
I was able to avoid the crash, but the screen was not displayed properly....
Give up using FF9 exploits
I caused you a lot of trouble
ra/ra31 = 801F81B0 - this is wrong. It should be:
ra/ra31 = 801F8180 - number '8', not letter 'B'. Use ra/ra31 = 801F8180 and it should work.
For the save file:
0x40 to 0x43 is the load addr of the 'HAX' file in little endian reverse hex.
0x40 = 80
0x41 = 81
0x42 = 1F
0x43 = 80
the above means tonyhax needs to be loaded @801F8180 to execute.
0x44 to 0x47 = filesize of 'HAX' file in little endian reverse hex.
0x44 = 0x00
0x45 = 0x43
0x46 = 0x00
0x47 = 0x00
the above means tonyhax 'HAX' file is 0x4300 big in hex.
Tonyhax International v1.1.2 is smaller then Tonyhax v1.1.5, but that does not matter for the exploits...
All save exploits work in the latest tonyhax international download from what I've tested. All of your exploits that are included in the tonyhax international downloads work as well... Let me know if that is not the case but I have found no issues with the save game exploits on newer tonyhax international versions from v1.1.5.
You do need to make sure you use the latest 'HAX' and the latest save game exploit file specific to each game (found in the entrypoints directory of the tonyhax international releases). You can not use the old game specific exploit files with the new HAX files. You must update both files, the game save exploit file and the HAX file.
I hope this is your issue with FF9. Again always use the latest entry-bb.bin or entry.bin (attached for your convenience). You need the RA to equal 801F8180 not 801F81B0. Should work.
FF9
tonyhax 1.1.5
size 00400000
0x40 to 0x43 801F8180
$s2 801F8180
$ra 801F81B0 stop
FF9
tonyhax 1.1.5
size 00410000
0x40 to 0x43 801F8180
$s2 801F8180
$ra 801F81B0 stop
FF9
tonyhax 1.1.5
0x40 to 0x43 801F8180
size 00430000
$s2 801F8180
Crash stop (bad)
Final Fantasy9
Mysterious read limit?
An unknown issue in FF9 seems to be bothering tonyhax...
It may be interfering with some mechanism of FF9
ff9 protection etc.……………
Now, even if I change $ra to 801F8180, it stops at 801F81B0.
Also, even if it reads from size 0040 to 0041, it crashes at 0043.
It's a problem specific to ff9
Tonyhax had no problems. great program
I honestly give up
thank you very much
Theory:
0x801F8180 (current tonyhax international start addr since v1.1.2) + 0x5E80 (current max size of the loader since v1.1.2) = 801FE000 (max usable RAM)
But with FF9, maybe the max usable RAM is lower? Maybe instead of 0x801FE000, it is 0x801FC180
0x801F8180 (current tonyhax international start addr since v1.1.2)+ 0x4000 (last filesize of tonyhax international loader which worked (v1.1.2)) = 0x801FC180 (possibly the highest we can actualy use from within FF9 for the exploit).
0x801FC180 as max would mean 0x801FC180 - 0x5E80 (current max size of the loader since v1.1.2) = 0x801F6300 should work for FF9 start addr.
You do not have the required permissions to view the files attached to this post.
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Version 1.1.6 (12/10/2022)
tonyhax-v1.1.6-international
https://alex-free.github.io/tonyhax-international
https://alex-free.github.io/tonyhax-int ... #downloads
https://github.com/alex-free/tonyhax/re ... tional.zip
Changes:
Implemented many speed and size optimizations for the tonyhax international loader. Can boot games quicker in some cases.
Applied this commit from OG TonyHax to better simulate how the BIOS boots games. As of 12/10/2022, where applicable Tonyhax International is current with the original Tonyhax.
Added support for bypassing the additional anti-piracy copy protection routines in Strider 2, Rockman X5, Rockman X6, Rockman 5, Dance Dance Revolution: Best Hits, Dance Dance Revolution 2nd Remix, Dance Dance Revolution 2nd Remix: Append Club Version Vol. 1, Dance Dance Revolution 2nd Remix: Append Club Version Vol. 2.
Added support for bypassing the additional anti-piracy copy protection routines in i-mode mo Issho: Doko Demo Issho Tsuika Disc (thanks M4x1mumRez).
Added information on games with additional EDC Checks found in some games (most notably such checks are found in the Dance Dance Revolution games that I’ve just added support for bypassing their additional anti-piracy measures). You must burn games containing EDC Checks in a specific way for them to work.
tonyhax-v1.1.6-international
https://alex-free.github.io/tonyhax-international
https://alex-free.github.io/tonyhax-int ... #downloads
https://github.com/alex-free/tonyhax/re ... tional.zip
Changes:
Implemented many speed and size optimizations for the tonyhax international loader. Can boot games quicker in some cases.
Applied this commit from OG TonyHax to better simulate how the BIOS boots games. As of 12/10/2022, where applicable Tonyhax International is current with the original Tonyhax.
Added support for bypassing the additional anti-piracy copy protection routines in Strider 2, Rockman X5, Rockman X6, Rockman 5, Dance Dance Revolution: Best Hits, Dance Dance Revolution 2nd Remix, Dance Dance Revolution 2nd Remix: Append Club Version Vol. 1, Dance Dance Revolution 2nd Remix: Append Club Version Vol. 2.
Added support for bypassing the additional anti-piracy copy protection routines in i-mode mo Issho: Doko Demo Issho Tsuika Disc (thanks M4x1mumRez).
Added information on games with additional EDC Checks found in some games (most notably such checks are found in the Dance Dance Revolution games that I’ve just added support for bypassing their additional anti-piracy measures). You must burn games containing EDC Checks in a specific way for them to work.
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Hmm, still can't get a FF9 exploit to work, even with a lower start addr. Here are my memory card files for no $psx with a lower start addr experiment.
Something happens when the entry loader is run and it gets stuck in the bios memory. I think it is writing too high to memory in FF9, maybe ...
Something happens when the entry loader is run and it gets stuck in the bios memory. I think it is writing too high to memory in FF9, maybe ...
You do not have the required permissions to view the files attached to this post.
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thank you very muchalexfree wrote: ↑December 10th, 2022, 9:38 pmI have a theory on how this could be fixed. Please try with this special 'HAX' file, use the normal RA.karehaani wrote: ↑December 7th, 2022, 9:28 pmI'm sorry, thank youalexfree wrote: ↑December 7th, 2022, 7:36 pm
I looked at your pictures and noticed:
ra/ra31 = 801F81B0 - this is wrong. It should be:
ra/ra31 = 801F8180 - number '8', not letter 'B'. Use ra/ra31 = 801F8180 and it should work.
For the save file:
0x40 to 0x43 is the load addr of the 'HAX' file in little endian reverse hex.
0x40 = 80
0x41 = 81
0x42 = 1F
0x43 = 80
the above means tonyhax needs to be loaded @801F8180 to execute.
0x44 to 0x47 = filesize of 'HAX' file in little endian reverse hex.
0x44 = 0x00
0x45 = 0x43
0x46 = 0x00
0x47 = 0x00
the above means tonyhax 'HAX' file is 0x4300 big in hex.
Tonyhax International v1.1.2 is smaller then Tonyhax v1.1.5, but that does not matter for the exploits...
All save exploits work in the latest tonyhax international download from what I've tested. All of your exploits that are included in the tonyhax international downloads work as well... Let me know if that is not the case but I have found no issues with the save game exploits on newer tonyhax international versions from v1.1.5.
You do need to make sure you use the latest 'HAX' and the latest save game exploit file specific to each game (found in the entrypoints directory of the tonyhax international releases). You can not use the old game specific exploit files with the new HAX files. You must update both files, the game save exploit file and the HAX file.
I hope this is your issue with FF9. Again always use the latest entry-bb.bin or entry.bin (attached for your convenience). You need the RA to equal 801F8180 not 801F81B0. Should work.
FF9
tonyhax 1.1.5
size 00400000
0x40 to 0x43 801F8180
$s2 801F8180
$ra 801F81B0 stop
FF9
tonyhax 1.1.5
size 00410000
0x40 to 0x43 801F8180
$s2 801F8180
$ra 801F81B0 stop
FF9
tonyhax 1.1.5
0x40 to 0x43 801F8180
size 00430000
$s2 801F8180
Crash stop (bad)
Final Fantasy9
Mysterious read limit?
An unknown issue in FF9 seems to be bothering tonyhax...
It may be interfering with some mechanism of FF9
ff9 protection etc.……………
Now, even if I change $ra to 801F8180, it stops at 801F81B0.
Also, even if it reads from size 0040 to 0041, it crashes at 0043.
It's a problem specific to ff9
Tonyhax had no problems. great program
I honestly give up
thank you very much
Theory:
0x801F8180 (current tonyhax international start addr since v1.1.2) + 0x5E80 (current max size of the loader since v1.1.2) = 801FE000 (max usable RAM)
But with FF9, maybe the max usable RAM is lower? Maybe instead of 0x801FE000, it is 0x801FC180
0x801F8180 (current tonyhax international start addr since v1.1.2)+ 0x4000 (last filesize of tonyhax international loader which worked (v1.1.2)) = 0x801FC180 (possibly the highest we can actualy use from within FF9 for the exploit).
0x801FC180 as max would mean 0x801FC180 - 0x5E80 (current max size of the loader since v1.1.2) = 0x801F6300 should work for FF9 start addr.

(tonyhax) worked safely!

https://mega.nz/file/SD4wkKgD#3tCTSXzoJ ... vpbMWKAcso
title:FinalFantasy9
deisc-ID:SLPS02000 SLUS01251
region:JPN USA
thanks for the great update



http://deai.mokuren.ne.jp/up/src/up7598.png
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Oh wow! I was right? Weirdly, I could still not get my version to work on PS1 emulators, does it only work on PS2 consoles right now in the current string length set? I will try your fileskarehaani wrote: ↑December 7th, 2022, 9:28 pm
thank you very much![]()
(tonyhax) worked safely!![]()
https://mega.nz/file/SD4wkKgD#3tCTSXzoJ ... vpbMWKAcso
title:FinalFantasy9
deisc-ID:SLPS02000 SLUS01251
region:JPN USA
thanks for the great update![]()
![]()
http://deai.mokuren.ne.jp/up/src/up7598.png

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I was ps1 ps2 no$psx and it workedalexfree wrote: ↑December 11th, 2022, 1:10 pmOh wow! I was right? Weirdly, I could still not get my version to work on PS1 emulators, does it only work on PS2 consoles right now in the current string length set? I will try your fileskarehaani wrote: ↑December 7th, 2022, 9:28 pm
thank you very much![]()
(tonyhax) worked safely!![]()
https://mega.nz/file/SD4wkKgD#3tCTSXzoJ ... vpbMWKAcso
title:FinalFantasy9
deisc-ID:SLPS02000 SLUS01251
region:JPN USA
thanks for the great update![]()
![]()
http://deai.mokuren.ne.jp/up/src/up7598.png!!!

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I think the special HAX would then work for your old Galaxian 3 exploit as well, can you try?karehaani wrote: ↑December 11th, 2022, 1:28 pmI was ps1 ps2 no$psx and it workedalexfree wrote: ↑December 11th, 2022, 1:10 pmOh wow! I was right? Weirdly, I could still not get my version to work on PS1 emulators, does it only work on PS2 consoles right now in the current string length set? I will try your fileskarehaani wrote: ↑December 7th, 2022, 9:28 pm
thank you very much![]()
(tonyhax) worked safely!![]()
https://mega.nz/file/SD4wkKgD#3tCTSXzoJ ... vpbMWKAcso
title:FinalFantasy9
deisc-ID:SLPS02000 SLUS01251
region:JPN USA
thanks for the great update![]()
![]()
http://deai.mokuren.ne.jp/up/src/up7598.png!!!
![]()
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Galaxian
Loading loader> Because it stops at the blue screen
Even special HAX doesn't work

Galaxian still doesn't know what the problem is.

https://s.kota2.net/1670726888.jpg
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I don't know why I can't make FF9 work in no $ psx. Can you double check the files you sent me? When I load the save no $ psx emu shows a bunch of empty file save slots...karehaani wrote: ↑December 11th, 2022, 1:49 pmGalaxian
Loading loader> Because it stops at the blue screen
Even special HAX doesn't work![]()
Galaxian still doesn't know what the problem is.![]()
https://s.kota2.net/1670726888.jpg
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https://dotup.org/uploda/dotup.org2909288.jpgalexfree wrote: ↑December 11th, 2022, 2:19 pmI don't know why I can't make FF9 work in no $ psx. Can you double check the files you sent me? When I load the save no $ psx emu shows a bunch of empty file save slots...karehaani wrote: ↑December 11th, 2022, 1:49 pmGalaxian
Loading loader> Because it stops at the blue screen
Even special HAX doesn't work![]()
Galaxian still doesn't know what the problem is.![]()
https://s.kota2.net/1670726888.jpg
40= 2bolk 16k
tonyhax 1.1.6 over size
60 or 80 ok
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The files you sent don't work on no $ psx. Please send working files for FF9 so I can see it work with special HAX file. I get no crash in no $ psx emu with your files at file select screen in FF9. Makes 'ding noise'.karehaani wrote: ↑December 11th, 2022, 2:33 pmhttps://dotup.org/uploda/dotup.org2909288.jpgalexfree wrote: ↑December 11th, 2022, 2:19 pmI don't know why I can't make FF9 work in no $ psx. Can you double check the files you sent me? When I load the save no $ psx emu shows a bunch of empty file save slots...karehaani wrote: ↑December 11th, 2022, 1:49 pm
Galaxian
Loading loader> Because it stops at the blue screen
Even special HAX doesn't work![]()
Galaxian still doesn't know what the problem is.![]()
https://s.kota2.net/1670726888.jpg
40= 2bolk 16k
tonyhax 1.1.6 over size
60 or 80 ok
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Verified
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FF9 does not work for me in no $ psx emu there is no crash. Please double check and send working files. Can't do FF9 exploit in no $ psx.karehaani wrote: ↑December 11th, 2022, 2:33 pmhttps://dotup.org/uploda/dotup.org2909288.jpgalexfree wrote: ↑December 11th, 2022, 2:19 pmI don't know why I can't make FF9 work in no $ psx. Can you double check the files you sent me? When I load the save no $ psx emu shows a bunch of empty file save slots...karehaani wrote: ↑December 11th, 2022, 1:49 pm
Galaxian
Loading loader> Because it stops at the blue screen
Even special HAX doesn't work![]()
Galaxian still doesn't know what the problem is.![]()
https://s.kota2.net/1670726888.jpg
40= 2bolk 16k
tonyhax 1.1.6 over size
60 or 80 ok
Only special HAX file will work for FF9. File size must be correct for it to work, which is why 40 00 won't work anymore. Filesize was not the issue, it was where it is in ram.
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