
CD Audio had some issues, which I tracked down to CDGetToc handling the CdlGetTD in a wrong way pull request #14 should fix this. There's also some missing libc functions that were easy enough to add, see pull request #16. In certain emulators, SpuInit() locks up for some reason, but I got to test it on real hardware this weekend and it worked just fine. mkpsxiso was used to create the image (EXE + 3 audio tracks).
It works in a few emulators I've tested (NO$PSX seems especially useful with its VRAM inspector), I couldn't get it working on the PSP's PS1 emulator (using PSX2PSP), not sure how to debug that. It works fine on a real PAL PS1 (had to fiddle a bit with the screen size/position, as the game originally is 320x240 in resolution, so it needs to be offset a bit for the additional PAL lines).
Background music using CD-Audio works fine now, including looping (there's a short pause when looping due to the way I've implemented looping of tracks by polling the position). Also, I probably want to add memory card saving and loading of the high scores, which I haven't looked into yet; according to the readme, that is still a work in progress for PSn00bSDK (psxmcrd).
Not sure when/if/how it is going to be released, but thought I'd post this here as PSn00bSDK was very easy to get set up, and I haven't seen many recent new ports using it in this subforum, so maybe this is useful/motivating
