Where i can get that cd image file ?Jackhead wrote: April 30th, 2025, 1:12 am i used the cd image on xstation from the package tunertom post.
[Hardware Mod] 8MB in (PU-18) Retail PSX
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szalay_1 Verified
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Its include here, look some posts above.tunertom wrote: April 9th, 2025, 4:11 pm I have attached the fixed 8MB Ramtest package zip to this post, just incase anyone else has been searching for it as long as I have!
Fixed 8MB RamTest set.zip
PS1 Dev PC: DTL-H2500, H2510, CD-Emu PSY-Q v2 , PSY-Q Interface Rev1 on Asus P2B-D, 1x 1,1 GHz PIII, 1GB RAM Win98SE Codewarrior R5.2
PS1 Sound Dev: Powermac MDD with DTL-H800 Rev2, Digi001 with Pro Tools DAW
Debugging Station: DTL-H1201 PU-9 Prototype, SCPH-5501 8MB Xploder with NoCash bios / PS1USB
PS1 Sound Dev: Powermac MDD with DTL-H800 Rev2, Digi001 with Pro Tools DAW
Debugging Station: DTL-H1201 PU-9 Prototype, SCPH-5501 8MB Xploder with NoCash bios / PS1USB
Sorry if this has been covered somewhere already. Has anyone tried to piggyback RAM from a second PSX? I know people have done this (piggyback RAM) with the OG xbox 1.6.
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szalay_1 Verified
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What does mean "piggyback" ?corro23 wrote: June 24th, 2025, 10:40 am Sorry if this has been covered somewhere already. Has anyone tried to piggyback RAM from a second PSX? I know people have done this (piggyback RAM) with the OG xbox 1.6.
Could you elaborate?
Sure ... Placing the original RAM from PSX A directly on top of the RAM on PSX B and soldering it in.
I dont know anything at all about how the hardware works at this level. Maybe this is an apples to oranges question, but thought it was worth asking.

EDIT: Guess if this worked it would only expand it to 4MB.
Here is a link to a video of it being done on the original xbox 1.6
https://www.youtube.com/watch?v=esM_-4GTU9E
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szalay_1 Verified
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Now already understand the term "piggyback".corro23 wrote: June 25th, 2025, 1:00 pmSure ... Placing the original RAM from PSX A directly on top of the RAM on PSX B and soldering it in.
I dont know anything at all about how the hardware works at this level. Maybe this is an apples to oranges question, but thought it was worth asking.![]()
EDIT: Guess if this worked it would only expand it to 4MB.
Here is a link to a video of it being done on the original xbox 1.6
https://www.youtube.com/watch?v=esM_-4GTU9E

Good idea for psx, but i'm not sure if it would work..
(for more xbox classic i also did ram upgrades, but for v1.0-v1.5 between

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You'd still need a way to address each chip individually, just remember that. You're not straight piggybacking it, or both chips would merely mirror each other. 

I see. Thanks. So, basically the PSX would see it as duplicated ram and not expanded ram. It sounds like anything put in a memory address would also be placed in the duplicate address on the piggybacked chip.MasterLink wrote: June 26th, 2025, 1:05 am You'd still need a way to address each chip individually, just remember that. You're not straight piggybacking it, or both chips would merely mirror each other.![]()
To address each chip individually you would probably need a custom bios?
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No, you'd need a way to address each chip individually still. The BIOS will accept 8MB just fine. This involves pin-lifting (like chip select for example) to solder it elsewhere so the CPU can address it individually without both piggy backed chips saying (here!!), so it's not straight piggy backed or the system will see both chips as one singular chip.corro23 wrote: June 26th, 2025, 3:11 amI see. Thanks. So, basically the PSX would see it as duplicated ram and not expanded ram. It sounds like anything put in a memory address would also be placed in the duplicate address on the piggybacked chip.MasterLink wrote: June 26th, 2025, 1:05 am You'd still need a way to address each chip individually, just remember that. You're not straight piggybacking it, or both chips would merely mirror each other.![]()
To address each chip individually you would probably need a custom bios?
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