What the green and brown banks in TIMTOOL?
- t0rxe
- C Programming Expert
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- Joined: Dec 19, 2012
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- PlayStation Model: SCPH-5502
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What the green and brown banks in TIMTOOL?
What are the green and brown bank sections for in the TIMTOOL for? I believe they are the buffers, but what for??

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"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"
I think that's the area where stuff is drawn to display.
So you cannot use that area to store any textures, as they get overwriten.
If you change display resolution you can see that size of those areas changes also.

So you cannot use that area to store any textures, as they get overwriten.
If you change display resolution you can see that size of those areas changes also.

- t0rxe
- C Programming Expert
- Posts: 139
- Joined: Dec 19, 2012
- Motto: /\OX[]
- PlayStation Model: SCPH-5502
- Location: Australia
Thanks Type 79!
I eventually found the PDF in the Psy-Q DOC's folder that explains it very well :>
They will only get overwritten if you use double buffering I believe.
I eventually found the PDF in the Psy-Q DOC's folder that explains it very well :>
They will only get overwritten if you use double buffering I believe.
"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"
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