

Hi, I found this quite interesting, particularly about the 2mb limit. Can you elaborate a bit more on how you go past the 2mb limit please?gwald wrote: ↑July 1st, 2024, 9:22 pm It depends on what you want to do.
If you want to spend about a year or two learning the full pro SDK and rolling your own 2D/3D framework and then a game engine on top of that, and then finally a game, then go pro.
If want to use Sony's high level libraries, and save yourself from learning the lower level AIP's, then Net Yaroze is focused on just that.... and it's more beginner friendly with all the docs and tuts for it.
Net Yaroze is a sub set of psyq, so it's very easy to port Net Yaroze to psqy.
Psyq is the complete Pro SDK, which has both high level and low level libraries... so you can make a Net Yaroze game using psyq.
Net Yaroze is ONLY the high level functions of 2D/3D graphics (probably 80% of psyq libGS) and audio (.seq and VAb's only) ... with some other exclusions, like multitap and FMV/XA playback.
If you made a game before, you can make something relatively quickly with libGS, 2D is very easy but 3D not so much.
Net Yaroze can read the CDROM files and play CD-DA.... so people that say Net Yaroze games are limited to 2MB are ignorant and lazy people that have never opened the Net Yaroze PSX header (libps.h)![]()
The tools are more or less the same, PSX emulators, A PS1 with a cheat cart, unirom and a FTDI serial cable for hardware testing/debugging.
Net Yaroze can fully use a whole CDROM, that's 650-700MB of data and/or music.Winterlake wrote: ↑July 26th, 2024, 9:00 pmHi, I found this quite interesting, particularly about the 2mb limit. Can you elaborate a bit more on how you go past the 2mb limit please?gwald wrote: ↑July 1st, 2024, 9:22 pm It depends on what you want to do.
If you want to spend about a year or two learning the full pro SDK and rolling your own 2D/3D framework and then a game engine on top of that, and then finally a game, then go pro.
If want to use Sony's high level libraries, and save yourself from learning the lower level AIP's, then Net Yaroze is focused on just that.... and it's more beginner friendly with all the docs and tuts for it.
Net Yaroze is a sub set of psyq, so it's very easy to port Net Yaroze to psqy.
Psyq is the complete Pro SDK, which has both high level and low level libraries... so you can make a Net Yaroze game using psyq.
Net Yaroze is ONLY the high level functions of 2D/3D graphics (probably 80% of psyq libGS) and audio (.seq and VAb's only) ... with some other exclusions, like multitap and FMV/XA playback.
If you made a game before, you can make something relatively quickly with libGS, 2D is very easy but 3D not so much.
Net Yaroze can read the CDROM files and play CD-DA.... so people that say Net Yaroze games are limited to 2MB are ignorant and lazy people that have never opened the Net Yaroze PSX header (libps.h)![]()
The tools are more or less the same, PSX emulators, A PS1 with a cheat cart, unirom and a FTDI serial cable for hardware testing/debugging.
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