Start a log and update it occasionally with your projects progress
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t0rxe
- C Programming Expert

- Posts: 140
- Joined: December 19th, 2012, 8:08 pm
- IRC: t0rxe
- Motto: /\OX[]
- PlayStation Model: SCPH-5502
- Location: Australia
Post
by t0rxe » November 26th, 2013, 12:59 am
Thanks for the suggestions.
I'm just working on modelling the low poly 3D model at the moment.
Some concept art:

"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"
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Spipis
- Active PSXDEV User

- Posts: 39
- Joined: June 17th, 2012, 6:43 pm
Post
by Spipis » November 26th, 2013, 6:38 pm
Great Work!
Waiting for more!!!
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t0rxe
- C Programming Expert

- Posts: 140
- Joined: December 19th, 2012, 8:08 pm
- IRC: t0rxe
- Motto: /\OX[]
- PlayStation Model: SCPH-5502
- Location: Australia
Post
by t0rxe » December 28th, 2013, 1:58 am
A 3D rendered sprite of the concept art.
I have it in the game with the sprite sheet completed.
I'll be using CLUT's to palette swap, hence saving framebuffer room.
PLAYER_1.gif
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"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"
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inc^lightforce
- Psy-Q Enthusiast

- Posts: 174
- Joined: March 7th, 2013, 7:34 am
- I am a: Programmer Windows+PS1, GFX Artist
- PlayStation Model: Black
- Skype: a5recordings
- Location: Germany
Post
by inc^lightforce » December 28th, 2013, 10:52 am
very nice

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inc^lightforce
- Psy-Q Enthusiast

- Posts: 174
- Joined: March 7th, 2013, 7:34 am
- I am a: Programmer Windows+PS1, GFX Artist
- PlayStation Model: Black
- Skype: a5recordings
- Location: Germany
Post
by inc^lightforce » December 29th, 2013, 5:45 am
Okay PPL.
last Nite i was inspired by the Idea of t0rxe's Project.
I grabbed my Keys and programmed a Demo for PC Windows only. Later in a other Version
you will be able to move the Ship and shoot the Asteroids.
Looking forward.
Have Fun.
Important:
NFO
Problems?
If your system misses the d3dx9_43.dll, update DirectX with DX9.0c
Get it from our Source
Download here:
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Shendo
- C Programming Expert

- Posts: 239
- Joined: March 21st, 2012, 4:34 am
- I am a: Programmer
- Motto: Never settle
- PlayStation Model: SCPH-9002
- Location: Croatia, EU
Post
by Shendo » December 29th, 2013, 7:56 am
That sprite looks nice t0rxe.
Love that demo Inc.

My PS1 consoles: 2 x SCPH-1002, SCPH-5552, SCPH-7002, 4x SCPH-9002, 2 x SCPH-102.
Dev console: SCPH-9002, MM3 - 7 wire modchip, PAL color mod, CH340 serial cable addon.
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