Video
I thought some of you might be interested, feel free to come along and make contributions

TOMB5 (via GitHub)
GitHub/TOMB5
Thanks!lamb_of_senpai wrote: February 20th, 2019, 4:47 pm Looks great! I actually stumbled upon your project a while ago when I was doing some decompiling myself and found it to be really interesting and useful. If there are any particular techniques/insights you've discovered in your research of the code I'd be really interested to hear them.
I chose Tomb Raider: Chronicles because I'm a fan of Tomb Raider. Also, we have debugging symbols for the PSX version of this game which makes reverse engineering much easier. There are other popular games which I wanted to decompile such as Legacy of Kain: Soul Reaver but unfortunately I cannot work on these other projects since it's already enough hassle with just one.Shadow wrote: April 1st, 2019, 4:11 am Bloody hell, that's going to be a mission to reverse. Why Tomb Raider though. Why not do something more popular like Gran Turismo or Crash Team Racing. It would be awesome to add in Link-Cable support to Crash Team Racing or Gran Turismo![]()
Hi, thanks for letting me know. It's actually taken from PCSX-R emulator for now. In the future all GTE code will be stripped out (This is mostly used for experimental purposes on the PSXPC_N code path for TOMB5). I am more than happy to credit you for the work you did on that GTE emulator. Will update the readme credits section accordingly. (Note: GTE addition is relatively new to the project).smf2 wrote: June 12th, 2019, 12:18 am Hi,
I'm glad you found my gte code useful, you didn't credit me but I know it so well that I can recognize it anyway
Where did you copy it from? It's been taken by a few people who claimed it as their own over the years.
What are you going to replace it with?Gh0stBlade wrote: June 12th, 2019, 12:42 amIn the future all GTE code will be stripped out (This is mostly used for experimental purposes on the PSXPC_N code path for TOMB5).
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