Massive update now available, Tonyhax International v1.1.1i.
https://alex-free.github.io/tonyhax-international
https://github.com/alex-free/tonyhax/re ... tional.zip
Many, many things have been changed and improved. But the biggest feature of this update is the new system to bypass the additional anti-piracy copy protection routines found in some later PSX games. Since the beginning of Tonyhax International, Japanese consoles that were not the SCPH-1000 or early SCPH-3000 models could not play games with anti-piracy features such as i.e. Dino Crisis. This included Japanese PS2s.
The American and European consoles could play **some** but not all games with additional anti-piracy copy protection routines with the original Socram8888 bypass BIOS patch method found in the last version of the original Tonyhax project by Socram8888.
Now thanks to @MottZilla 's method to apply gameshark codes from inside Tonyhax International, this all changes. Initial support has been added for the new anti-piracy bypass system. Many games are already supported, and when a game is supported with a bypass, every version of it that I can test is supported. Rev 0, Rev 1/Greatest Hits, Demo, doesn't matter. If it contains additional anti-piracy copy protection routines which prevent the game from working on a stock console using Tonyhax International, I want it supported. Please see the website's section on this new support for more info and a complete list of currently supported games:
https://alex-free.github.io/tonyhax...g ... n-routines
For those of you who are curious of how this works, give this source file a look:
https://github.com/alex-free/tonyhax/bl ... /patcher.c
I have wrote many gameshark codes (as noted in the above source file) to progress this support further, and plan to add more in the future. I actually have found something like a 'backdoor' in the standard implementation of these copy protection routines which I have been levering to add this support faster then otherwise possible. I plan on doing a writeup explaining more on that soon.