As my PSX pet project I choose to try to remake the C64 classic Tapper game.
It will be a very slow project because my free time slots are scarce, but nobody is pushing for a deadline

Find attached a first build: CROSS to tap a beer, UP/DOWN to move the barman.
The sprites are really awful but I really suck at drawing pixels and had to rely on some ready-made free stuff available from another partial remake using the Scratch programming language. I'll find better graphic later, suggestions?
I have a question so far: if you are quick enough tapping beer you'll notice there's just one beer sprite and I'm just relocating that one. In theory I may need N beer sprites running over the tables. What's the suggested way to implement this without allocating static arrays? Should I allocate them at runtime and keep track of them in a dynamic list of beer GsSPRITE objects all initialized from the same GsIMAGE? Thanks for any hint.