[Hardware Mod] 8MB in (PU-18) Retail PSX

General information to do with the PlayStation 1 Hardware. Including modchips, pinouts, rare or obscure development equipment, etc.
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Post by szalay_1 » April 30th, 2025, 10:48 pm

Jackhead wrote: April 30th, 2025, 1:12 am i used the cd image on xstation from the package tunertom post.
Where i can get that cd image file ?

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Post by Jackhead » May 2nd, 2025, 6:22 pm

tunertom wrote: April 9th, 2025, 4:11 pm I have attached the fixed 8MB Ramtest package zip to this post, just incase anyone else has been searching for it as long as I have!


Fixed 8MB RamTest set.zip
Its include here, look some posts above.
PS1 Dev PC: DTL-H2500, H2510, CD-Emu PSY-Q v2 , PSY-Q Interface Rev1 on Asus P2B-D, 1x 1,1 GHz PIII, 1GB RAM Win98SE Codewarrior R5.2
PS1 Sound Dev: Powermac MDD with DTL-H800 Rev2, Digi001 with Pro Tools DAW
Debugging Station: DTL-H1201 PU-9 Prototype, SCPH-5501 8MB Xploder with NoCash bios / PS1USB

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Post by corro23 » June 24th, 2025, 10:40 am

Sorry if this has been covered somewhere already. Has anyone tried to piggyback RAM from a second PSX? I know people have done this (piggyback RAM) with the OG xbox 1.6.

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Post by szalay_1 » June 25th, 2025, 1:36 am

corro23 wrote: June 24th, 2025, 10:40 am Sorry if this has been covered somewhere already. Has anyone tried to piggyback RAM from a second PSX? I know people have done this (piggyback RAM) with the OG xbox 1.6.
What does mean "piggyback" ?
Could you elaborate?

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Post by corro23 » June 25th, 2025, 1:00 pm

szalay_1 wrote: June 25th, 2025, 1:36 am What does mean "piggyback" ?
Could you elaborate?
Sure ... Placing the original RAM from PSX A directly on top of the RAM on PSX B and soldering it in.
I dont know anything at all about how the hardware works at this level. Maybe this is an apples to oranges question, but thought it was worth asking. :)

EDIT: Guess if this worked it would only expand it to 4MB.

Here is a link to a video of it being done on the original xbox 1.6
https://www.youtube.com/watch?v=esM_-4GTU9E

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Post by szalay_1 » June 25th, 2025, 11:27 pm

corro23 wrote: June 25th, 2025, 1:00 pm
szalay_1 wrote: June 25th, 2025, 1:36 am What does mean "piggyback" ?
Could you elaborate?
Sure ... Placing the original RAM from PSX A directly on top of the RAM on PSX B and soldering it in.
I dont know anything at all about how the hardware works at this level. Maybe this is an apples to oranges question, but thought it was worth asking. :)

EDIT: Guess if this worked it would only expand it to 4MB.

Here is a link to a video of it being done on the original xbox 1.6
https://www.youtube.com/watch?v=esM_-4GTU9E
Now already understand the term "piggyback". :D
Good idea for psx, but i'm not sure if it would work..
(for more xbox classic i also did ram upgrades, but for v1.0-v1.5 between ;) )

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Post by MasterLink » June 26th, 2025, 1:05 am

You'd still need a way to address each chip individually, just remember that. You're not straight piggybacking it, or both chips would merely mirror each other. ;)

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Post by corro23 » June 26th, 2025, 3:11 am

MasterLink wrote: June 26th, 2025, 1:05 am You'd still need a way to address each chip individually, just remember that. You're not straight piggybacking it, or both chips would merely mirror each other. ;)
I see. Thanks. So, basically the PSX would see it as duplicated ram and not expanded ram. It sounds like anything put in a memory address would also be placed in the duplicate address on the piggybacked chip.
To address each chip individually you would probably need a custom bios?

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Post by MasterLink » June 29th, 2025, 1:44 am

corro23 wrote: June 26th, 2025, 3:11 am
MasterLink wrote: June 26th, 2025, 1:05 am You'd still need a way to address each chip individually, just remember that. You're not straight piggybacking it, or both chips would merely mirror each other. ;)
I see. Thanks. So, basically the PSX would see it as duplicated ram and not expanded ram. It sounds like anything put in a memory address would also be placed in the duplicate address on the piggybacked chip.
To address each chip individually you would probably need a custom bios?
No, you'd need a way to address each chip individually still. The BIOS will accept 8MB just fine. This involves pin-lifting (like chip select for example) to solder it elsewhere so the CPU can address it individually without both piggy backed chips saying (here!!), so it's not straight piggy backed or the system will see both chips as one singular chip.

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